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There are a few events which would destroy one of your jump clones remotely, without you being present: | There are a few events which would destroy one of your jump clones remotely, without you being present: | ||
# If an inactive jump clone is located in a player-owned [[Upwell structures|structure]], that clone will be destroyed if the structure is destroyed, or if the owner of the structure off-lines or unplugs the clone module. | # If an inactive jump clone is located in a player-owned [[Upwell structures|structure]], that clone will be destroyed if the structure is destroyed, or if the owner of the structure off-lines or unplugs the clone module. | ||
# You will also lose access to a clone in a player structure if the owner of the structure changes the structure's [[Access List]] to exclude you. | # You will also lose access to a clone in a player structure if the owner of the structure changes the structure's [[ACL|Access List]] to exclude you. | ||
# If a structure enters low power mode or enters its hull reinforcement timer, its clone bay will go offline and you will lose access to the clone stored there. Should the structure survive and be powered back up, you will regain access. | # If a structure enters low power mode or enters its hull reinforcement timer, its clone bay will go offline and you will lose access to the clone stored there. Should the structure survive and be powered back up, you will regain access. | ||
# If an inactive jump clone is located in the Clone Vat Bay of a [[Capital Ships|capital ship]], and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed. | # If an inactive jump clone is located in the Clone Vat Bay of a [[Capital Ships|capital ship]], and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed. | ||