Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Destroyers: Difference between revisions

From EVE University Wiki
No edit summary
Line 39: Line 39:


* {{sh|Kikimora}}: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price.
* {{sh|Kikimora}}: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price.
== Empire Faction Destroyers ==
Empire Faction Destroyers retain the damage and utility of Tech 1 destroyers while adding on a skill bonus to tanking. All faction destroyers sacrifice a hi slot for either another low slot or another mid slot.
* [[Coercer Navy Issue]] Gains a low slot and a bonus to armor hitpoints. Has an additional bonus to energy neutralizer strength. Can either be fit to snipe or brawl.
* [[Cormorant Navy Issue]] Gains a mid slot and a bonus to shield boosting. Even with losing a hi slot (and therefore a turret hardpoint) the faction Cormorant still has higher DPS than the tech 1 Cormorant due to its 5% damage bonus per level of Caldari Destroyer. Designed to snipe like its tech 1 parent.
* [[Catalyst Navy Issue]] Gains a mid slot and bonuses to armor plate mass penalty and armor repair amount, but loses the tracking bonus. Can either snipe or brawl.
* [[Thrasher Fleet Issue]] Gains a low slot and a bonus to microwarpdrive signature radius bloom. Extremely high dps due to its twin bonuses to rate of fire and damage. Easily the fastest faction destroyer.


== Tech 2 Destroyers ==
== Tech 2 Destroyers ==