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* {{sh|Kikimora}}: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price. | * {{sh|Kikimora}}: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price. | ||
== Empire Faction Destroyers == | |||
Empire Faction Destroyers retain the damage and utility of Tech 1 destroyers while adding on a skill bonus to tanking. All faction destroyers sacrifice a hi slot for either another low slot or another mid slot. | |||
* [[Coercer Navy Issue]] Gains a low slot and a bonus to armor hitpoints. Has an additional bonus to energy neutralizer strength. Can either be fit to snipe or brawl. | |||
* [[Cormorant Navy Issue]] Gains a mid slot and a bonus to shield boosting. Even with losing a hi slot (and therefore a turret hardpoint) the faction Cormorant still has higher DPS than the tech 1 Cormorant due to its 5% damage bonus per level of Caldari Destroyer. Designed to snipe like its tech 1 parent. | |||
* [[Catalyst Navy Issue]] Gains a mid slot and bonuses to armor plate mass penalty and armor repair amount, but loses the tracking bonus. Can either snipe or brawl. | |||
* [[Thrasher Fleet Issue]] Gains a low slot and a bonus to microwarpdrive signature radius bloom. Extremely high dps due to its twin bonuses to rate of fire and damage. Easily the fastest faction destroyer. | |||
== Tech 2 Destroyers == | == Tech 2 Destroyers == | ||