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m Consolidate CSS. Link maintenance. Industrial to hauler. |
m Add category. Replace deprecated {{Icon}} with file link. replace version=LATEST in {{ShipFitting}} with version= ??, the latest was put in there in 2018. Consolidate CSS. |
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| Line 19: | Line 19: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Evasive Maneuvering|mult=yes}} | ||
| style="padding: 5px;" | 5% improved ship agility for all ships per skill level | | style="padding: 5px;" | 5% improved ship agility for all ships per skill level | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Spaceship Command|mult=yes}} | ||
| style="padding: 5px;" | 2% improved ship agility for all ships per skill level | | style="padding: 5px;" | 2% improved ship agility for all ships per skill level | ||
|} | |} | ||
| Line 31: | Line 31: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Advanced Spaceship Command|mult=yes}} | ||
| style="padding: | | style="padding:5 px;" | 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small> <ref>Only relevant for [[Freighters]] & [[Capital ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Armor Layering|mult=yes}} | ||
| style="padding:5px;" | 5% reduction to armor plate mass penalty per level<small> <ref>Only relevant if you fit '''armor plates'''.</ref></small> | | style="padding: 5px;" | 5% reduction to armor plate mass penalty per level<small> <ref>Only relevant if you fit '''armor plates'''.</ref></small> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Amarr Hauler|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler">Only relevant for some [[Haulers]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref> | | style="padding: 5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler">Only relevant for some [[Haulers]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Caldari Hauler|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | style="padding: 5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Gallente Hauler|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | style="padding: 5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Minmatar Hauler|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | style="padding: 5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|ORE Freighter|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | style="padding: 5px;" | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|} | |} | ||
<references/> | <references/> | ||
| Line 56: | Line 56: | ||
While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time. | While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/1405_32.png | ||
| style="background-color:#222222; padding:5px;" | {{co|coral| | | style="background-color:#222222; padding: 5px;" | {{co|coral|Inertia Stabilizers II}} (-20% inertia modifier, +11% signature) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style="background-color:# | | style="padding: 0;" | https://image.eveonline.com/Type/2605_32.png | ||
| style="background-color:#222222; padding:5px;" | {{co|coral|Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armor hp <ref>The armor hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>) | | style="background-color:#222222; padding: 5px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP) | ||
|- | |||
| style="padding: 0;" | [[image:icon_rigs.png|32px|Rig slot]] | |||
| style="padding: 0;" | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | |||
| style="background-color: #222222; padding: 5px;" | {{co|coral|Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armor hp <ref>The armor hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>) | |||
|} | |} | ||
<references/> | <references/> | ||
| Line 87: | Line 88: | ||
{| class="wikitable" | {| class="wikitable" | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/33981_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Limited Hyperspatial Accelerator}} <ref name="limit">You can only fit a total of three '''Hyperspatial Accelerators''' modules on any ship.</ref> (+0,2 AU/s, {{co|lightgreen|cheap}}) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Limited Hyperspatial Accelerator}} <ref name="limit">You can only fit a total of three '''Hyperspatial Accelerators''' modules on any ship.</ref> (+0,2 AU/s, {{co|lightgreen|cheap}}) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/33981_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Experimental Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,25 AU/s, {{co|lightblue|affordable}}) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Experimental Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,25 AU/s, {{co|lightblue|affordable}}) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/33981_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Compact Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,3 AU/s, {{co|crimson|costly}}) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Compact Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,3 AU/s, {{co|crimson|costly}}) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_rigs.png|32px|Rig slot]] | ||
| style=" | | style="padding: 0;" | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Hyperspatial Velocity Optimizer II}} (+25% warp speed, +10% signature) | ||
|} | |} | ||
<references/> | <references/> | ||
| Line 108: | Line 109: | ||
<p style="font-size:115%;">'''{{co|white|Ships with a high native warp speed}}'''</p> | <p style="font-size:115%;">'''{{co|white|Ships with a high native warp speed}}'''</p> | ||
The fastest warping ship in the EVE Universe is the {{sh|Leopard}} (20 AU/s) followed by the [[interceptors]] and [[Covert Ops]] frigates (8 AU/s base speed). There's also the {{sh|Dramiel}} (7.5 AU/s base speed); thanks to having 3 rig slots instead of just the two slots of T2 frigates, it can actually sport the highest possible warp speed amongst the frigates, clocking in at '''13 AU/s''' with 3 x {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs compared to the T2 frigates' '''12.2 AU/s'''. This is thanks to the | The fastest warping ship in the EVE Universe is the {{sh|Leopard}} (20 AU/s) followed by the [[interceptors]] and [[Covert Ops]] frigates (8 AU/s base speed). There's also the {{sh|Dramiel}} (7.5 AU/s base speed); thanks to having 3 rig slots instead of just the two slots of T2 frigates, it can actually sport the highest possible warp speed amongst the frigates, clocking in at '''13 AU/s''' with 3 x {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs compared to the T2 frigates' '''12.2 AU/s'''. This is thanks to the [[File:logo_faction_angel_cartel.png|18px|link=]] [[Angel Cartel]] bonus to warp speed, which all Angel ships have. | ||
Those speeds can then be further augmented by the above mentioned '''Ascendancies'''-implants, making it possible for the Leopard to reach a staggering '''32.4 AU/s''', the Dramiel to hit '''21.1 AU/s''' and Interceptors to hit '''19.7 AU/s'''. You could even take it further and sacrifice tank or align time to push even further with hyperspatial accelerators. | Those speeds can then be further augmented by the above mentioned '''Ascendancies'''-implants, making it possible for the Leopard to reach a staggering '''32.4 AU/s''', the Dramiel to hit '''21.1 AU/s''' and Interceptors to hit '''19.7 AU/s'''. You could even take it further and sacrifice tank or align time to push even further with hyperspatial accelerators. | ||
| Line 127: | Line 128: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Mechanics|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to structure hit points per skill level. | | style="padding: 5px;" | 5% bonus to structure hit points per skill level. | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}} | ||
| style="padding:5px;" | {{sk|Hull Upgrades|IV}} enabled the use of the {{co|coral|Damage Control II}} and {{co|coral|Transverse Bulkhead II}} modules. | | style="padding: 5px;" | {{sk|Hull Upgrades|IV}} enabled the use of the {{co|coral|Damage Control II}} and {{co|coral|Transverse Bulkhead II}} modules. | ||
|} | |} | ||
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p> | <p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p> | ||
The following modules and rigs help improve your structure hit points or resists: | The following modules and rigs help improve your structure hit points or resists: | ||
{| class="wikitable" | {| class="wikitable" | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2048_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (60% overall structure resists) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Damage Control II}} (60% overall structure resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | http://image.eveonline.com/Type/1335_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5% agility) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_rigs.png|32px|Rig slot]] | ||
| style=" | | style="padding: 0;" | http://image.eveonline.com/Type/33900_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity) | ||
|} | |} | ||
If you're fitting for a structure tank while simultaneously going for align time, it's usually worth avoiding the {{co|coral|Nanofiber Internal Structure II}} (since it reduces structure hit points) and | If you're fitting for a structure tank while simultaneously going for align time, it's usually worth avoiding the {{co|coral|Nanofiber Internal Structure II}} (since it reduces structure hit points) and favor the {{co|coral|Inertia Stabilizers II}} module instead. | ||
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | <p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | ||
| Line 165: | Line 166: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0x; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to armor hit points per skill level | | style="padding: 5px;" | 5% bonus to armor hit points per skill level | ||
|} | |} | ||
There are also special case skills for certain modules, such as the {{co|coral|Energized Adaptive Nano Membrane II}} module or any of the other passive resist platings and membranes. | There are also special case skills for certain modules, such as the {{co|coral|Energized Adaptive Nano Membrane II}} module or any of the other passive resist platings and membranes. | ||
| Line 174: | Line 175: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|EM Armor Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to EM resistance per level for '''Armor Coatings''' and '''Energized Platings''' | | style="padding: 5px;" | +5% bonus to EM resistance per level for '''Armor Coatings''' and '''Energized Platings''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Armor Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to thermal resistance per level for '''Armor Coatings''' and '''Energized Platings''' | | style="padding: 5px;" | +5% bonus to thermal resistance per level for '''Armor Coatings''' and '''Energized Platings''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Armor Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to kinetic resistance per level for '''Armor Coatings''' and '''Energized Platings''' | | style="padding: 5px;" | +5% bonus to kinetic resistance per level for '''Armor Coatings''' and '''Energized Platings''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Armor Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Platings''' | | style="padding: 5px;" | +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Platings''' | ||
|} | |} | ||
| Line 190: | Line 191: | ||
There are several modules either increasing the raw armor hit points or various armor resists: | There are several modules either increasing the raw armor hit points or various armor resists: | ||
{| class="wikitable" | {| class="wikitable" | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2048_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (15% overall armor resists) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Damage Control II}} (15% overall armor resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/11269_32.png | ||
| style="background-color:#222222; padding:4px;" | {{co|coral|Energized Adaptive Nano Membrane II}} (+25% overall armor resists) | | style="background-color:#222222; padding:4px;" | {{co|coral|Energized Adaptive Nano Membrane II}} (+25% overall armor resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/20353_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|1600mm Steel Plates II}} (+4,800 base armor hp) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_rigs.png|32px|Rig slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/26302_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Trimark Armor Pump II}} (+20% armor hp, -10% speed) | ||
|} | |} | ||
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | <p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | ||
| Line 217: | Line 218: | ||
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | <p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color:#222222;" | |- style="background-color: #222222;" | ||
! Skill | ! Skill | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Management|mult=yes}} | ||
| style="padding:5px;" | 5% bonus to shield hit points per skill level | | style="padding: 5px;" | 5% bonus to shield hit points per skill level | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Upgrades|mult=yes}} | ||
| style="padding:5px;" | {{sk|Shield Upgrades|I}} is required for tech one and meta '''Shield Extender''' and '''Amplifier''' modules, while {{sk|Shield Upgrades|IV}} is required for tech two variants. | | style="padding: 5px;" | {{sk|Shield Upgrades|I}} is required for tech one and meta '''Shield Extender''' and '''Amplifier''' modules, while {{sk|Shield Upgrades|IV}} is required for tech two variants. | ||
|} | |} | ||
There are also special case skills for certain modules, such as the {{co|coral|EM Shield Amplifier II}} module or any of the other passive resist amplifiers. None of these skills are required to fit the modules, but they will improve their efficiency. | There are also special case skills for certain modules, such as the {{co|coral|EM Shield Amplifier II}} module or any of the other passive resist amplifiers. None of these skills are required to fit the modules, but they will improve their efficiency. | ||
| Line 233: | Line 234: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Operation|mult=yes}} | ||
| style="padding:5px;" | {{sk|Shield Operation|IV}} is required to train the compensation skills that boost amplifier modules. | | style="padding: 5px;" | {{sk|Shield Operation|IV}} is required to train the compensation skills that boost amplifier modules. | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|EM Shield Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to EM resistance per level for '''EM Shield Amplifiers''' | | style="padding: 5px;" | +5% bonus to EM resistance per level for '''EM Shield Amplifiers''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Shield Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to thermal resistance per level for '''Thermal Shield Amplifiers''' | | style="padding: 5px;" | +5% bonus to thermal resistance per level for '''Thermal Shield Amplifiers''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Shield Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to kinetic resistance per level for '''Kinetic Shield Amplifiers''' | | style="padding: 5px;" | +5% bonus to kinetic resistance per level for '''Kinetic Shield Amplifiers''' | ||
|- | |- | ||
| style="padding: | | style="padding: 0; padding-right: 5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Shield Compensation|mult=yes}} | ||
| style="padding:5px;" | +5% bonus to explosive resistance per level for '''Explosive Deflection Amplifiers''' | | style="padding: 5px;" | +5% bonus to explosive resistance per level for '''Explosive Deflection Amplifiers''' | ||
|} | |} | ||
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p> | <p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p> | ||
There are several modules either increasing the raw shield hit points or various shield resists: | There are several modules either increasing the raw shield hit points or various shield resists: | ||
{| class="wikitable" | {| class="wikitable" | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2281_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Multispectrum Shield Hardener II}} (30% overall shield resists) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Multispectrum Shield Hardener II}} (30% overall shield resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2303_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Thermal Shield Hardener II}} (+55% thermal shield resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2299_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Kinetic Shield Hardener II}} (+55% kinetic shield resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2539_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Thermal Shield Amplifier II}} (+37.5% thermal shield resists, +46.9% at max skills) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2547_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Kinetic Shield Amplifier II}} (+37.5% kinetic shield resists, +46.9% at max skills) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_mid_slot.png|32px|Mid slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/3841_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Large Shield Extender II}} (+2,600 base shield hp) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/1541_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Power Diagnostic System II}} (+5% shield hp) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_low_slot.png|32px|Low slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/2048_32.png | ||
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (12,5% overall shield resists) | | style="background-color: #222222; padding: 3px;" | {{co|coral|Damage Control II}} (12,5% overall shield resists) | ||
|- | |- | ||
| style=" | | style="padding: 0;" | [[image:icon_rigs.png|32px|Rig slot]] | ||
| style=" | | style="padding: 0;" | https://image.eveonline.com/Type/26438_32.png | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature) | ||
|} | |} | ||
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | <p style="font-size:115%;">'''{{co|white|Implants}}'''</p> | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | padding: 0;" | [[image:Gallente_Shuttle.jpg|128px|Gallente Shuttle]] | ||
| style="background-color:#222222;" | | | style="background-color: #222222;" | [[File:icon_warp_speed.png|24px|Warp Speed]] 5 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 786 effective hit points.<br>[[File:Icon_velocity.png|24px|Velocity]] Up to 625 m/s speed<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 10 m3 cargo capacity. | ||
|} | |} | ||
Very wealthy pilots who are frequently in a hurry can consider using the [[Leopard]] to improve warp speed to | Very wealthy pilots who are frequently in a hurry can consider using the [[Leopard]] to improve warp speed to[[File:icon_warp_speed.png|24px|Warp Speed]]'''20 AU/s''' warp speed. | ||
=== Frigates === | === Frigates === | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,85 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 3,670 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 145 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 1 - 2 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''8,69 AU/s'''.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,06 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 9,742 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 600 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 10 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''7.63 AU/s'''.</li><li>If you have Evasive Maneuvering V, an Inertial Stabilizer can be replaced with an Expanded Cargohold II, increasing capacity to 765 m3.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
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=== Fleet Interceptors === | === Fleet Interceptors === | ||
{{omega}} | {{omega}} | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 8,085 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 98 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 70 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version= ?? | ||
| showTOC=N | | showTOC=N | ||
| shipDNA=11186:2048;1:1405;3:8433;2:2553;1:31165;2:: | | shipDNA=11186:2048;1:1405;3:8433;2:2553;1:31165;2:: | ||
| Line 518: | Line 518: | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 7,931 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 96 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 50 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version= ?? | ||
| showTOC=N | | showTOC=N | ||
| shipDNA=11202:2048;1:1405;3:8517;2:2553;1:31165;2:: | | shipDNA=11202:2048;1:1405;3:8517;2:2553;1:31165;2:: | ||
| Line 562: | Line 562: | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 7,199 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 92 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 49 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Spaceship Command|IV|icon=yes}}</p> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version= ?? | ||
| showTOC=N | | showTOC=N | ||
| shipDNA=11198:1405;3:3831;1:380;2:2281;1:31165;2:: | | shipDNA=11198:1405;3:3831;1:380;2:2281;1:31165;2:: | ||
| Line 577: | Line 577: | ||
=== Hecate === | === Hecate === | ||
{{omega}} | {{omega}} | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes='''Relevant information:'''</li> | | notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,82 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 1 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 14,556 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 450 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 600+ million ISK cost<li>The {{co|coral|Multispectrum Shield Hardener II}} module is there to add to your buffer landing on a gate with smartbombers on it, for travel through low security space.</li><li>This fit {{co|crimson|requires}} that you use the following (or better) implant:<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704}} | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version= ?? | ||
| showTOC=N | | showTOC=N | ||
| shipDNA=35683:34483;4:2281;1:2553;1:31928;2:31165;3:: | | shipDNA=35683:34483;4:2281;1:2553;1:31928;2:31165;3:: | ||
| Line 636: | Line 635: | ||
=== Covert Ops === | === Covert Ops === | ||
{{omega}} | {{omega}} | ||
| Line 650: | Line 648: | ||
{| class="wikitable" | {| class="wikitable" | ||
| style=" | | style="padding: 0;" | [[image:Buzzard.jpg|112px|Buzzard]] | ||
| style="background-color:#222222; padding: | | style="background-color: #222222; padding: 3px;" | [[File:icon_warp_speed.png|24px|Warp Speed]] 3 - 12 AU/s warp speed.<br><small><ul>'''Cruisers''' warp at 3 - 3,3 AU/s</ul><ul>'''Strategic Cruisers''' warp at 3 - 4,9 AU/s</ul><ul>'''Astero''' warps at 5 AU/s</ul><ul>'''Covert Ops''' warp at 8 AU/s</ul></small> | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
[[Category:Fitting]] | [[Category:Fitting]][[Category:Fittings]] | ||