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→Making Mountains of Molehills (6 of 10): "modules" -> "charges" in the description how to manufacture them |
m Update for Version 20.10 2022-11-22.1 Change unneeded piped link, making use of redirect. replace ship links with icon by {{Sh]]. |
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|Type= Mining | |Type= Mining | ||
|Objective= [[Mining|Mine]] 1,000 units of Veldspar. | |Objective= [[Mining|Mine]] 1,000 units of Veldspar. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
WebPoint= | WebPoint= | ||
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|Level= | |Level= | ||
|Type= Industry | |Type= Industry | ||
|Objective= [[Reprocessing|Reprocess]] Veldspar into at least | |Objective= [[Reprocessing|Reprocess]] Veldspar into at least 100 units of Tritanium minerals. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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}} | }} | ||
* Should you wish, you can instead buy Tritanium off the [[ | * Should you wish, you can instead buy Tritanium off the [[market]] or use any leftovers to complete the mission. | ||
* Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing. | * Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing. | ||
* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them. | * Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them. | ||
* If you have a new character (with around 50% reprocessing yield), you will need at least | * If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 100 Tritanium through reprocessing. | ||
* You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it. | * You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it. | ||
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|Level= | |Level= | ||
|Type= Industry | |Type= Industry | ||
|Objective= [[Manufacturing|Manufacture]] (or otherwise acquire) | |Objective= [[Manufacturing|Manufacture]] (or otherwise acquire) one unit of 1MN Civilian Afterburner. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Mining / Industry | |Type= Mining / Industry | ||
|Objective= Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium. | |Objective= Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Courier | |Type= Courier | ||
|Objective= Transport Crates of Electronic Parts (40 m³) to another station. | |Objective= Transport Crates of Electronic Parts (40 m³) to another station. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Industry | |Type= Industry | ||
|Objective= Manufacture (or otherwise acquire) 20 units of Cap Booster 25. | |Objective= Manufacture (or otherwise acquire) 20 units of Cap Booster 25. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Courier | |Type= Courier | ||
|Objective= Transport 20 x Cap Booster 25 (20 m³) to another station. | |Objective= Transport 20 x Cap Booster 25 (20 m³) to another station. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Industry | |Type= Industry | ||
|Objective= Manufacture a faction-specific Civilian Shuttle. | |Objective= Manufacture a faction-specific Civilian Shuttle. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Mine some ore, destroy the ambushing rat, and retrieve Production Assistant. | |Objective= Mine some ore, destroy the ambushing rat, and retrieve Production Assistant. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Industry | |Type= Industry | ||
|Objective= Manufacture (or otherwise acquire) a frigate. | |Objective= Manufacture (or otherwise acquire) a frigate. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= BPC for a frigate ({{ | |Rewards= BPC for a frigate ({{Sh|Tormentor}} /{{Sh|Bantam}} /{{sh|Navitas}} /{{Sh|Burst}}) (granted upon acceptance); <br>[[Haulers#Fast_transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}}) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|- | |- | ||
| style="text-align: left" | {{ | | style="text-align: left" | {{Sh|Tormentor}} | ||
| 21,111 | | 21,111 | ||
| 2,322 | | 2,322 | ||
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|- | |- | ||
| style="text-align: left;" | {{ | | style="text-align: left;" | {{Sh|Bantam}} | ||
| 21,111 | | 21,111 | ||
| 7,600 | | 7,600 | ||
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|- | |- | ||
| style="text-align: left;" | {{ | | style="text-align: left;" | {{Sh|Navitas}} | ||
| 17,945 | | 17,945 | ||
| 4,434 | | 4,434 | ||
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|- | |- | ||
| style="text-align: left" | {{ | | style="text-align: left" | {{Sh|Burst}} | ||
| 16,890 | | 16,890 | ||
| 3,167 | | 3,167 | ||
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* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | * Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | ||
* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{ | * The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it. | ||
[[Category:Career Agents]] | [[Category:Career Agents]] | ||