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Slots 1-5 are for [[#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[#Skill Hardwirings|Skill Hardwirings]]. | Slots 1-5 are for [[#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[#Skill Hardwirings|Skill Hardwirings]]. | ||
To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in | To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities. | ||
Implants can be acquired from [[ | Implants can be acquired from [[loyalty point store]]s of various corporations, storyline mission rewards, rare NPC loot drops, and of course the Marketplace. | ||
== Using an Implant == | == Using an Implant == | ||
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== Keeping your Implants safe == | == Keeping your Implants safe == | ||
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[ | Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians. | ||
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]]. | You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]]. | ||
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This is only one possible distribution of clones and implants, but it illustrates some of the utility of different combinations of clone placement and implant sets. Pilots with different career paths can consider which implant and clone arrangements might suit them best. | This is only one possible distribution of clones and implants, but it illustrates some of the utility of different combinations of clone placement and implant sets. Pilots with different career paths can consider which implant and clone arrangements might suit them best. | ||
== | == See also == | ||
*[https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | * [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | ||
*[ | * [[The_%2B3_Implants_Program|E-Uni's Discount +3 Implants for members]] | ||
*[https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | * [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||