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'''Upwell Structures''' are large player-made structures. They provide services and docking facilities which in many ways mirror those provided by NPC stations, but they differ somewhat in their mechanics. In some respects they are more useful than NPC stations, but on the other hand they can be destroyed. | '''Upwell Structures''' are large player-made structures. They provide services and docking facilities which in many ways mirror those provided by NPC stations, but they differ somewhat in their mechanics. In some respects they are more useful than NPC stations, but on the other hand they can be destroyed. | ||
In high- and low-security space, Upwell structures are useful tools for corporations; in null-security space and even more so in [[ | In high- and low-security space, Upwell structures are useful tools for corporations; in null-security space and even more so in [[wormholes]], they can be essential bases and semi-permanent homes for players. | ||
== Construction == | == Construction == | ||
Much like anything else, Upwell structures are manufactured out of sub-components. | Much like anything else, Upwell structures are manufactured out of sub-components. Structure components can be either bought from the market, built in stations or in Component Assembly Arrays. The final assembly of the structures can take place in either a station or Equipment Assembly Array. Structure components are distinguished by their usage of a good bit of Planetary Industry materials in their construction. | ||
==Deploying an Upwell Structure == | == Deploying an Upwell Structure == | ||
After construction the structure needs to be taken to the desired location in space and deployed. | After construction the structure needs to be taken to the desired location in space and deployed. Certain solar systems are blocked including Trade Hubs, Career Agent Systems, New Player Starter Systems, Shattered Wormholes and Thera. As for placement, the structure must be at least 1,000 KM away from other stations, gates, etc. To fully deploy the structure in an online state, a [[Quantum Cores|quantum core]], at least one [[Fitting upwell structures|service module]], and [https://everef.net/groups/1136 fuel blocks] are required. | ||
== Access Rights == | == Access Rights == | ||
{{main|Structure permissions}} | {{main|Structure permissions}} | ||
Access rights to an Upwell Structure are organized through the '''Access Lists''' UI through the Neocom menu. | Access rights to an Upwell Structure are organized through the '''Access Lists''' UI through the Neocom menu. Access Lists contain profiles which grants access to the list of people who are within said profile. Because Upwell Structures can only be deployed by members of player owned corporations, that corporation will have a default access list that other capsuleers cannot be added to. There are four levels of rights that can be given to users: Administrator (can add or remove members of any level), Manager (can add individual members, corporations or alliances), Member and Blocked. Administrators and managers of a list are the only ones who have access to view and modify their respective lists. | ||
To grant a capsuleer rights to an Upwell Structure they must be added to the access list via the "Add Members" button. | To grant a capsuleer rights to an Upwell Structure they must be added to the access list via the "Add Members" button. Although characters, corporations and alliances may be added through this method, if the capsuleer is part of an NPC corporation of faction then they must be added individually. | ||
Upwell structures can also be set to grant public access. | Upwell structures can also be set to grant public access. In the case that any capsuleer may access the structure the access list may also be effectively used as a blacklist. To deny access rights of an Upwell Structure to a capsuleer they must be added to the access list, and set to "blocked". | ||
== Upwell Structures == | == Upwell Structures == | ||
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{| style="text-align:center;" | {| style="text-align:center;" | ||
|- | |- | ||
| [[ | | [[File:astrahus.jpg|thumb|212px|'''Astrahus''' (medium)]] | ||
| [[ | | [[File:fortizar.jpg|thumb|212px|'''Fortizar''' (large)]] | ||
| [[ | | [[File:keepstar.jpg|thumb|212px|'''Keepstar''' (extra-large)]] | ||
|} | |} | ||
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! colspan=4 | Attributes | ! colspan=4 | Attributes | ||
|- style="background:#222222" | |- style="background:#222222" | ||
! [[ | ! [[File:Icon missile rig.png|21px|Combat rig effectiveness bonus]] | ||
! [[ | ! [[File:Gallente fuel block.png|21px|Citadel service module fuel usage]] | ||
! [[ | ! [[File:Icon service slot.png|21px|Service slots]] | ||
! Max docking | ! Max docking | ||
! Extra | ! Extra | ||
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{| style="text-align:center;" | {| style="text-align:center;" | ||
| [[ | | [[File:Athanor.jpg|thumb|212px|'''Athanor''' (medium)]] | ||
| [[ | | [[File:Tatara.jpg|thumb|212px|'''Tatara''' (large)]] | ||
|} | |} | ||
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! colspan=4 | Attributes | ! colspan=4 | Attributes | ||
|- style="background:#222222" | |- style="background:#222222" | ||
! [[ | ! [[File:Reprocess.png|21px|Refinery yeld]] | ||
! [[ | ! [[File:Gallente fuel block.png|21px|Refining/reaction service fuel usage reduction]] | ||
! [[ | ! [[File:Icon reaction.png|21px|Reaction job duration reduction]] | ||
! [[ | ! [[File:Icon service slot.png|21px|Service slots]] | ||
! Max docking | ! Max docking | ||
! Extra | ! Extra | ||
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{| style="text-align: center;" | {| style="text-align: center;" | ||
| [[ | | [[File:raitaru.jpg|thumb|212px|'''Raitaru''' (medium)]] | ||
| [[ | | [[File:azbel.jpg|thumb|212px|'''Azbel''' (large)]] | ||
| [[ | | [[File:sotiyo.jpg|thumb|212px|'''Sotiyo''' (extra-large)]] | ||
|} | |} | ||
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! colspan=4 | Attributes | ! colspan=4 | Attributes | ||
|- style="background:#222222" | |- style="background:#222222" | ||
! [[ | ! [[File:Icon material efficiency.png|17px|Manufacturing material requirement]] | ||
! [[ | ! [[File:Icon time efficiency.png|17px|Manufacturing and science job duration]] | ||
! [[ | ! [[File:Wallet.png|21px|Job fee]] | ||
! [[ | ! [[File:Gallente fuel block.png|21px|Manufacturing and research service module fuel usage]] | ||
! [[ | ! [[File:Icon service slot.png|21px|Service slots]] | ||
! Max docking | ! Max docking | ||
! Extra | ! Extra | ||
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{| style="text-align: center;" | {| style="text-align: center;" | ||
| [[ | | [[File:ansiblex.jpg|thumb|212px|'''Ansiblex Jump Gate''']] | ||
| [[ | | [[File:pharolux.jpg|thumb|212px|'''Pharolux Cyno Beacon ''']] | ||
| [[ | | [[File:tenebrex.jpg|thumb|212px|'''Tenebrex Cyno Jammer ''']] | ||
|} | |} | ||
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== Finding Structures == | == Finding Structures == | ||
[[ | [[File:structure_browser.png|thumb|Structure Browser]] | ||
The '''Structure Browser''' is able to show you info on structures in same system, same constellation or same region as where you are. It has information about what structures and stations are accessible and what services they offer. You can find the structure browser in the [[NeoCom]] under "Utilities" or by hitting the {{button|Esc}}-button and setting up a shortcut for it. | The '''Structure Browser''' is able to show you info on structures in same system, same constellation or same region as where you are. It has information about what structures and stations are accessible and what services they offer. You can find the structure browser in the [[NeoCom]] under "Utilities" or by hitting the {{button|Esc}}-button and setting up a shortcut for it. | ||
While you are in space your overview will show all citadels that you have docking rights for. Citadels that are on grid are shown even if no docking rights are available. | While you are in space your overview will show all citadels that you have docking rights for. Citadels that are on grid are shown even if no docking rights are available. | ||
Citadels to | Citadels to which you don't have docking rights are visible in solar map in brackets. | ||
== History == | == History == | ||
Upwell structures were introduced to replace [[Player-owned starbases]] and outposts. This didn't happen at once but in several steps: | Upwell structures were introduced to replace [[Player-owned starbases]] and outposts. This didn't happen at once but in several steps: | ||
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* The navigation structures Ansiblex Jump Gate, Pharolux Cyno Beacon, and Tenebrex Cyno Jammer were introduced in the [[Expansions#Onslaught|Onslaught]] expansion on November 13, 2018. | * The navigation structures Ansiblex Jump Gate, Pharolux Cyno Beacon, and Tenebrex Cyno Jammer were introduced in the [[Expansions#Onslaught|Onslaught]] expansion on November 13, 2018. | ||
==References and Further Reading== | == References and Further Reading == | ||
See also [https://support.eveonline.com/hc/en-us/sections/201103521-Player-Owned-Structures CCP's Helpdesk Articles on Player Owned Structures]. | See also [https://support.eveonline.com/hc/en-us/sections/201103521-Player-Owned-Structures CCP's Helpdesk Articles on Player Owned Structures]. | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Structures]] | |||