Difference between revisions of "Cyclone"
m (Add Cyclone Fleet Issue to variations. Change Warfare Link to Command Burst module) |
m (Remove parameters caption and race; cosmetic changes) |
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| shipimg=Cyclone.jpg | | shipimg=Cyclone.jpg | ||
| shipname=Cyclone | | shipname=Cyclone | ||
− | |||
| class=Combat Battlecruiser | | class=Combat Battlecruiser | ||
| grouping=Standard Battlecruisers | | grouping=Standard Battlecruisers | ||
| hulltype=Cyclone Class | | hulltype=Cyclone Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
− | |||
| roles=unspecified | | roles=unspecified | ||
| variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}} | | variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}} | ||
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| lows=5 | | lows=5 | ||
| mass=12,400,000 kg | | mass=12,400,000 kg | ||
− | | volume=216,000 | + | | volume=216,000 m³ |
− | | cargohold=450 | + | | cargohold=450 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=50 | + | | dronebay=50 m³ |
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | | info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | ||
− | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>25% bonus to Missile velocity<br>50% bonus to Command Burst area of effect range<br> |
| structurehp=3,750 HP | | structurehp=3,750 HP | ||
| shieldhp=5,250 HP | | shieldhp=5,250 HP | ||
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| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | ||
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Minmatar Cruiser|III}} | + | ** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Minmatar Destroyer|III}} | + | *** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ****{{RequiredSkill|Minmatar Frigate|III}} | + | **** {{RequiredSkill|Minmatar Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=1d 21h 16m 40s | | totaltraintime=1d 21h 16m 40s | ||
Line 80: | Line 78: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m<sup>3</sup>, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead. | + | The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m<sup>3</sup>, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead. |
− | ==Skills== | + | == Skills == |
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended. | Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended. | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can add notes here.'' | ''You can add notes here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | [[Category:Ship Database]][[Category:Standard Battlecruisers]] | + | [[Category:Ship Database]] |
+ | [[Category:Standard Battlecruisers]] |
Revision as of 16:56, 15 January 2023
RELATED UNI-WIKI REFERENCES
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The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
Skills
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.
Tactics
No sub-article about Cyclone roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
APRIL 2019 RELEASE APRIL 9TH 2019
March 2018 v.1.0 - Released March 20th, 2018 A simple buff here to nudge an already decent ship towards competitive viability.
YC119.2 Release 1.0 Published on Tuesday, February 14th, 2017
Vanguard 1.0 Released on September 29th, 2015
Rhea 1.0 Release on Tuesday December 9, 2014
Hyperion 1.6 Released on Wednesday, September 9th, 2014
Hyperion 1.3 Released on Tuesday, September 2nd, 2014
Hyperion 1.2 Released on Thursday, August 28th, 2014
Retribution 1.1 Deployed on Tuesday, 19th of February 2013.
Retribution 1.0 Released on Tuesday, December 4, 2012
Inferno 1.1 Deployed on Monday, June 25, 2012.
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