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Exploration: Difference between revisions

From EVE University Wiki
Belta Jer (talk | contribs)
m Relic and Data sites: fix some typos
Kismeteer (talk | contribs)
Added a tldr version for easy cut/paste to discord
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Players will learn what [[Exploration skills|skills]] are required to start exploring, what ships and equipment are best for the new explorer, what sorts of areas can be [[probe scanning|located]] using the exploration mechanics, how to use probes to track down hidden exploration sites, and how to use analyzer modules to hack into loot containers in exploration sites.
Players will learn what [[Exploration skills|skills]] are required to start exploring, what ships and equipment are best for the new explorer, what sorts of areas can be [[probe scanning|located]] using the exploration mechanics, how to use probes to track down hidden exploration sites, and how to use analyzer modules to hack into loot containers in exploration sites.
==TLDR==
Exploration can allow a new player to make around 60 mil/hour (circa Q'23, ref kismeteer).  This involves travelling around dangerous parts of space, such as [[Wormhole_sites#Class_1|C1-C3 wormholes]] and Null sec to find [[Relic_and_data_sites|Relic And/Or Data Sites]]. It is recommended you watch some Youtube videos on how to position probes, learn the [[Hacking|rule of six]], and generally learn how people move around space while dodging enemies.  Filaments can assist in this migration, with [[Needlejack_filaments|noise filaments]] being helpful to move to null sec, and [[Pochven#Pochven_Region_Filaments|Pochven filaments]] to move back to high sec.  A [[Heron]] is the best ship to get started in, but there are other more advanced ships like the [[Sunesis]], the [[Covert Ops]] line, and even [[Strategic_Cruisers|T3 Cruisers]] that increase your likelihood of success.


==Scanning==
==Scanning==