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* [[Ferox Navy Issue]]- A blaster brawler as opposed to its sniping base hull. Utilizes high performance shield boosters to shrug off up to 200dps before resists. | * [[Ferox Navy Issue]]- A blaster brawler as opposed to its sniping base hull. Utilizes high performance shield boosters to shrug off up to 200dps before resists. | ||
* {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | * {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | ||
* [[Myrmidon Navy Issue]]- The base Myrmidon with | * [[Myrmidon Navy Issue]]- The base Myrmidon with extra bonuses to hybrid turrets and stasis webification drones. | ||
* {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. | * {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. | ||
* [[Cyclone Fleet Issue]]- An extra high slot and launcher hardpoint, a bigger damage bonus, and trades the shield boosting bonus for a sig radius bonus. | * [[Cyclone Fleet Issue]]- An extra high slot and launcher hardpoint, a bigger damage bonus, and trades the shield boosting bonus for a sig radius bonus. Designed to kite with long range missiles, using low sig radius and high speed to avoid damage. | ||
== Tech 2 Battlecruisers: Command Ships == | == Tech 2 Battlecruisers: Command Ships == | ||