Difference between revisions of "Coercer Navy Issue"
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| shipimg= Coercer Navy Issue.jpg | | shipimg= Coercer Navy Issue.jpg | ||
| shipname= Coercer Navy Issue | | shipname= Coercer Navy Issue | ||
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| class= Destroyer | | class= Destroyer | ||
| grouping= Faction Destroyers | | grouping= Faction Destroyers | ||
| hulltype= Coercer Class | | hulltype= Coercer Class | ||
| faction= Amarr Empire | | faction= Amarr Empire | ||
− | |||
| roles= unspecified | | roles= unspecified | ||
| variations= {{Ship|Coercer}}, {{Ship|Heretic}} | | variations= {{Ship|Coercer}}, {{Ship|Heretic}} | ||
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| lows= 4 | | lows= 4 | ||
| mass= 1,650,000 kg | | mass= 1,650,000 kg | ||
− | | volume= 47,000 | + | | volume= 47,000 m³ |
− | | cargohold= 375 | + | | cargohold= 375 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| info= Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible. | | info= Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible. | ||
| bonuses= | | bonuses= | ||
− | + | '''Amarr Destroyer bonuses (per skill level):'''<br> | |
7.5% bonus to armor hitpoints<br> | 7.5% bonus to armor hitpoints<br> | ||
7.5% bonus to Small Energy Turret damage<br> | 7.5% bonus to Small Energy Turret damage<br> | ||
10% reduction in Small Energy Turret and Energy Neutralizer activation cost<br> | 10% reduction in Small Energy Turret and Energy Neutralizer activation cost<br> | ||
10% bonus to Energy Neutralizer strength<br> | 10% bonus to Energy Neutralizer strength<br> | ||
− | + | '''Role Bonus:'''<br> | |
50% bonus to Small Energy Turret optimal range and falloff | 50% bonus to Small Energy Turret optimal range and falloff | ||
| structurehp= 1,200 HP | | structurehp= 1,200 HP | ||
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| scanres= 475 mm | | scanres= 475 mm | ||
| reqskills= *{{RequiredSkill|Amarr Destroyer|II}} | | reqskills= *{{RequiredSkill|Amarr Destroyer|II}} | ||
− | **{{RequiredSkill|Amarr Frigate|III}} | + | ** {{RequiredSkill|Amarr Frigate|III}} |
− | ***{{RequiredSkill|Spaceship Command|I}} | + | *** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime= <!--9h 18m 20s--> | | totaltraintime= <!--9h 18m 20s--> | ||
| forumlinks= | | forumlinks= | ||
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{{ShipsMatrix|expgroup= destroyers}} | {{ShipsMatrix|expgroup= destroyers}} | ||
− | [[Category:Ship Database]][[Category:Faction Destroyers]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Destroyers]] |
Revision as of 16:53, 15 January 2023
RELATED UNI-WIKI REFERENCES
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Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible. SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
Summary about Coercer Navy Issue.
Skills
Further information about additional or recommended skills to pilot Coercer Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Coercer Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Coercer Navy Issue here.
Patch History
A long, long time ago... |
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2022-10-26 News: EVE Vegas recap
2022-11-08 Patch notes News: Uprising Expansion
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