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Caelius West (talk | contribs) m Added brief summary of T3C’s subsystems |
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==Modules== | ==Modules== | ||
Most modules in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics. <!-- This needs a screenshot --> You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. | Most [[Modules|modules]] in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics. <!-- This needs a screenshot --> You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. | ||
When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. While higher-meta modules ''tend'' to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other). Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much! | When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. While higher-meta modules ''tend'' to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other). Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much! | ||