Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tackling: Difference between revisions

From EVE University Wiki
Warp core stabilizers: Added verbose example of warp core strength vs. warp scramble strength and mechanics of activation period of the Warp Core Stabilizers
Example: Language Editing
Line 133: Line 133:
Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary.
Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary.


==== Example ====
==== Example on Warp Core Stabilizer Mechanics ====


An [[Occator]] (Deep Space Transport, having an innate warp core strength of 2) has a "Warp Core Stabilizer I" (warp core strength 2 with an activation duration of 10s) fitted. The Warp Core Stabilizer is not active (yet). The align time of the ship is more than 13s (significantly above the 10 seconds' activation duration of the Warp Core Stabilizer). The ship (victim) is being tackled by a [[Loki]] (no special traits/bonuses on tackling).
An [[Occator]] (Deep Space Transport, having an innate warp core strength of 2) has a "Warp Core Stabilizer I" (warp core strength 2 with an activation duration of 10s) fitted. The Warp Core Stabilizer is not active (yet). The align time of the ship is more than 13s (significantly above the 10 seconds' activation duration of the Warp Core Stabilizer). The ship (victim) is being tackled by a [[Loki]] (no special traits/bonuses on tackling).
Line 141: Line 141:
The Occator's pilot presses the "warp" button. As (s)he is tackled with a higher strength than his/her warp core strength, the command is prohibited by game mechanics: The ship will start to align towards the selected destination, but no warp command will be executed.
The Occator's pilot presses the "warp" button. As (s)he is tackled with a higher strength than his/her warp core strength, the command is prohibited by game mechanics: The ship will start to align towards the selected destination, but no warp command will be executed.


The Occator's pilot selects a different destination (in the opposite direction) and activates the Warp Core Stabilizer I. During the activation period of 10s, this increases the warp core strength to 2 + 2 = 4. Right after activation of the Warp Core Stabilizer, the pilot clicks on "warp" to the new destination. The command is executed, as the warp core strength is (equal or) higher than the warp scramble strength. The Occator will start to align and accelerate towards the new target. After 10s of activation, the Warp Core Stabilizer I deactivates automatically and the warp core strength drops to 2. As alignment takes more than 13s, the Occator did not turn into warp so far. Three seconds later, the Occator wants to jump into warp but fails, because the warp scramble strength is greater than the warp core strength. Therefore, the Occator could not escape the tackle.
The Occator's pilot selects a different destination (in the opposite direction) and activates the Warp Core Stabilizer I. During the activation period of 10s, this increases the warp core strength to 2 + 2 = 4. Right after activation of the Warp Core Stabilizer, the pilot clicks on "warp" to the new destination. The command is executed, as the warp core strength is (equal or) higher than the warp scramble strength. The Occator will start to align and accelerate towards the new target. After 10s of activation, the Warp Core Stabilizer I deactivates automatically and the warp core strength drops to 2. As alignment takes more than 13s, the Occator has not jumped into warp so far. Three seconds later, the Occator wants to jump into warp but fails, because the warp scramble strength is greater than the warp core strength. Therefore, the Occator could not escape the tackle.


Having waited for the cooldown of the Warp Core Stabilizer I, the Occator's pilot selects another destination for which alignment is necessary. She/he commands to "align to the destination", not activating the Warp Core Stabilizer yet. She/he waits for more than three seconds (e.g. 7 seconds). Only thereafter (s)he activates the Warp Core Stabilizer. The 10s activation phase begins during which the Occator will have a warp core strength of 4. Timely afterwards, (s)he commands to warp to the selected destination. As the ship has higher warp core strength than the tackler's warp scramble strength, the warp command is accepted. Alignment to the destination will be completed successfully (after another approx. 6s). When jumping into warp, also the warp core strength is high enough. That is why the victim will escape the tackler.
Having waited for the cooldown of the Warp Core Stabilizer I, the Occator's pilot selects another destination for which alignment is necessary. She/he commands to "align to the destination", not activating the Warp Core Stabilizer yet. She/he waits for more than three seconds (e.g. 7 seconds). Only thereafter (s)he activates the Warp Core Stabilizer. The 10s activation phase begins during which the Occator will have a warp core strength of 4. Timely afterwards, (s)he commands to warp to the selected destination. As the ship has higher warp core strength than the tackler's warp scramble strength, the warp command is accepted. Alignment to the destination will be completed successfully (after another approx. 6s). When jumping into warp, also the warp core strength is high enough. That is why the victim will escape the tackler.