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Tackling: Difference between revisions

From EVE University Wiki
Warp core stabilizers: Inlining the example with the Template:example
Warp core stabilizers: Added fitting tip on Warp Core Stabilizer
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To allow a ship to escape tackling, the warp core strength of the victim must be '''equal or higher''' than the total value of warp scramble strength imposed on the victim by the tacklers. To escape tackling, this condition must hold true both when the "warp" button is pressed and when the ship effectively goes into warp. That is why, for the victim alignment to the destination prior to activating the Warp Core Stabilizer is important, if the align time of the ship is longer than the activation duration of Warp Core Stabilizer.
To allow a ship to escape tackling, the warp core strength of the victim must be '''equal or higher''' than the total value of warp scramble strength imposed on the victim by the tacklers. To escape tackling, this condition must hold true both when the "warp" button is pressed and when the ship effectively goes into warp. That is why, for the victim alignment to the destination prior to activating the Warp Core Stabilizer is important, if the align time of the ship is longer than the activation duration of Warp Core Stabilizer.
{{Dothis|'''Fitting Tip:''' To avoid the complexity of this time-dependency during times of stress (i. e. when you are tackled), when fitting your ship make sure that the Warp Core Stabilizer's activation time is higher than the align time of your ship.}}


In addition to the Warp Core Stabilizer module, certain ships have innate warp stability: [[Supercarriers]], [[Titans]], [[Deep Space Transports]], and [[Venture]]s have innate or skill-based warp core strength, and thus are somewhat resistant to warp disruption even without stabilizers fitted. However, no amount of warp core strength will protect a ship from a Warp Disruption Field Generator or a Warp Disruption Field.
In addition to the Warp Core Stabilizer module, certain ships have innate warp stability: [[Supercarriers]], [[Titans]], [[Deep Space Transports]], and [[Venture]]s have innate or skill-based warp core strength, and thus are somewhat resistant to warp disruption even without stabilizers fitted. However, no amount of warp core strength will protect a ship from a Warp Disruption Field Generator or a Warp Disruption Field.