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User:Elan Vital/Stealth Bombers: Difference between revisions

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Elan Vital (talk | contribs)
Elan Vital (talk | contribs)
Bombs: Rewrote section
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=== Bombs ===
=== Bombs ===
Bombs/Bomb Launchers do not activate in empire space:
Bombs are ranged, untargeted, area-of-effect (AoE) weapons fired by bomb launchers, stealth bombers being the only ships able to equip them. The usage of bombs is are banned in empire space, and so can only be used in null sec or wormhole space outside of deadspace pockets.
- Highsec and Lowsec (empire space)
Bombs/Bomb Launchers can only be activated in non-empire space
- Nullsec (systems with a 0.0 or negative system security)
- J-space (systems prefixed with a J and 6-digit number)


[[Bombs]] are in essence a missile that does Area of Effect damage of a certain type. Bombs launch forward from the front of the stealth bomber, in a straight line, for 30km, at 3km/s for 10 seconds, then detonate. Unlike a missile, a bomb does not require a target lock. It is essentially a 'dumbfire' rocket. Where the stealth bomber's nose is pointed at the time the bomb launcher module is activated, is the direction the bomb will go. Bombs are high-damage weapons that take a fair bit of experience and skill to use effectively. Critical timing, direction, and skill are needed to align the stealth bomber to a target, approach, uncloak, launch a bomb at 30km, and escape before being detected and captured.
When used effectively, bombs can be very effective at damaging or even destroying groups of clustered ships. They make excellent weapons for hit-and-run attacks on unsuspecting enemies.
 
[[Bombs]] are in essence a missile that does AoE damage of a specific type (e.g., kinetic damage). They are launched forward from the front of the stealth bomber, in a straight line, for 30km, at 3km/s for 10 seconds, then detonate. Unlike torpedoes, bombs do not require a target lock. Whichever direction the stealth bomber is pointed at the time the bomb launcher is activated is the direction the bomb will go. Bombs are high-damage weapons that take a fair bit of experience and skill to use effectively. Critical timing, direction, and skill are needed to align the stealth bomber to a target, approach, uncloak, launch a bomb at 30km, and escape before being detected and captured.


Bombs are separated into two categories.
Bombs are separated into two categories.
* Damage Bombs: Straight forward big explosions of either EM, Explosive, Thermal or Kinetic damage.
* Damage Bombs: Unguided weapons that provide 5800 points of Explosive, EM, Thermal or Kinetic damage with a 400m explosion radius.
* Utility Bombs: They require higher levels of skill with Bomb Deployment, but are useful in niche situations.
* Utility Bombs: Bombs that provide a small amount of omni-damage as well as an EWAR effect.  
The Focus Void Bomb will neutralize an amount of capacitor energy from one ship within its small area of effect.  
**The Focus Void Bomb will neutralize an amount of capacitor energy from one ship within its small area of effect.  
The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its large area of effect.
**The Void Bomb will neutralize a certain amount of capacitor energy from any ship within its large area of effect.
The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect.
**The Lockbreaker Bomb is an ewar bomb in essence. It will cause any target locks that a ship is maintaining to fail within its area of effect.


== Fitting ==
== Fitting ==