More actions
m Add link. Consolidate CSS. Clean table. Link maintenance. |
No edit summary |
||
| Line 904: | Line 904: | ||
|} | |} | ||
<small><references /></small> | <small><references /></small> | ||
=== Mutated (Abyssal) Drones === | |||
{{See also|Abyssal_modules}} | |||
Mutated drones are created using abyssal Exigent Mutaplasmids which can be traded on the market. The process of combining a mutaplasmid and an existing T1, T2, or Faction drone creates a new unique Abyssal drone with its stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone. The newly created drone will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | |||
There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. By choosing the appropriate mutaplasmid you can thus guarantee that the stats it affects will not go down, but the rest of the stats are likely to decrease on average. | |||
Creating a mutated drone does not require any skills, but using one will require {{sk|Mutated Drone Specialization|icon=yes}}. | |||
You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again. | |||
Happy gambling! | |||
== Skills == | == Skills == | ||