Difference between revisions of "Lunuin Eurek"

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|After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha.
 
|After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha.
 
}}
 
}}
 +
 +
'''Blitz:''' Destroy the 2x Tyrant's, then Abufyr Joek.
  
 
=== Single Room ===
 
=== Single Room ===
{{NPCTableHead|Wave 1}}
+
{{NPCTableHead|Initial Defenders}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Daemon}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Daemon}}
 
{{NPCTableRow|Battlecruiser|1|Centatis Specter}}
 
{{NPCTableRow|Battlecruiser|1|Centatis Specter}}
 
{{NPCTableRow|Battleship|4|Centus Dread Lord}}
 
{{NPCTableRow|Battleship|4|Centus Dread Lord}}
{{NPCTableRow|Battleship|2|Centus Tyrant}}
+
{{NPCTableRow|Battleship|2|Centus Tyrant|trigger= Triggers Abufyr Jeok's Battleship|}}
 
{{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}}
 
{{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}}
 
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
 
|}
 
|}
After Tyrants died - Abufyr Joek x1
 
 
It drops
 
* Abufyr Joek's Head
 
* True Sansha EM Coating
 
* True Sansha Kinetic Armor Hardener
 
  
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Battleship|1|Abufyr Joek|drop= Abufyr Joek's Head, 1-2 True Sansha Modules}}
 +
|}
  
{{NPCTableHead|Wave 3}}
+
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Scavenger}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Scavenger}}
 
{{NPCTableRow|Battlecruiser|1|Centatis Behemoth}}
 
{{NPCTableRow|Battlecruiser|1|Centatis Behemoth}}

Revision as of 07:24, 28 February 2023

Lunuin Eurek
Member.png
Type COSMOS
Level 4
Location K-X5AX (-0.1)
Feythabolis
Beacon Minecore Facility
Affiliation Dominations
Angel Cartel

Lunuin Eurek is a level 4 Angel COSMOS agent , located in K-X5AX. Lunuin offers the following missions.

The Wind Chimes (1 of 2)

Level 4
Type Encounter
Objective Destroy these targets. Acquire and deliver 3 Sansha Infiltrator Tag (0.3 m3) from 3L-Y9M (-0.2)
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit This site contains special ship restrictions.
Rewards Bonus reward for timely completion - Gas Cloud Harvester I
Mission briefing
You are talking to the last survivor of a vicious, dishonorable assault. I used to soar through this area with the rest of my gang, taking care of business, talking to people who needed a good talking to, maybe knocking them around a bit, keeping things tight and running. I loved my job, and I was good at it. But then we ran into a bunch of Sansha's, and things went very wrong. They snuck up on us while we were minding our own business, and they murdered every single one of my gangmates. I still have nightmares about those last few seconds, when each one of my communication channels to them was filled with screams, then static. Then nothing at all. The Sansha's left me alive only so that I could crawl back to home and tell the tale, a message that they were coming to push us out of the territory. We're going to send them a message in return. We don't dare risk total war, though, so we need a freelancer. You are going to head out, find a bunch of Sansha's puppets, and kill them. Bring me back their tags so that I can hang them over my bed like a set of wind chimes; that ought to stop then nightmares for good.

Room 1

Initial Defenders
WD EWAR L


Frigate 1 x Frigate Centii Butcher
Frigate 1 x Frigate Centii Enslaver
Frigate 3 x Frigate Centii Manslayer
Frigate 1 x Frigate Centii Plague
Elite Frigate 4 x Elite Frigate Centii Loyal Butcher
Elite Frigate 1 x Elite Frigate Centii Loyal Manslayer
Elite Frigate 1 x Elite Frigate Centii Loyal Savage
Destroyer 1 x Destroyer Centior Monster
Cruiser 1 x Cruiser Centum Hellhound
Elite Cruiser 1 x Elite Cruiser Centum Loyal Fiend
Battlecruiser 1 x Battlecruiser Centatis Behemoth
Battlecruiser 1 x Battlecruiser Centatis Daemon
Battlecruiser 1 x Battlecruiser Centatis Devil
Battlecruiser 1 x Battlecruiser Centatis Phantasm
Battlecruiser 1 x Battlecruiser Centatis Wraith
Battleship 1 x Battleship Centus Beast Lord
Battleship 2 x Battleship Centus Dread Lord
Battleship 1 x Battleship Centus Plague Lord
Battleship 1 x Battleship Centus Tyrant
Cruiser 2 x Cruiser Sanshas Transport Ship
Sentry 8 x Sentry Sansha Cruise Missile Battery
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until all ships are destroyed


Wave 2
WD EWAR L


Battleship 4 x Battleship Centus Tyrant


Wave 3
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon
Battleship 2 x Battleship Centus Tyrant


Wave 4
WD EWAR L


Frigate 4 x Frigate Centii Butcher
Frigate 2 x Frigate Centii Manslayer


Wave 5
WD EWAR L


Frigate 4 x Frigate Centii Butcher
Frigate 2 x Frigate Centii Manslayer

Room 2

Wave 1
WD EWAR L


Frigate 2 x Frigate Centii Manslayer
Frigate 2 x Frigate Centii Plague
Destroyer 2 x Destroyer Centior Horror
Destroyer 1 x Destroyer Centior Monster
Cruiser 3 x Cruiser Centum Torturer
Battleship 2 x Battleship Centus Dread Lord
Battleship 1 x Battleship Centus Tyrant
Sentry 2 x Sentry Sansha Stasis Tower Stasis Webifier
Sentry 4 x Sentry Sansha Cruise Missile Battery


Wave 2
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Butcher
Elite Frigate 3 x Elite Frigate Centii Loyal Manslayer
Battlecruiser 1 x Battlecruiser Centatis Behemoth
Battlecruiser 2 x Battlecruiser Centatis Daemon


The Wind Chimes (2 of 2)

Level 4
Type Encounter
Objective Destroy these targets in DUU1-K (-0.2)
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit This site contains special ship restrictions.
Mission briefing
After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha.

Blitz: Destroy the 2x Tyrant's, then Abufyr Joek.

Single Room

Initial Defenders
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Daemon
Battlecruiser 1 x Battlecruiser Centatis Specter
Battleship 4 x Battleship Centus Dread Lord
Battleship 2 x Battleship Centus Tyrant Triggers Abufyr Jeok's Battleship
Sentry 2 x Sentry Sansha Stasis Tower Stasis Webifier
Sentry 8 x Sentry Sansha Cruise Missile Battery


Wave 1
WD EWAR L


Battleship 1 x Battleship Abufyr Joek Abufyr Joek's Head, 1-2 True Sansha Modules


Wave 2
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Scavenger
Battlecruiser 1 x Battlecruiser Centatis Behemoth
Battlecruiser 1 x Battlecruiser Centatis Daemon

Despite what the mission says, the head is not required for turn in.

after turn in.
Marvelous. And he looks so surprised, too.