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Drones: Difference between revisions

From EVE University Wiki
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The process of combining a mutaplasmid and an existing T1, T2, or Faction drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
The process of combining a mutaplasmid and an existing T1, T2, or Faction drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)


There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone.
There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved (by 0%-20% as an example) and it will alter each of the remaining stats (by -30% to +15% for example, but it varies by mutaplasmid and stat). Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone.


You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc.
You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc.