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Skills:Electronic Systems: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Replace rare unicode characters with {{SkillAlphaBar}}; cosmetic changes
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{{Skills Links}}
{{Skills Links}}
=Overview=
= Overview =


The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]].
The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]].
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!Alpha Limit
!Alpha Limit
|-
|-
|{{sk|Burst Projector Operation|mult=yes}}  
|{{sk|Burst Projector Operation|mult=yes}}
|Allows use of Burst Projectors. Reduction in Burst Projector activation time.
|Allows use of Burst Projectors. Reduction in Burst Projector activation time.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Burst Projector Operation}}
|-
|-
| {{sk|Cloaking|mult=yes}}  
|{{sk|Cloaking|mult=yes}}
| Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
| Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Cloaking}}
|-
|-
| {{sk|Electronic Warfare|mult=yes}}  
|{{sk|Electronic Warfare|mult=yes}}
| Allows use of ECM jammers. Reduces ECM module capacitor consumption.
| Allows use of ECM jammers. Reduces ECM module capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Electronic Warfare}}
|-
|-
| {{sk|Frequency Modulation|mult=yes}}  
|{{sk|Frequency Modulation|mult=yes}}
| Bonus to EWAR module falloff range.
| Bonus to EWAR module falloff range.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Frequency Modulation}}
|-
|-
| {{sk|Long Distance Jamming|mult=yes}}  
|{{sk|Long Distance Jamming|mult=yes}}
| Bonus to EWAR module optimal range.
| Bonus to EWAR module optimal range.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Long Distance Jamming}}
|-
|-
| {{sk|Propulsion Jamming|mult=yes}}  
|{{sk|Propulsion Jamming|mult=yes}}
| Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
| Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Propulsion Jamming}}
|-
|-
| {{sk|Sensor Linking|mult=yes}}  
|{{sk|Sensor Linking|mult=yes}}
| Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
| Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
|◼◼◼{{co|yellow|▨▨}}
|{{SkillAlphaBar|Sensor Linking}}
|-
|-
| {{sk|Signal Dispersion|mult=yes}}  
|{{sk|Signal Dispersion|mult=yes}}
| Bonus to ECM Jammer strength.
| Bonus to ECM Jammer strength.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signal Dispersion}}
|-
|-
| {{sk|Signal Suppression|mult=yes}}  
|{{sk|Signal Suppression|mult=yes}}
| Bonus to Sensor Dampener effectiveness.
| Bonus to Sensor Dampener effectiveness.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signal Suppression}}
|-
|-
| {{sk|Signature Focusing|mult=yes}}  
|{{sk|Signature Focusing|mult=yes}}
| Bonus to effectiveness of Target Painters.
| Bonus to effectiveness of Target Painters.
|{{co|red|▨▨▨▨▨}}  
|{{SkillAlphaBar|Signature Focusing}}
|-
|-
| {{sk|Signature Masking|mult=yes}}  
|{{sk|Signature Masking|mult=yes}}
| Increases cycle duration of Signature Radius Suppressor.
| Increases cycle duration of Signature Radius Suppressor.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signature Masking}}
|-
|-
| {{sk|Tactical Logistics Reconfiguration|mult=yes}}  
|{{sk|Tactical Logistics Reconfiguration|mult=yes}}
| Allows use of Triage modules. Reduces Triage module fuel consumption.
| Allows use of Triage modules. Reduces Triage module fuel consumption.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Tactical Logistics Reconfiguration}}
|-
|-
| {{sk|Target Painting|mult=yes}}  
|{{sk|Target Painting|mult=yes}}
| Allows use of Target Painters. Reduces capacitor need of Target Painters.
| Allows use of Target Painters. Reduces capacitor need of Target Painters.
|◼◼◼{{co|yellow|▨▨}}
|{{SkillAlphaBar|Target Painting}}
|-
|-
| {{sk|Weapon Destabilization|mult=yes}}  
|{{sk|Weapon Destabilization|mult=yes}}
| Bonus to weapon disruptor effectiveness.
| Bonus to weapon disruptor effectiveness.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Weapon Destabilization}}
|-
|-
| {{sk|Weapon Disruption|mult=yes}}  
|{{sk|Weapon Disruption|mult=yes}}
| Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption.
| Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Weapon Disruption}}
|}
|}


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|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}}
|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}}
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.
}}  
}}


{{Skill
{{Skill