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m Replace rare unicode characters with {{SkillAlphaBar}}; cosmetic changes |
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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | = Overview = | ||
The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]]. | The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]]. | ||
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!Alpha Limit | !Alpha Limit | ||
|- | |- | ||
|{{sk|Burst Projector Operation|mult=yes}} | |{{sk|Burst Projector Operation|mult=yes}} | ||
|Allows use of Burst Projectors. Reduction in Burst Projector activation time. | |Allows use of Burst Projectors. Reduction in Burst Projector activation time. | ||
|{{ | |{{SkillAlphaBar|Burst Projector Operation}} | ||
|- | |- | ||
| {{sk|Cloaking|mult=yes}} | |{{sk|Cloaking|mult=yes}} | ||
| Allows use of cloaking devices. Reduction of uncloak targeting delay penalty. | | Allows use of cloaking devices. Reduction of uncloak targeting delay penalty. | ||
|{{ | |{{SkillAlphaBar|Cloaking}} | ||
|- | |- | ||
| {{sk|Electronic Warfare|mult=yes}} | |{{sk|Electronic Warfare|mult=yes}} | ||
| Allows use of ECM jammers. Reduces ECM module capacitor consumption. | | Allows use of ECM jammers. Reduces ECM module capacitor consumption. | ||
| | |{{SkillAlphaBar|Electronic Warfare}} | ||
|- | |- | ||
| {{sk|Frequency Modulation|mult=yes}} | |{{sk|Frequency Modulation|mult=yes}} | ||
| Bonus to EWAR module falloff range. | | Bonus to EWAR module falloff range. | ||
|{{ | |{{SkillAlphaBar|Frequency Modulation}} | ||
|- | |- | ||
| {{sk|Long Distance Jamming|mult=yes}} | |{{sk|Long Distance Jamming|mult=yes}} | ||
| Bonus to EWAR module optimal range. | | Bonus to EWAR module optimal range. | ||
|{{ | |{{SkillAlphaBar|Long Distance Jamming}} | ||
|- | |- | ||
| {{sk|Propulsion Jamming|mult=yes}} | |{{sk|Propulsion Jamming|mult=yes}} | ||
| Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption. | | Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption. | ||
| | |{{SkillAlphaBar|Propulsion Jamming}} | ||
|- | |- | ||
| {{sk|Sensor Linking|mult=yes}} | |{{sk|Sensor Linking|mult=yes}} | ||
| Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules. | | Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules. | ||
| | |{{SkillAlphaBar|Sensor Linking}} | ||
|- | |- | ||
| {{sk|Signal Dispersion|mult=yes}} | |{{sk|Signal Dispersion|mult=yes}} | ||
| Bonus to ECM Jammer strength. | | Bonus to ECM Jammer strength. | ||
|{{ | |{{SkillAlphaBar|Signal Dispersion}} | ||
|- | |- | ||
| {{sk|Signal Suppression|mult=yes}} | |{{sk|Signal Suppression|mult=yes}} | ||
| Bonus to Sensor Dampener effectiveness. | | Bonus to Sensor Dampener effectiveness. | ||
|{{ | |{{SkillAlphaBar|Signal Suppression}} | ||
|- | |- | ||
| {{sk|Signature Focusing|mult=yes}} | |{{sk|Signature Focusing|mult=yes}} | ||
| Bonus to effectiveness of Target Painters. | | Bonus to effectiveness of Target Painters. | ||
|{{ | |{{SkillAlphaBar|Signature Focusing}} | ||
|- | |- | ||
| {{sk|Signature Masking|mult=yes}} | |{{sk|Signature Masking|mult=yes}} | ||
| Increases cycle duration of Signature Radius Suppressor. | | Increases cycle duration of Signature Radius Suppressor. | ||
|{{ | |{{SkillAlphaBar|Signature Masking}} | ||
|- | |- | ||
| {{sk|Tactical Logistics Reconfiguration|mult=yes}} | |{{sk|Tactical Logistics Reconfiguration|mult=yes}} | ||
| Allows use of Triage modules. Reduces Triage module fuel consumption. | | Allows use of Triage modules. Reduces Triage module fuel consumption. | ||
|{{ | |{{SkillAlphaBar|Tactical Logistics Reconfiguration}} | ||
|- | |- | ||
| {{sk|Target Painting|mult=yes}} | |{{sk|Target Painting|mult=yes}} | ||
| Allows use of Target Painters. Reduces capacitor need of Target Painters. | | Allows use of Target Painters. Reduces capacitor need of Target Painters. | ||
| | |{{SkillAlphaBar|Target Painting}} | ||
|- | |- | ||
| {{sk|Weapon Destabilization|mult=yes}} | |{{sk|Weapon Destabilization|mult=yes}} | ||
| Bonus to weapon disruptor effectiveness. | | Bonus to weapon disruptor effectiveness. | ||
|{{ | |{{SkillAlphaBar|Weapon Destabilization}} | ||
|- | |- | ||
| {{sk|Weapon Disruption|mult=yes}} | |{{sk|Weapon Disruption|mult=yes}} | ||
| Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption. | | Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption. | ||
| | |{{SkillAlphaBar|Weapon Disruption}} | ||
|} | |} | ||
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|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}} | |pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}} | ||
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term. | |notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term. | ||
}} | }} | ||
{{Skill | {{Skill | ||