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| | faction=Minmatar Republic | | | faction=Minmatar Republic |
| | variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}} | | | variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}} |
− | | tech=2 | + | | tech=2 |
− | | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| | powergrid=1,100 MW | | | powergrid=1,100 MW |
| | cpu=525 tf | | | cpu=525 tf |
Latest revision as of 18:22, 4 April 2023
Can Use Command Burst modules
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion Inc.
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Command Ships bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 10% bonus to Heavy Missile and Heavy Assault Missile explosion velocity 3% bonus to Shield Command and Skirmish Command burst strength and duration Minmatar Battlecruiser bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 4% bonus to all shield resistances Role Bonus: • Can use 2 Command Burst modules 100% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Cyclone
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Can use Command Burst module High Amount of High Slots
1,100 MW 550 tf
180 m/sec
450 m³
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, Cyclone Fleet Issue
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Can use Command Burst module High Amount of High Slots
1,215 MW 600 tf
190 m/sec
450 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 12.13 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 3,400 HP
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Armor |
Armor Hitpoints 3,800 HP
Armor Resistances
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Shields |
Shield Capacity 4,700 HP
Shield Resistances
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Summary
The Claymore is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. The Claymore is also the fastest Command Ship, allowing it to more easily keep up with Heavy Assault Cruiser or tech 1 Battlecruiser fleets.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or its common role(s) can be written here.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.
Patch History
A long, long time ago...
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- [Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.
- We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead.
- -CCP Rise, Talking In Stations - Zenith (CCP Devs) (timestamped video link)
- Command ship HAM/HML explosion velocity bonus increased from 5%/level to 10%/level (+5%/level)
- 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
- Max targeting range increased from 65km to 75km (+10 km)
- Scan resolution increased from 220 mm to 264 mm (+44mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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