Difference between revisions of "Chemosh"
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| faction=Blood Raiders | | faction=Blood Raiders | ||
| tech=F | | tech=F | ||
− | | variations= {{Ship|Revelation}}, {{Ship|Revelation Navy Issue}} | + | | variations= {{Ship|Revelation}}, {{Ship|Bane}}, {{Ship|Revelation Navy Issue}} |
| powergrid=850,000 MW | | powergrid=850,000 MW |
Revision as of 16:54, 13 June 2023
RELATED UNI-WIKI REFERENCES
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The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Chemosh is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly.
Skills
Further information about additional or recommended skills to pilot Chemosh for a specific or its common role(s) can be written here.
Tactics
No sub-article about Chemosh roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Chemosh here.