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Incursion fitting principles: Difference between revisions

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m Consolidate CSS.
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== Utility modules ==
== Utility modules ==
Utility modules refer to modules you fit that doesn't directly give you a higher dps in your favourite third party fitting program or on your fitting screen ingame. Instead they act as force multipliers of sorts making up for weaknesses or capitalize on strengths for increased efficiency. There are also modules that has no impact on your offensive capabilities, but are invaluable when things go wrong.
Utility modules refer to modules you fit that doesn't directly give you a higher dps in your favourite third party fitting program or on your fitting screen ingame. Instead they act as force multipliers of sorts making up for weaknesses or capitalize on strengths for increased efficiency. There are also modules that has no impact on your offensive capabilities, but are invaluable when things go wrong.
{| class="wikitable" style="font-size:90%"
{| class="wikitable" style="font-size: 90%"
! style="background:#222222;" | [[image:icon mid slot.png|24px|Utility midslot]] Utility medium slots
|- style="background: #222222;"
! style="background:#222222;" | [[image:icon hi slot.png|24px|Utility highslot]] Utility high slots
! [[image:icon mid slot.png|24px|Utility midslot]] Utility medium slots
! style="background:#222222;" | [[image:icon drones.png|24px|Utility drones]] Utility drones
! [[image:icon hi slot.png|24px|Utility highslot]] Utility high slots
! [[image:icon drones.png|24px|Utility drones]] Utility drones
|-
|-
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_tracking_computer_ii.png|24px|link=]] '''Tracking Computer II'''<br>[[image:icon_target_painter_faction.png|24px|link=]] '''Republic Fleet Target Painter'''
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_tracking_computer_ii.png|24px|link=]] '''Tracking Computer II'''<br>[[image:icon_target_painter_faction.png|24px|link=]] '''Republic Fleet Target Painter'''
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Below are some examples of how you could change your midslots depending on your fleet composition for vanguards.
Below are some examples of how you could change your midslots depending on your fleet composition for vanguards.
{| class="wikitable" style="font-size:90%"
{| class="wikitable" style="font-size:90%"
! style="background:#111111;" colspan="2" | Short range
|-
! style="background:#111111;" colspan="2" | Long range
! colspan="2" | Short range
|-
! colspan="2" | Long range
! style="background:#222222;" | Flexible<small>&nbsp;<ref>If your fleet has a decent amount of webs already, a tracking computer to increase your tracking or extend your range will benefit you more than adding another web.</ref></small>
|- style="background: #222222;"
! style="background:#222222;" | Dedicated webber<small>&nbsp;<ref>If you're one of the few with webs, use as many as possible to capitalize on your role.</ref></small>
! Flexible<small>&nbsp;<ref>If your fleet has a decent amount of webs already, a tracking computer to increase your tracking or extend your range will benefit you more than adding another web.</ref></small>
! style="background:#222222;" | Flexible<small>&nbsp;<ref>In fleets where you're shooting targets both at range and within web range, a mix might be beneficial if you don't have dedicated webbers.</ref></small>
! Dedicated webber<small>&nbsp;<ref>If you're one of the few with webs, use as many as possible to capitalize on your role.</ref></small>
! style="background:#222222;" | Alpha doctrine<small>&nbsp;<ref>In a setup where you rely on shooting things where they spawn, you need both the tracking and range as well as the ability to quickly lock targets up. In competitions the faster lock time is also advantageous.</ref></small>
! Flexible<small>&nbsp;<ref>In fleets where you're shooting targets both at range and within web range, a mix might be beneficial if you don't have dedicated webbers.</ref></small>
|-
! Alpha doctrine<small>&nbsp;<ref>In a setup where you rely on shooting things where they spawn, you need both the tracking and range as well as the ability to quickly lock targets up. In competitions the faster lock time is also advantageous.</ref></small>
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''
|- style="vertical-align: top;"
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''
| style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_target_painter_faction.png|24px|link=]] '''Republic Fleet Target Painter'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''
| style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''
| valign="top" style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''<br>
| style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_stasis_webifier_faction.png|24px|link=]] '''Federation Navy Stasis Webifier'''<br>[[image:icon_target_painter_faction.png|24px|link=]] '''Republic Fleet Target Painter'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''
| style="padding:4px;" | [[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_sensor_booster_ii.png|24px|link]] '''Sensor Booster II'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''<br>[[image:icon_tracking_computer_i.png|24px|link=]] '''Tracking Computer II'''<br>
|}
|}
<small><references/></small>
<small><references/></small>
==== Standard loadout for the EVE University Incursion Community ====
==== Standard loadout for the EVE University Incursion Community ====
In the [[EVE University Incursion Community]] we focus primarily on the ability to get rid of warp disrupt capable ships, which are mostly frigates. That means we go for the more flexible fittings to ensure decent locking times and enough webs and painters to apply damage.
In the [[EVE University Incursion Community]] we focus primarily on the ability to get rid of warp disrupt capable ships, which are mostly frigates. That means we go for the more flexible fittings to ensure decent locking times and enough webs and painters to apply damage.
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Below are the drones we recommend within our community:
Below are the drones we recommend within our community:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align: center;"
! style="background:#222222;" | Recommended drones/site
|- style="background:#222222;"
! style="background:#222222;" | Light drones
! Recommended drones/site
! style="background:#222222;" | Medium drones
! Light drones
! style="background:#222222;" | Heavy drones
! Medium drones
! style="background:#222222;" | Sentry drones
! Heavy drones
|- valign="top"
! Sentry drones
| style="text-align:left;" | [[image:incursions vanguard icon.png|18px|Vanguard sites]] [[Incursion sites#Vanguard sites|Vanguard sites]]
|-
| style="text-align: left;" | [[image:incursions vanguard icon.png|18px|Vanguard sites]] [[Incursion sites#Vanguard sites|Vanguard sites]]
| '''Acolyte II'''<small> <ref>[[Alpha Clones]] can use {{co|coral|Imperial Navy Acolytes}} instead, due to skill restrictions.</ref></small>
| '''Acolyte II'''<small> <ref>[[Alpha Clones]] can use {{co|coral|Imperial Navy Acolytes}} instead, due to skill restrictions.</ref></small>
| <small>{{co|grey|Not recommended}}</small>
| <small>{{co|grey|Not recommended}}</small>
| <small>{{co|grey|Not recommended}}</small>
| <small>{{co|grey|Not recommended}}</small>
| {{co|slateblue|'''Garde II'''}}<small> <ref>{{co|slateblue|(Situational)}} Unbonused sentries have considerably lower tracking and needs to operate at range or stay on cruisers..</ref></small>
| {{co|slateblue|'''Garde II'''}}<small> <ref>{{co|slateblue|(Situational)}} Unbonused sentries have considerably lower tracking and needs to operate at range or stay on cruisers..</ref></small>
|- valign="top"
|-
| style="text-align:left;" | [[image:incursions assault icon.png|18px|Assault sites]] [[Incursion sites#Assault sites|Assault sites]]
| style="text-align: left;" | [[image:incursions assault icon.png|18px|Assault sites]] [[Incursion sites#Assault sites|Assault sites]]
| '''Acolyte II'''
| '''Acolyte II'''
| '''Infiltrator II'''
| '''Infiltrator II'''
| <small>{{co|grey|Not recommended}}</small>
| <small>{{co|grey|Not recommended}}</small>
| {{co|slateblue|'''Curator II'''}}<small> <ref>{{co|slateblue|(Situational)}} In order to use '''Curator II''' drones you need to remain stationary more often than not. The extra range of curators is needed for the 35 - 65 km engagement range.</ref></small>
| {{co|slateblue|'''Curator II'''}}<small> <ref>{{co|slateblue|(Situational)}} In order to use '''Curator II''' drones you need to remain stationary more often than not. The extra range of curators is needed for the 35 - 65 km engagement range.</ref></small>
|- valign="top"
|-
| style="text-align:left;" | [[image:incursions headquarter icon.png|18px|Headquarter sites]] [[Incursion sites#Headquarter sites|Headquarter sites]]<small> <ref>Drones are often put on stationary objects in headquarter sites, thus focus shifts from '''Amarr drones''' (speed and application) to '''Gallente drones''' (maximum damage).</ref></small>
| style="text-align: left;" | [[image:incursions headquarter icon.png|18px|Headquarter sites]] [[Incursion sites#Headquarter sites|Headquarter sites]]<small> <ref>Drones are often put on stationary objects in headquarter sites, thus focus shifts from '''Amarr drones''' (speed and application) to '''Gallente drones''' (maximum damage).</ref></small>
| '''Hobgoblin II'''
| '''Hobgoblin II'''
| '''Hammerhead II'''
| '''Hammerhead II'''
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== Rigging choice ==
== Rigging choice ==
[[image:albert_einstein.jpg|thumb|200px|[http://en.wikipedia.org/wiki/Albert_Einstein ''"It’s all relative, you might say."'']]]
[[image:albert_einstein.jpg|thumb|200px|[[Wikipedia:Albert Einstein|''"It’s all relative, you might say."'']]]]
It's very easy to dismiss the importance of the rig selection when buying a new ship. While it's usually not something a new pilot needs to worry about when getting any of the [[Vanguard Incursion fits|minimum fits]] posted on the wiki, it's extremely important for people looking to get a new ship as it heavily influences your options in terms of flexibility and utility slots (which is everything in incursions). Don't spend too much ISK on a temporary setup, either go for a cheap ''"good enough"'' setup while you're saving up for your ideal setup, or just wait until you can afford the whole setup you want in the end.
It's very easy to dismiss the importance of the rig selection when buying a new ship. While it's usually not something a new pilot needs to worry about when getting any of the [[Vanguard Incursion fits|minimum fits]] posted on the wiki, it's extremely important for people looking to get a new ship as it heavily influences your options in terms of flexibility and utility slots (which is everything in incursions). Don't spend too much ISK on a temporary setup, either go for a cheap ''"good enough"'' setup while you're saving up for your ideal setup, or just wait until you can afford the whole setup you want in the end.


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== Determining a proper tank ==
== Determining a proper tank ==
There are a few easy ways to determine whether a tank is ok or not. Below are some key aspects that help when you're testing your ship in your favourite third-party fitting tool or if you've taken on the role of [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] and need to quickly gauge whether the fit someone x up with is ok or not.
There are a few easy ways to determine whether a tank is OK or not. Below are some key aspects that help when you're testing your ship in your favorite third-party fitting tool or if you've taken on the role of [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] and need to quickly gauge whether the fit someone x up with is OK or not.


==== Resist holes ====
==== Resist holes ====
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Below is a list of different resist profiles for various ship classes as well as a few specific ships with deviating profiles. The last column lists the obvious weaknesses of the class/hull, which will help you determine how to best achieve the desired resist profile. Plugging a hole is usually a simple matter of adding a resist rig or a combination of a rig and a shield amplifier, then up the resists in general by using one or two multispectrum hardeners.
Below is a list of different resist profiles for various ship classes as well as a few specific ships with deviating profiles. The last column lists the obvious weaknesses of the class/hull, which will help you determine how to best achieve the desired resist profile. Plugging a hole is usually a simple matter of adding a resist rig or a combination of a rig and a shield amplifier, then up the resists in general by using one or two multispectrum hardeners.
{| class="wikitable" style="font-size:90%; vertical-align:middle; padding:0px; border-collapse:collapse;""
{| class="wikitable" style="font-size:90%;"
! style="background:#222222;" | Ship
|- style="background:#222222;"
! style="background:#222222;" | Base resist profile
! Ship
! style="background:#222222;" | Comments
! Base resist profile
|-  
! Comments
| nowrap | Regular/faction battleships<small>&nbsp;<ref>Includes '''regular battleships''', '''navy''' and '''fleet issue battleships''' as well as '''pirate faction battleships'''.</ref></small>
|-
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| Regular/faction battleships<small>&nbsp;<ref>Includes '''regular battleships''', '''navy''' and '''fleet issue battleships''' as well as '''pirate faction battleships'''.</ref></small>
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| An {{co|slateblue|EM}} hole and a weak {{co|crimson|thermal}} resist.
| An {{co|slateblue|EM}} hole and a weak {{co|crimson|thermal}} resist.
|-
|-
| nowrap | Resist bonused battleships<small>&nbsp;<ref>Like the '''Rokh''' and other ships with 4% per level resist bonuses. The values are assuming maximum skills, so the full +20% better resists.</ref></small>
| Resist bonused battleships<small>&nbsp;<ref>Like the '''Rokh''' and other ships with 4% per level resist bonuses. The values are assuming maximum skills, so the full +20% better resists.</ref></small>
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]36%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]52%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]36%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]52%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
| Weak {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes.
| Weak {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes.
|-
|-
| nowrap | Praxis
| Praxis
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]28%[[Image:icon_resist_therm.png|24px|Thermal resistance]]28%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]28%[[Image:icon_resist_exp.png|24px|Explosive resistance]]28%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]28%[[Image:icon_resist_therm.png|24px|Thermal resistance]]28%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]28%[[Image:icon_resist_exp.png|24px|Explosive resistance]]28%
| Weak omni resists.
| Weak omni resists.
|-
|-
| Scimitar
| Scimitar
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| No resist holes.
| No resist holes.
|-
|-
| Basilisk
| Basilisk
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]80%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]80%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| An {{co|slateblue|EM}} hole.
| An {{co|slateblue|EM}} hole.
|}
|}
<small><references/></small>
<small><references/></small>
==== Effective shield hit points ====
==== Effective shield hit points ====
You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP. You also need to factor in things like speed and signature, because a smaller ship that is orbiting will be a lot harder to hit than a large, stationary ship. So don't casually compare a ship's effective shield hit points against another without taking that into your consideration.
You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP. You also need to factor in things like speed and signature, because a smaller ship that is orbiting will be a lot harder to hit than a large, stationary ship. So don't casually compare a ship's effective shield hit points against another without taking that into your consideration.
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Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison.
Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison.
{|
{|
| valign="middle" | [[image:Incursions_vanguard_icon.png|42px|Vanguards]]
| [[image:Incursions_vanguard_icon.png|42px|Vanguards]]
| valign="middle" | [[Incursion sites#Vanguard sites|Vanguards]] ''(33k+ effective shield hit points)''<br>70% resists and at least 10,000 raw shield hit points.
| [[Incursion sites#Vanguard sites|Vanguards]] ''(33k+ effective shield hit points)''<br>70% resists and at least 10,000 raw shield hit points.
|-
|-
| valign="middle" | [[image:Incursions_assault_icon.png|42px|Assaults]]
| [[image:Incursions_assault_icon.png|42px|Assaults]]
| valign="middle" | [[Incursion sites#Assault sites|Assaults]] ''(40k+ effective shield hit points)''<br>70% resists and at least 12,000 raw shield hit points.
| [[Incursion sites#Assault sites|Assaults]] ''(40k+ effective shield hit points)''<br>70% resists and at least 12,000 raw shield hit points.
|-
|-
| valign="middle" | [[image:Incursions_headquarter_icon.png|42px|Headquarters]]
| [[image:Incursions_headquarter_icon.png|42px|Headquarters]]
| valign="middle" | [[Incursion sites#Headquarter sites|Headquarters]] ''(52k+ effective shield hit points + 100k effective hit points in total)''<br>73% resists and at least 14,000 raw shield hit points.
| [[Incursion sites#Headquarter sites|Headquarters]] ''(52k+ effective shield hit points + 100k effective hit points in total)''<br>73% resists and at least 14,000 raw shield hit points.
|}
|}
Naturally lower shield hit points is doable if you adjust your resists accordingly. In vanguards and assaults it's also possible to drop a little lower in really good fleets. Just remember that resists are far more important than raw shield hit points, as higher resists has the secondary benefit of increasing the efficiency of remote repairs. Below is a graph illustrating how damage changes with scaling resists.
Naturally lower shield hit points is doable if you adjust your resists accordingly. In vanguards and assaults it's also possible to drop a little lower in really good fleets. Just remember that resists are far more important than raw shield hit points, as higher resists has the secondary benefit of increasing the efficiency of remote repairs. Below is a graph illustrating how damage changes with scaling resists.
{| class="wikitable" style="font-size:90%; cellspacing:0px; border-spacing:0; border-collapse:collapse; border:0px;"  
{| class="wikitable" style="font-size:90%;"  
! colspan="2" style="background-color:#222222;" | Resists
|- style="background-color: #222222;"
! style="background-color:#222222;" | Actual damage taken
! colspan="2" | Resists
|-
! Actual damage taken
| style="background-color:#300000; padding-left:5px; padding-right:5px;" | 61% resists
|- style="background-color:#300000;"
| rowspan="7" style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0.25em"|
| style="padding-left:5px; padding-right:5px;" | 61% resists
| style="background-color:#300000; padding-left:5px; padding-right:5px;" | 30% more damage ''(39% damage taken)''
| rowspan="7" style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width: 0.25em"|
|-
| style="padding-left:5px; padding-right:5px;" | 30% more damage ''(39% damage taken)''
| style="background-color:#200000; padding-left:5px; padding-right:5px;" | 64% resists
|- style="background-color: #200000"
| style="background-color:#200000; padding-left:5px; padding-right:5px;" | 20% more damage ''(36% damage taken)''
| style="padding-left:5px; padding-right:5px;" | 64% resists
|-
| style="padding-left:5px; padding-right:5px;" | 20% more damage ''(36% damage taken)''
| style="background-color:#100000; padding-left:5px; padding-right:5px;" | 67% resists
|- style="background-color: #100000;"
| style="background-color:#100000; padding-left:5px; padding-right:5px;" | 10% more damage (33% damage taken)
| style="padding-left:5px; padding-right:5px;" | 67% resists
| style="padding-left:5px; padding-right:5px;" | 10% more damage (33% damage taken)
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{co|yellow|70% resists}}
| style="padding-left:5px; padding-right:5px;" | {{co|yellow|70% resists}}
| style="padding-left:5px; padding-right:5px;" | {{co|yellow|Baseline damage ''(30% damage taken)''}}
| style="padding-left:5px; padding-right:5px;" | {{co|yellow|Baseline damage ''(30% damage taken)''}}
|-
|- style="background-color: #001000;'
| style="background-color:#001000; padding-left:5px; padding-right:5px;" | 73% resists
| style="padding-left:5px; padding-right:5px;" | 73% resists
| style="background-color:#001000; padding-left:5px; padding-right:5px;" | 10% less damage (27% damage taken)
| style="padding-left:5px; padding-right:5px;" | 10% less damage (27% damage taken)
|-
|- style="background-color: #002000;"
| style="background-color:#002000; padding-left:5px; padding-right:5px;" | 76% resists
| style="padding-left:5px; padding-right:5px;" | 76% resists
| style="background-color:#002000; padding-left:5px; padding-right:5px;" | 20% less damage (24% damage taken)
| style="padding-left:5px; padding-right:5px;" | 20% less damage (24% damage taken)
|-
|- style="background-color: #003000;"
| style="background-color:#003000; padding-left:5px; padding-right:5px;" | 79% resists
| style="padding-left:5px; padding-right:5px;" | 79% resists
| style="background-color:#003000; padding-left:5px; padding-right:5px;" | 30% less damage (21% damage taken)
| style="padding-left:5px; padding-right:5px;" | 30% less damage (21% damage taken)
|-
|-
|}
|}
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A ship with fewer modules or rigs stacking will also benefit more from boosts, thus not suffering quite as much as they might initially seem to. This of course means they also have more to lose if boosts go down, which is worth noting.
A ship with fewer modules or rigs stacking will also benefit more from boosts, thus not suffering quite as much as they might initially seem to. This of course means they also have more to lose if boosts go down, which is worth noting.


Further down this page you'll see examples of this with the [[Incursion_fitting_principles#Advanced_fits|advanced setups]]. If you pay attention to the normal resist profiles vs the resist profile with command bursts you'll see that the [[Incursion_fitting_principles#Electromagnetic_rig|electromagnetic rig setup]] for vanguards for example has a deceptively low EM/thermal resist, averaging around 62% instead of the recommended 70%. This would suggest nearly +30% more damage taken from turret damage, as your resists are almost 9% lower (see the graph above). But due to less stacking penalties that setup ends up having roughly ~68% average EM/thermal resists after boosts which is fairly close to the 72% of our recommended fits and will eventually only take +10% more damage from turrets, while taking torpedoes just fine.
Further down this page you'll see examples of this with the [[#Advanced_fits|advanced setups]]. If you pay attention to the normal resist profiles vs the resist profile with command bursts you'll see that the [[#Electromagnetic_rig|electromagnetic rig setup]] for vanguards for example has a deceptively low EM/thermal resist, averaging around 62% instead of the recommended 70%. This would suggest nearly +30% more damage taken from turret damage, as your resists are almost 9% lower (see the graph above). But due to less stacking penalties that setup ends up having roughly ~68% average EM/thermal resists after boosts which is fairly close to the 72% of our recommended fits and will eventually only take +10% more damage from turrets, while taking torpedoes just fine.


This is then further compensated by pirate faction hulls (which this expensive setup should be used on) who overall have much lower signatures. The signature difference is at the very least 22% between the highest signature pirate faction hull (Vindicator) and the lowest signature regular battleship (Maelstrom), thus pirate faction hulls take reduced damage from missiles thanks to their much lower signature. The Nightmare and Machariel have even smaller signatures, meaning they take even less damage.
This is then further compensated by pirate faction hulls (which this expensive setup should be used on) who overall have much lower signatures. The signature difference is at the very least 22% between the highest signature pirate faction hull (Vindicator) and the lowest signature regular battleship (Maelstrom), thus pirate faction hulls take reduced damage from missiles thanks to their much lower signature. The [[Nightmare]] and [[Machariel]] have even smaller signatures, meaning they take even less damage.


= Upgrade priorities =
= Upgrade priorities =
Line 221: Line 228:
Below is a list of some of the differences (relevant to incursions) for a [[Vindicator]] compared to a Hyperion, a [[Machariel]] compared to a Maelstrom, and a [[Nightmare]] compared to a Praxis.
Below is a list of some of the differences (relevant to incursions) for a [[Vindicator]] compared to a Hyperion, a [[Machariel]] compared to a Maelstrom, and a [[Nightmare]] compared to a Praxis.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Improvements
|- style="background-color: #222222;"
! style="background-color:#222222;" | Hyperion &raquo; Vindicator
! Improvements
! style="background-color:#222222;" | Maelstrom &raquo; Machariel
! Hyperion &raquo; Vindicator
! style="background-color:#222222;" | Praxis &raquo; Nightmare
! Maelstrom &raquo; Machariel
! Praxis &raquo; Nightmare
|-
|-
| {{icon|turret new|24}} Effective turrets<small>&nbsp;<ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small>
| {{icon|turret new|24}} Effective turrets<small>&nbsp;<ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small>
Line 292: Line 300:


Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot. But even though a faction tracking computer or a sensor booster might make sense for public fleets built to compete, for our community that isn't going to be as worthwhile of an investment as we usually don't compete.
Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot. But even though a faction tracking computer or a sensor booster might make sense for public fleets built to compete, for our community that isn't going to be as worthwhile of an investment as we usually don't compete.
==== What do you get in return? ====
==== What do you get in return? ====
To put this into perspective you need to factor in [[stacking penalties]]. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it.
To put this into perspective you need to factor in [[stacking penalties]]. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it.
Line 321: Line 330:


This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V|icon=yes}} instead of III.
This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V|icon=yes}} instead of III.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|- style="background:#222222;"
! <small>Slots</small>
| style="text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the EM amplifier in favour of more application mods with an EM reinforcer.</ref></small>
! Vanguard
! Assault
! Headquarter
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
| style="text-align: center;" | [[image:icon mid slot.png|24px]]
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the EM amplifier in favour of more application mods with an EM reinforcer.</ref></small>
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II
! style="background:#222222;" | Vanguard
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
! style="background:#222222;" | Assault
| [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
! style="background:#222222;" | Headquarter
| [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum C-Type EM Shield Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small>
|- valign="top"
|-
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align:center;" | [[image:icon low slot.png|24px]]
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum C-Type EM Shield Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small>
| [[image:module icon damage control tech2.png|24px]] Damage Control II
|- valign="top"
|-  
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| style="text-align:center;" | [[image:icon rigs.png|24px]]
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer II]] {{co|salmon|Thermal Shield Reinforcer II}}<small> <ref name="upgrade" /></small> <br>[[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
|- valign="center"
|- style="background: #222222; white-space: nowrap"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
| style="text-align:center;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]59,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]59,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer II]] {{co|salmon|Thermal Shield Reinforcer II}}<small> <ref name="upgrade"></ref> </small> <br>[[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
|- valign="middle"
|- style="background: #001000; text-align: center;"
! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| style="padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]59,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]59,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
|- valign="middle" align="center"
|- style="background: #200000;"
! style="background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]
| style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
|- valign="top"
<!--|- style="background:#0F0719;"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
| style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
<!--|- valign="top"
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
-->|}
-->|}
<small><references/></small>
<small><references/></small>
=== Resist bonused ships ===
=== Resist bonused ships ===
Ships like the {{sh|Rokh}} with resist bonuses can fit slightly different due to their higher base resistances.
Ships like the {{sh|Rokh}} with resist bonuses can fit slightly different due to their higher base resistances.


This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the various resist can go up by '''1 - 3% higher''' with {{sk|Caldari Battleship|V|icon=yes}} instead of III and additional {{icon|em resist|20}}EM resist can be gained by training {{sk|EM Shield Compensation|V|icon=yes}}.
This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the various resist can go up by '''1 - 3% higher''' with {{sk|Caldari Battleship|V|icon=yes}} instead of III and additional {{icon|em resist|20}}EM resist can be gained by training {{sk|EM Shield Compensation|V|icon=yes}}.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|-  style="background: #222222;"
! <small>Slots</small>
| style="text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
! Vanguard
! Assault
! Headquarter
|-
| style="text-align:center;" | [[image:icon mid slot.png|24px]]
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum C-Type EM Shield Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small>
 
|-  
| style="text-align:center;" | [[image:icon low slot.png|24px]]
| [[image:icon low slot.png|24px]] Freed up low slot
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon damage control tech2.png|24px]] Damage Control II
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
| style="text-align:center;" | [[image:icon rigs.png|24px]]
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
! style="background:#222222;" | Vanguard
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
! style="background:#222222;" | Assault
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
! style="background:#222222;" | Headquarter
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
|- valign="top"
|- style="background:#222222;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align:center;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]55,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]61,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]60,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]67,4%
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]61,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]66,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]65,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]71,5%
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum C-Type EM Shield Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small>
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
|- valign="top"
|- style="background:#001000;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| style="text-align:center;background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]61,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]66,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]68,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]73,8%
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,1%
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
|- valign="top"
|- style="background:#200000;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
| style="text-align:center; vertical-align:middle; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]70,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]75,6%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]74,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,7%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,1%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]72,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]79,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,1%
|- valign="top"
 
! style="text-align:center; background:#222222; padding:0px;" | [[image:icon_resists.png|24px|Normal resist profile.]]
<!-- Resist profile whilist neuted out.|- valign="top" style="background:#0F0719;"
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]55,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]61,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]60,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]67,4%
| style="text-align:center; vertical-align:middle;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]61,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]66,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]65,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]71,5%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
|- valign="top"
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% -->
! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]61,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]66,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]68,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]73,8%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,1%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
|- valign="top"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]70,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]75,6%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]74,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,7%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,1%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]72,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]79,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,1%
<!-- Resist profile whilist neuted out.|- valign="top"
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% -->
|}
|}
<small><references/></small>
<small><references/></small>
Line 433: Line 445:


Navy and Fleet Issue ships have higher rig calibration points than other ships (400 points instead of the regular 350 points).
Navy and Fleet Issue ships have higher rig calibration points than other ships (400 points instead of the regular 350 points).
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|- style="background: #222222;"
! <small>Slots</small>
| style="text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
! Vanguard
| style="text-align:center;" | '''Assault''' ''(less tank)''<small> <ref>This setup is considerably weaker than your average assault setup, even with the extra shield extender. Its considerably weaker resists means repairs are less effective.</ref></small>
|-  
| style="text-align:center;" | [[image:icon mid slot.png|24px]]
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon shield extender ii.png|24px]] Large Shield Extender II<small> <ref>The '''Large Shield Extender II''' module is often needed in assaults for armour tanked ships to compensate for lower innate shield hit points.</ref></small>
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
| style="text-align:center;" | [[image:icon low slot.png|24px]]
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| [[image:icon low slot.png|24px]] Freed up low slot
! style="background:#222222;text-align:center;" | Vanguard
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| style="background:#222222;text-align:center;" | '''Assault''' ''(less tank)''<small> <ref>This setup is considerably weaker than your average assault setup, even with the extra shield extender. Its considerably weaker resists means repairs are less effective.</ref></small>
| [[image:module icon damage control tech2.png|24px]] Damage Control II
|- valign="center"
|-  
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align:center;" | [[image:icon rigs.png|24px]]
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon mid slot.png|24px]] Freed up mid slot
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon shield extender ii.png|24px]] Large Shield Extender II<small> <ref>The '''Large Shield Extender II''' module is often needed in assaults for armour tanked ships to compensate for lower innate shield hit points.</ref></small>
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
|- valign="top"
|- style="background:#222222;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| style="text-align:center;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]60,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,1%
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4%
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4%
|- valign="top"
|- valign="top"  style="background:#001000;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
| style="text-align:center; vertical-align:middle; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}}  
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
|- valign="top"
! style="text-align:center; background:#222222; padding:0px;" | [[image:icon_resists.png|24px|Normal resist profile.]]
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]60,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,1%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4%
|- valign="top"  
! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}}  
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7%
<!--
<!--


   Resist profile with overheat & neuted out.
   Resist profile with overheat & neuted out.


|- valign="top"
|- style="background:#200000;"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
| style="text-align:center;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
|- valign="top"
|- style="background:#0F0719;
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
| style="text-align:center; vertical-align:middle; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
-->
-->
<!-- Extra cut-out.
<!-- Extra cut-out.
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== Advanced fits ==
== Advanced fits ==
While there are several ways to fit high-end ships for incursions depending on your choice of rigs (see the [[#Rigging choice|rigging choice]] section above), here are some frequently used variants.
While there are several ways to fit high-end ships for incursions depending on your choice of rigs (see the [[#Rigging choice|rigging choice]] section above), here are some frequently used variants.
=== Calibration ===
=== Calibration ===
Due to calibration point limits there are several combinations, but here are three common ones that capitalize on either '''offence''', '''defence''' or '''warp speed'''.
Due to calibration point limits there are several combinations, but here are three common ones that capitalize on either '''offence''', '''defence''' or '''warp speed'''.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|-  
|- style="background: #222222;"
! style="background:#222222;" | <small>Slots</small>
! <small>Slots</small>
! style="background:#222222;" | Offensive
! Offensive
! style="background:#222222;" | Defensive
! Defensive
! style="background:#222222;" | Warp speed
! Warp speed
|- valign="top"
|- style="vertical-align: top;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align: center;" | [[image:icon mid slot.png|24px]]
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I<br>[[image:module icon hybrid rig tech2.png|24px|Large Hybrid Burst Aerator II]] Large Hybrid Burst Aerator II<small> <ref>This should of course be a '''Energy Burst Aerator II''' for laser weapons and a '''Projectile Burst Aerator II''' for projectile weapons.</ref></small>
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I<br>[[image:module icon hybrid rig tech2.png|24px|Large Hybrid Burst Aerator II]] Large Hybrid Burst Aerator II<small> <ref>This should of course be a '''Energy Burst Aerator II''' for laser weapons and a '''Projectile Burst Aerator II''' for projectile weapons.</ref></small>
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer II<br>[[image:icon mid slot.png|24px]] Spare rig slot<br>[[image:icon mid slot.png|24px]] Spare rig slot
| [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer II<br>[[image:icon mid slot.png|24px]] Spare rig slot<br>[[image:icon mid slot.png|24px]] Spare rig slot
| nowrap | [[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II<br>[[image:module icon propulsion rig tech2.png|24px|Large Hyperspatial Velocity Optimizer II]] Large Hyperspatial Velocity Optimizer II<br>[[image:icon mid slot.png|24px]] Spare rig slot
| [[image:module icon shield rig tech2.png|24px|Large EM Shield Reinforcer II]] EM Shield Reinforcer II<br>[[image:module icon propulsion rig tech2.png|24px|Large Hyperspatial Velocity Optimizer II]] Large Hyperspatial Velocity Optimizer II<br>[[image:icon mid slot.png|24px]] Spare rig slot
|-
|- style="background: #222222; text-align:center;"
| style="background:#222222; text-align:center;" | '''<small>SUM</small>'''
| '''<small>SUM</small>'''
| style="background:#200000; text-align:center;" | '''350/{{co|grey|350}}''' (0 points left)
| style="background:#200000;" | '''350/{{co|grey|350}}''' (0 points left)
| style="background:#002000; text-align:center;" | '''75/{{co|grey|350}}''' (275 points left)
| style="background:#002000;" | '''75/{{co|grey|350}}''' (275 points left)
| style="background:#002000; text-align:center;" | '''150/{{co|grey|350}}''' (200 points left)
| style="background:#002000;" | '''150/{{co|grey|350}}''' (200 points left)
|}
|}
<small><references/></small>
<small><references/></small>
Line 514: Line 527:


This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V|icon=yes}} instead of III.
This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V|icon=yes}} instead of III.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|-  style="background:#222222;"
! <small>Slots</small>
! Vanguard
| style="text-align:center;" | '''Headquarter''' <small> <ref>With just one multispectrum hardener it is more susceptible to neuts in headquarters prevalent in headquarters sites. Further, the use of two resist mods precludes the use of a Tech 2 Aerator.</ref></small>
|-
| style="text-align:center;" | [[image:icon mid slot.png|24px]]
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Multispectrum Shield Hardener]] Pithum C-Type Multispectrum ...<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] Pithum C-Type EM Shield Amplifier
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] {{co|salmon|Pithum A-Type Multispectrum ...}}<small> <ref name="upgrade">This is a necessary upgrade in order to get enough resists with just one multispectrum hardener for headquarter sites.</ref></small><br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum A-Type EM Shield Amplifier}}<small> <ref name="upgrade" /></small>
|-
| style="text-align:center;" | [[image:icon low slot.png|24px]]
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon damage control faction.png|24px]] {{co|salmon|Syndicate Damage Control}} <small> <ref name="upgrade" /> </small>
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
| style="text-align:center;" | [[image:icon rigs.png|24px]]
! style="background:#222222;" | Vanguard
| [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| style="background:#222222; text-align:center;" | '''Headquarter''' <small> <ref>With just one multispectrum hardener it is more susceptible to neuts in headquarters prevalent in headquarters sites. Further, the use of two resist mods precludes the use of a Tech 2 Aerator.</ref></small>
| [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer II]] {{co|salmon|Thermal Shield Reinforcer II}}<small><ref name="upgrade" /></small><br>[[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
|- valign="center"
|- style="background:#222222;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align:center; padding:0px;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Multispectrum Shield Hardener]] Pithum C-Type Multispectrum ...<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] Pithum C-Type EM Shield Amplifier
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]60,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]64,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]70,5%
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] {{co|salmon|Pithum A-Type Multispectrum ...}}<small> <ref name="upgrade">This is a necessary upgrade in order to get enough resists with just one multispectrum hardener for headquarter sites.</ref></small><br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum A-Type EM Shield Amplifier}}<small> <ref name="upgrade" /> </small>
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]71,2%[[Image:icon_resist_exp.png|20px|Explosive resistance]]72,7%
|- valign="top"
|- style="background:#001000;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| style="text-align:center;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]  
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]71,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]76,2%
| nowrap | [[image:module icon damage control faction.png|24px]] {{co|salmon|Syndicate Damage Control}} <small> <ref name="upgrade" /> </small>
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]73,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,8%
|- valign="center"
|- style="background:#200000;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
| style="text-align:center;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Thermal Shield Reinforcer I]] Thermal Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]74,2%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,5%
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer II]] {{co|salmon|Thermal Shield Reinforcer II}}<small><ref name="upgrade" /></small><br>[[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]76,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,4%
|- valign="top"
! style="text-align:center; background:#222222; padding:0px;" | [[image:icon_resists.png|24px|Normal resist profile.]]
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]60,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]64,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]70,5%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]71,2%[[Image:icon_resist_exp.png|20px|Explosive resistance]]72,7%
|- valign="top"  
! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]  
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]71,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]76,2%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]73,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,8%
|- valign="top"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]74,2%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,5%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]76,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,4%
<!--
<!--


   Resist profile whilist neuted out.
   Resist profile whilst neuted out.
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
|- style="background:#0F0719;"
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| style="text-align:center;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
-->
-->
|}
|}
Line 556: Line 570:
=== Electromagnetic rig ===
=== Electromagnetic rig ===
The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have slightly lower EM and thermal resists for vanguard fits compared to the others, but that is offset by the larger buffer, smaller signature of the pirate faction battleships this setup should be fitted to and the fact it takes less damage from missiles due to comparably higher kinetic and explosive resists.
The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have slightly lower EM and thermal resists for vanguard fits compared to the others, but that is offset by the larger buffer, smaller signature of the pirate faction battleships this setup should be fitted to and the fact it takes less damage from missiles due to comparably higher kinetic and explosive resists.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%;"
|- style="background: #222222;"
! <small>Slots</small>
| style="text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>While your combined EM and thermal resists are a bit low, your kinetic and explosive resists remain high, so in a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
! Vanguard
! Assault
! Headquarter
|-  
|-  
! style="background:#222222;" | <small>Slots</small>
| style="text-align:center;" | [[image:icon mid slot.png|24px]]
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>While your combined EM and thermal resists are a bit low, your kinetic and explosive resists remain high, so in a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small>
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
| style="background:#222222; text-align:center;" | '''Vanguard'''
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
! style="background:#222222;" | Assault
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Multispectrum Shield Hardener]] Pithum C-Type Multispectrum ... <br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
! style="background:#222222;" | Headquarter
| [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] {{co|salmon|Pithum A-Type Multispectrum ...}}<small> <ref>This is a necessary upgrade in order to get your EM and thermal resists up to an acceptable level for headquarter sites, especially if you run with less than recommended shield hit points.</ref></small><br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] Pithum A-Type Multispectrum ...
|- valign="top"
|-
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| style="text-align:center;" | [[image:icon low slot.png|24px]]
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
| [[image:icon low slot.png|24px]] Freed up low slot
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Multispectrum Shield Hardener]] Pithum C-Type Multispectrum ... <br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Multispectrum Shield Hardener]] Pithum B-Type Multispectrum ...
| [[image:module icon damage control tech2.png|24px]] Damage Control II
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] {{co|salmon|Pithum A-Type Multispectrum ...}}<small> <ref>This is a necessary upgrade in order to get your EM and thermal resists up to an acceptable level for headquarter sites, especially if you run with less than recommended shield hit points.</ref></small><br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Multispectrum Shield Hardener]] Pithum A-Type Multispectrum ...
| [[image:module icon damage control faction.png|24px]] Syndicate Damage Control
|- valign="top"
|-
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| style="text-align:center;" | [[image:icon rigs.png|24px]]
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| nowrap | [[image:module icon damage control faction.png|24px]] Syndicate Damage Control
| [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
|- valign="top"
|- style="background:#222222;"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
| style="text-align:center;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]51,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]48,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]61,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]67,5%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]58,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]54,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]65,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]71,6%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]75,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]79,6%
| nowrap | [[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]81,9%
|- valign="top"
|- style="background:#001000;"
! style="text-align:center; background:#222222; padding:0px;" | [[image:icon_resists.png|24px|Normal resist profile.]]
| style="text-align:center; vertical-align:middle; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]  
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]51,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]48,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]61,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]67,5%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]58,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]58,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]68,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]73,9%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]58,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]54,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]65,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]71,6%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]63,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,1%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]75,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]79,6%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]82,1%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]81,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]80,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]84,1%
|- valign="top"
|- style="background:#200000;"
! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]  
| style="text-align:center;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]58,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]58,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]68,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]73,9%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]62,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]76,7%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]63,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,1%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]75,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]79,6%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]68,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]82,1%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]73,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]82,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]85,3%
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]80,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]84,1%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]77,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]79,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]84,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]87,4%
|- valign="top"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]62,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]76,7%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]75,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]79,6%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]73,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]82,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]85,3%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]77,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]79,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]84,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]87,4%
<!--
<!--


   Resist profile whilst neuted out.
   Resist profile whilst neuted out.


|- valign="top"
|- style="background:#0F0719;"
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
| style="text-align:center;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
| [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
-->
-->
|}
|}
Line 617: Line 631:


Just be sure to inform people that if they have plans to fly with public communities, they will most likely need to train into a proper battleship.
Just be sure to inform people that if they have plans to fly with public communities, they will most likely need to train into a proper battleship.
== Different resist profiles ==
== Different resist profiles ==
One of the biggest differences fitting strategic cruisers and command ships compared to battleships is that they have a different resist profile. They are also much smaller in signature, especially the strategic cruisers, so won't need the same raw buffer of shield hit points either. As such, the solution could range from anything between a thermal and EM hardener for the '''Legion''' to a mere anti-EM rig on the '''Tengu''' or a multispectrum hardener for the '''Sleipnir'''.
One of the biggest differences fitting strategic cruisers and command ships compared to battleships is that they have a different resist profile. They are also much smaller in signature, especially the strategic cruisers, so won't need the same raw buffer of shield hit points either. As such, the solution could range from anything between a thermal and EM hardener for the '''Legion''' to a mere anti-EM rig on the '''Tengu''' or a multispectrum hardener for the '''Sleipnir'''.
{| class="wikitable" style="font-size:90%; vertical-align:middle; padding:0px; border-collapse:collapse;""
{| class="wikitable" style="font-size:90%;"
! style="background:#222222;" | Ship
|- style="background:#222222;"
! style="background:#222222;" | Base resist profile
! Ship
! style="background:#222222;" | Comments
! Base resist profile
! Comments
|-
|-
| nowrap | Astarte
| Astarte
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]85%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]85%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| An {{co|slateblue|EM}} hole.
| An {{co|slateblue|EM}} hole.
|-
|-
| nowrap | Loki
| Loki
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]50%[[Image:icon_resist_therm.png|24px|Thermal resistance]]40%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]50%[[Image:icon_resist_therm.png|24px|Thermal resistance]]40%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| No resist holes.
| No resist holes.
|-
|-
| nowrap | Sleipnir
| Sleipnir
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| No resist holes.
| No resist holes.
|-
|-
| nowrap | Tengu
| Tengu
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]55%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]&nbsp;&nbsp;0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]55%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
| An {{co|slateblue|EM}} hole.
| An {{co|slateblue|EM}} hole.
|-
|-
| nowrap | Vulture<small>&nbsp;<ref>This takes into account the Vulture's innate 20% resist bonus (as the ship requires Caldari Battlecruiser V to sit inside)</ref> </small>
| Vulture<small>&nbsp;<ref>This takes into account the Vulture's innate 20% resist bonus (as the ship requires Caldari Battlecruiser V to sit inside)</ref> </small>
| nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]84%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
| [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]20%[[Image:icon_resist_therm.png|24px|Thermal resistance]]84%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76%[[Image:icon_resist_exp.png|24px|Explosive resistance]]60%
| Weak {{co|slateblue|EM}} resists.
| Weak {{co|slateblue|EM}} resists.
|}
|}
<small><references/></small>
<small><references/></small>
[[Category:Incursions]]
[[Category:Incursions]]