Paxte Eriker (talk | contribs) No edit summary |
Paxte Eriker (talk | contribs) No edit summary |
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= Enemies = | = Enemies = | ||
TODO confirm list of types of spawns during next TCRC I do | TODO confirm list of types of spawns during next TCRC I do | ||
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Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site the respawn timers for frigate and cruisers are very fast. | Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site the respawn timers for frigate and cruisers are very fast. | ||
As these respawns include both Augas and Schmaeels that can warp disrupt it is very important to ensure that any last second respawns are killed before the fleet | As these respawns include both Augas and Schmaeels that can warp disrupt it is very important to ensure that any last second respawns are killed before the fleet leaves the site. Most fleets will specifically tag the respawning Augas and Schmaeels so that they can be shot after the site is completed and will no longer respawn. Identifying the Auga is simple as there will only be one on grid, identifying the two Schmaeels that will respawn is simple if the rats have not started moving from their initial spawn positions, as the two respawning Schmaeels will be next to the Concord MTAC Factory, all other Schmaeels not near that tower will not respawn. | ||
=== MTAC === | === MTAC === | ||
The shield transfer arrays next to the Sansha battle tower are capable of repairing the tower from near dead to full HP in a matter of seconds. Destroying the tower before the repairs start is not possible so the repairs must be disabled in order to complete the site. | The shield transfer arrays next to the Sansha battle tower are capable of repairing the tower from near dead to full HP in a matter of seconds. Destroying the tower before the repairs start is not possible so the repairs must be disabled in order to complete the site. | ||
Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time. | Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time. | ||
MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. | MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. | ||
= Completing the Site = | |||
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''There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.'' | ''There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.'' | ||