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User:Paxte Eriker/incursions/True Creations Research Center: Difference between revisions

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* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start (using a jetcan to hold the MTACs) moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself.<br/>
* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start (using a jetcan to hold the MTACs) moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself.<br/>
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/>
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/>
* ''' 1 Drone Bunny''' - Responsible for killing all non-respawning frigates and all Niarjas.<br/>


''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
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Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time.
Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time.


MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped.  
MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped.
 
= Entering the Site =
 
Unlike most incursion sites a freshly spawned TCRC does not immediately have all the rats present on grid. A significant number of the rats only spawn in after someone warps into the site for the first time. After someone has warped in the remaining rats spawn in groups over time, taking approximately one minute for all rats to spawn. Because of this a common tactic is to have a scout or alt warp into the site before the fleet wants to run the site in order to spawn all the rats (aka preload). Once someone has warped into the site the rats will spawn on their set timers even if the person immediately warps out of the site.
 
Having all the rats spawned before the fleet enters the site is significantly safer as it allows the meatshield to enter first and have all the rats attack them instead of having each spawn group potentially target a different ship.
 
Upon first entering a TCRC there will be no rats nearby the beacon and no Deltoles on grid, in this state the site is usually called as being in "Normal" state. The Deltoles are in the first group to spawn and a site that only has Deltoles within approx. 40km of the beacon is usually called as "Deltoles" state. The second group of ships to spawn near to the beacon will all be frigates, and if they are present the site will usually be called as "Frigates" state. The final group to spawn includes Outinis and a site with them present will be usually called as "Full" state.


= Completing the Site =
= Completing the Site =


''There is a slightly different protocol when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns. It is very important to follow the FCs directions to prevent unnecessary respawns.''
The meatshield is always the first person to enter the site under normal circumstances. Upon loading grid they will inform the FC about the state of the site. The FC will then determine when the rest of the fleet should enter. If the site is called as "Normal" this may include having the meathshield warp out and wait for the spawns to finish appearing before entering the site again. After the entire fleet has entered the site the MTAC will immediately move to the Concord MTAC factory to begin collecting and dropping MTACs. The remainder of the fleet will move to the tower to start bombarding it, this may include killing some of the rats (especially Deltoles and Outinis) along the way.
 
After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, the MTAC Pilot will retrieve MTACs from the Concord MTAC Factory and place them into a jetcan then using a tractor beam will drag the can to the Shield Transfer Control Tower and place the MTAC inside. The MTAC pilot will repeat this process, dropping the MTACs every 1 minute and 30 seconds. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health within seconds. MTACs must be dropped until the battletower is destroyed.


Once the Sansha Battletower is destroyed, the Sansha ''will not'' warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.
While the fleet is bombarding the tower the Drone Bunny will be clearing out the Niarjas and all non-respawning frigates.


After the tower has exploded the fleet will kill all remaining enemies that can warp disrupt before leaving the site. Leaving the site is normally done in two stages to prevent anyone being left behind and dying to the significant amount of dps from the rats still left alive. The first stage will usually involve all everyone except for the FC and logistics warping out, while the FC and logistics align to their destination, usually the next site. After the FC has confirmed that only they and the logistics are left in the TCRC the FC will warp all remaining ships as a group.


= Watchlist =
= Watchlist =