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The primary role of any tackler is to make sure a target ship doesn't run away. The most important part of this is to prevent the enemy from warping off, which can be accomplished by using a warp disruptor or a warp scrambler. The warp disruptor has more than twice the range of a warp scrambler and allows you to keep some distance to your target so you can for example stay out of range of your enemy's smartbombs and stasis webifiers as well as other modules and weapons. So the range advantage can increase your survivability against many targets. You can also tackle your target faster because you don't need to get within 9 km or even less first. However, bear in mind that warp disruptors use a lot of capacitor to run - they are excellent for getting the initial tackle, but can quickly drain your frigate's small capacitor if you keep them turned on. For this reason, advanced tacklers will often turn off their warp disruptor once another pilot has a warp scrambler on the target. | The primary role of any tackler is to make sure a target ship doesn't run away. The most important part of this is to prevent the enemy from warping off, which can be accomplished by using a warp disruptor or a warp scrambler. The warp disruptor has more than twice the range of a warp scrambler and allows you to keep some distance to your target so you can for example stay out of range of your enemy's smartbombs and stasis webifiers as well as other modules and weapons. So the range advantage can increase your survivability against many targets. You can also tackle your target faster because you don't need to get within 9 km or even less first. However, bear in mind that warp disruptors use a lot of capacitor to run - they are excellent for getting the initial tackle, but can quickly drain your frigate's small capacitor if you keep them turned on. For this reason, advanced tacklers will often turn off their warp disruptor once another pilot has a warp scrambler on the target. | ||
The warp scrambler has a much shorter range than the warp disruptor (between 7.5 and 9km), however it does not only prevent the enemy from warping off but will also shut down the enemy's Microwarpdrive (MWD). This is essential when fighting a fast MWDing ship which will otherwise simply burn out of range from your fleet's guns. Warp scramblers also use significantly less capacitor than warp disruptors, making them well suited to longer fights. Using a warp scram will put you | The warp scrambler has a much shorter range than the warp disruptor (between 7.5 and 9km), however it does not only prevent the enemy from warping off but will also shut down the enemy's Microwarpdrive (MWD). This is essential when fighting a fast MWDing ship which will otherwise simply burn out of range from your fleet's guns. Warp scramblers also use significantly less capacitor than warp disruptors, making them well suited to longer fights. Using a warp scram will put you within range of stasis webifiers and other short ranged modules and weapons which can be a threat to your frigate, however guns will also struggle to track you at this range, which means it can actually increase your survivability in some cases. Since MWDs are very popular in PvP there should be at least some tacklers fitted with warp scramblers in every fleet. | ||
'''Note''': Using a warp scrambler puts you quite close to smartbomb range. Be careful when you're engaging a target that is likely to be equipped with smartbombs (i.e. battleships in lowsec). Unless your target is using very expensive faction or officer smartbombs (which are rare) you can tackle your target while staying out of smartbomb range by setting your orbit distance to between 6 and 7.5km - obviously this is easier if you're using a named or T2 warp scram which has a bit more range. | '''Note''': Using a warp scrambler puts you quite close to smartbomb range. Be careful when you're engaging a target that is likely to be equipped with smartbombs (i.e. battleships in lowsec). Unless your target is using very expensive faction or officer smartbombs (which are rare) you can tackle your target while staying out of smartbomb range by setting your orbit distance to between 6 and 7.5km - obviously this is easier if you're using a named or T2 warp scram which has a bit more range. | ||