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{{incursion sites|headquarters}} | {{incursion sites|headquarters}} | ||
''Special roles''<br/> | ''Special roles''<br/> | ||
* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start | * '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself. MTACs are too large to fit in a battleship cargohold so they must be moved in a jetcan.<br/> | ||
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/> | * '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/> | ||
* ''' 1 Drone Bunny''' - Responsible for killing all non-respawning frigates and all Niarjas.<br/> | * ''' 1 Drone Bunny''' - Responsible for killing all non-respawning frigates and all Niarjas.<br/> | ||
''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort | ''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort to ensure that MTACs are dropped at the appropriate pace.'' | ||
=== Military Intelligence === | === Military Intelligence === | ||
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable. | Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable. | ||
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This site has two special mechanics that must be understood in order to complete the site and then exit without losing any ships. | This site has two special mechanics that must be understood in order to complete the site and then exit without losing any ships. | ||
=== | === Delayed Initial Spawns === | ||
When the TCRC site spanws only a small number of rats are present. The spawning of the remainder of the rats is triggered by an uncloaked ship warping into the site. Once triggered the remaining rats spawn in over three waves. It takes ~90 seconds from the time the remaining spawns are triggered for the final wave to spawn. | |||
Because of the long timer for the final wave to spawn it is possible to warp into the site partway through the spawn process. If this happens it is easy to check for the presence of specific rats in order to determine how far through the spawn process the site is. | |||
If there are no rats at all within 40km of the beacon then none of the additional waves have spawned. In this state the site is usually called "Normal". | |||
If there are Deltoles wihtin 40km of the beacon then the first of the additional waves has spawned. In this state the site is usually called "Deltoles". | |||
If there are both Deltoles and frigates within 40km of the beacon then two of the additional waves have spawned. In this state the site is usually called "Frigates". | |||
If there are Outunis present in the site then all the additional waves have spawned. In this state the site is usually called "Full". | |||
=== MTAC === | === MTAC === | ||
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MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. | MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. | ||
= | === Enemy Respawns === | ||
Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site but the respawn timers for frigate and cruisers are very fast. These fast respawning frigates and cruisers include warp disrupting ships in the form of Schmaeels and Augas. | |||
While there are several Schmaeels initially present in the site only two of them are respawning. The two that will respawn can be identified by their initial spawn location close to the Shield Transfer Control Tower. | |||
== Entering the Site == | |||
The unique spawn mechanics of TCRCs make it unadvisable to simply have the entire fleet warp into the site at the same time. Because the spawn of each wave is so spread out it is likely that each wave will pick a different friendly ship to shoot, significantly increasing the workload for logi. The safest way to enter the site is to have someone (often an alt) warp into the site well before the fleet wants to run it in order to trigger the spawns. Once the fleet arrives at the gate the meatshield will go in first to both check the status of the site and make sure that all the aggro from the rats is on one target. After the meatshield enters and confirms that all rats have spawned the remainder of the fleet can then safely enter the site. | |||
= Completing the Site = | = Completing the Site = | ||
Getting payout for the site simply requires that the fleet destroy the sansha battletower that is ~100km from the beacon. In order to successfully blow up the battletower it is necessary to disable the shield transfer arrays using the MTAC mechanic. Safely completing the site is not simply a matter of destroying the battletower, getting paid, and then warping to the next site. This is because the rats do not despawn after the battletower is destroyed. In order to for the entire fleet to leave the site all remaining warp-disrupting rats need to be killed. | |||
After the tower | Ensuring a safe exit is usually accomplished by killing all warp disrupting ships except for the respawning Schmaeel and Auga before the tower is destroyed. After the tower is destroyed the respanwing of rats after they are killed stops. The previously respawning Schmaeel and Auga can then be killed and the fleet can then leave the site. The actual warpout is usually done in two stages with all dps ships individually warping off first, and the logi warping off as a group after confirming that all non-logi have left the site. The logi being the last to leave is done because there will still be a significant amount of rat dps left on field so a ship that is slow to warp or gets stuck on an object could easily die. | ||
{{Incursions sites horizontal}} | {{Incursions sites horizontal}} | ||
[[Category:Incursions sites]] | [[Category:Incursions sites]] | ||