Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Paxte Eriker/incursions/True Creations Research Center: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 5: Line 5:
{{incursion sites|headquarters}}
{{incursion sites|headquarters}}
''Special roles''<br/>
''Special roles''<br/>
* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start (using a jetcan to hold the MTACs) moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself.<br/>
* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself. MTACs are too large to fit in a battleship cargohold so they must be moved in a jetcan.<br/>
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/>
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/>
* ''' 1 Drone Bunny''' - Responsible for killing all non-respawning frigates and all Niarjas.<br/>
* ''' 1 Drone Bunny''' - Responsible for killing all non-respawning frigates and all Niarjas.<br/>


''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort to ensure that MTACs are dropped at the appropriate pace.''
=== Military Intelligence ===
=== Military Intelligence ===
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
Line 40: Line 40:
This site has two special mechanics that must be understood in order to complete the site and then exit without losing any ships.
This site has two special mechanics that must be understood in order to complete the site and then exit without losing any ships.


=== Enemy Respawns ===
=== Delayed Initial Spawns ===
Enemies in this site will not warp out after the battle tower is destroyed and the site is completed.
When the TCRC site spanws only a small number of rats are present. The spawning of the remainder of the rats is triggered by an uncloaked ship warping into the site. Once triggered the remaining rats spawn in over three waves. It takes ~90 seconds from the time the remaining spawns are triggered for the final wave to spawn.


Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site the respawn timers for frigate and cruisers are very fast.  
Because of the long timer for the final wave to spawn it is possible to warp into the site partway through the spawn process. If this happens it is easy to check for the presence of specific rats in order to determine how far through the spawn process the site is.


As these respawns include both Augas and Schmaeels that can warp disrupt it is very important to ensure that any last second respawns are killed before the fleet leaves the site. Most fleets will specifically tag the respawning Augas and Schmaeels so that they can be shot after the site is completed and will no longer respawn. Identifying the Auga is simple as there will only be one on grid, identifying the two Schmaeels that will respawn is simple if the rats have not started moving from their initial spawn positions, as the two respawning Schmaeels will be next to the Concord MTAC Factory, all other Schmaeels not near that tower will not respawn.
If there are no rats at all within 40km of the beacon then none of the additional waves have spawned. In this state the site is usually called "Normal".
If there are Deltoles wihtin 40km of the beacon then the first of the additional waves has spawned. In this state the site is usually called "Deltoles".
If there are both Deltoles and frigates within 40km of the beacon then two of the additional waves have spawned. In this state the site is usually called "Frigates".
If there are Outunis present in the site then all the additional waves have spawned. In this state the site is usually called "Full".


=== MTAC ===
=== MTAC ===
Line 54: Line 57:
MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped.
MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped.


= Entering the Site =
=== Enemy Respawns ===
Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site but the respawn timers for frigate and cruisers are very fast. These fast respawning frigates and cruisers include warp disrupting ships in the form of Schmaeels and Augas.


Unlike most incursion sites a freshly spawned TCRC does not immediately have all the rats present on grid. A significant number of the rats only spawn in after someone warps into the site for the first time. After someone has warped in the remaining rats spawn in groups over time, taking approximately one minute for all rats to spawn. Because of this a common tactic is to have a scout or alt warp into the site before the fleet wants to run the site in order to spawn all the rats (aka preload). Once someone has warped into the site the rats will spawn on their set timers even if the person immediately warps out of the site.
While there are several Schmaeels initially present in the site only two of them are respawning. The two that will respawn can be identified by their initial spawn location close to the Shield Transfer Control Tower.  


Having all the rats spawned before the fleet enters the site is significantly safer as it allows the meatshield to enter first and have all the rats attack them instead of having each spawn group potentially target a different ship.


Upon first entering a TCRC there will be no rats nearby the beacon and no Deltoles on grid, in this state the site is usually called as being in "Normal" state. The Deltoles are in the first group to spawn and a site that only has Deltoles within approx. 40km of the beacon is usually called as "Deltoles" state. The second group of ships to spawn near to the beacon will all be frigates, and if they are present the site will usually be called as "Frigates" state. The final group to spawn includes Outinis and a site with them present will be usually called as "Full" state.
== Entering the Site ==
The unique spawn mechanics of TCRCs make it unadvisable to simply have the entire fleet warp into the site at the same time. Because the spawn of each wave is so spread out it is likely that each wave will pick a different friendly ship to shoot, significantly increasing the workload for logi. The safest way to enter the site is to have someone (often an alt) warp into the site well before the fleet wants to run it in order to trigger the spawns. Once the fleet arrives at the gate the meatshield will go in first to both check the status of the site and make sure that all the aggro from the rats is on one target. After the meatshield enters and confirms that all rats have spawned the remainder of the fleet can then safely enter the site.


= Completing the Site =
= Completing the Site =


The meatshield is always the first person to enter the site under normal circumstances. Upon loading grid they will inform the FC about the state of the site. The FC will then determine when the rest of the fleet should enter. If the site is called as "Normal" this may include having the meathshield warp out and wait for the spawns to finish appearing before entering the site again. After the entire fleet has entered the site the MTAC will immediately move to the Concord MTAC factory to begin collecting and dropping MTACs. The remainder of the fleet will move to the tower to start bombarding it, this may include killing some of the rats (especially Deltoles and Outinis) along the way.
Getting payout for the site simply requires that the fleet destroy the sansha battletower that is ~100km from the beacon. In order to successfully blow up the battletower it is necessary to disable the shield transfer arrays using the MTAC mechanic. Safely completing the site is not simply a matter of destroying the battletower, getting paid, and then warping to the next site. This is because the rats do not despawn after the battletower is destroyed. In order to for the entire fleet to leave the site all remaining warp-disrupting rats need to be killed.
 
While the fleet is bombarding the tower the Drone Bunny will be clearing out the Niarjas and all non-respawning frigates.


After the tower has exploded the fleet will kill all remaining enemies that can warp disrupt before leaving the site. Leaving the site is normally done in two stages to prevent anyone being left behind and dying to the significant amount of dps from the rats still left alive. The first stage will usually involve all everyone except for the FC and logistics warping out, while the FC and logistics align to their destination, usually the next site. After the FC has confirmed that only they and the logistics are left in the TCRC the FC will warp all remaining ships as a group.
Ensuring a safe exit is usually accomplished by killing all warp disrupting ships except for the respawning Schmaeel and Auga before the tower is destroyed. After the tower is destroyed the respanwing of rats after they are killed stops. The previously respawning Schmaeel and Auga can then be killed and the fleet can then leave the site. The actual warpout is usually done in two stages with all dps ships individually warping off first, and the logi warping off as a group after confirming that all non-logi have left the site. The logi being the last to leave is done because there will still be a significant amount of rat dps left on field so a ship that is slow to warp or gets stuck on an object could easily die.


{{Incursions sites horizontal}}
{{Incursions sites horizontal}}


[[Category:Incursions sites]]
[[Category:Incursions sites]]