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{{structures}} | {{structures}} | ||
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop modules in just like a ship. | |||
[[File:Upwell fitting.png|920px|A simulated fitting of a Fortizar Upwell Structure]] | [[File:Upwell fitting.png|920px|A simulated fitting of a Fortizar Upwell Structure]] | ||
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. | To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. | ||
[https://i.imgur.com/Gq4yjtc.png | [https://i.imgur.com/Gq4yjtc.png] | ||
This is the same with the fighter bay (which works like the carrier version, if not more buggy | |||
This is the same with the fighter bay (which works like the carrier version, if not more buggy{{Verify|title=This still true?}} and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be placed in there. | |||
[https://i.imgur.com/etneky6.png] | [https://i.imgur.com/etneky6.png] | ||
[https://i.imgur.com/0vOxoVy.png] | [https://i.imgur.com/0vOxoVy.png] | ||
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged. | Upwell structure fits can be saved and shared like ship fits, but currently{{Verify|title= When is currently and is this still true?}} fitting from a saved fit is bugged. | ||
[[File:Upwell Fitting Save.png| | [[File:Upwell Fitting Save.png|frame|left|The fitting management screen for a Fortizar Upwell Structure]] | ||
{{Clear}} | |||
== Structure equipment == | == Structure equipment == | ||
An unfitted structure offers only the most basic services and can do nothing to defend itself. To get the full benefits of a structure it needs to be fitted with various modules. | An unfitted structure offers only the most basic services and can do nothing to defend itself. To get the full benefits of a structure it needs to be fitted with various modules. | ||
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|- style="background: #222222;" | |- style="background: #222222;" | ||
! colspan=2 | | ! colspan=2 | Service modules | ||
|- | |- | ||
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|- style="background: #222222;" | |- style="background: #222222;" | ||
! colspan=2 | | ! colspan=2 | Weapons modules | ||
|- | |- | ||
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|- style="background: #222222;" | |- style="background: #222222;" | ||
! colspan=2 | | ! colspan=2 | EWAR modules | ||
|- | |- | ||
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|- style="background: #222222;" | |- style="background: #222222;" | ||
! colspan=2 | | ! colspan=2 | Engineering equipment | ||
|- | |- | ||
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{| class=wikitable style="width: 900px;" | {| class=wikitable style="width: 900px;" | ||
|- style="background: #222222;" | |- style="background: #222222;" | ||
! colspan=2 | | ! colspan=2 | Electronics and sensor equipment | ||
|- | |- | ||
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{| class="wikitable collapsible collapsed" style="width: 100%" | {| class="wikitable collapsible collapsed" style="width: 100%" | ||
|- style="background: #222222;" | |||
! colspan = 4 | Manufacturing rigs | ! colspan = 4 | Manufacturing rigs | ||
|- | |- style="background: #222222;" | ||
! Effect !! Medium !! Large !! eXtra Large | ! Effect !! Medium !! Large !! eXtra Large | ||
|- | |- | ||
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{| class="wikitable collapsible collapsed" style="width: 100%" | {| class="wikitable collapsible collapsed" style="width: 100%" | ||
|- style="background: #222222;" | |||
! colspan=4 | Resource processing rigs | ! colspan=4 | Resource processing rigs | ||
|- | |- style="background: #222222;" | ||
! Effect !! Medium !! Large !! eXtra Large | ! Effect !! Medium !! Large !! eXtra Large | ||
|- | |- | ||
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{| class="wikitable collapsible collapsed" style="width: 100%" | {| class="wikitable collapsible collapsed" style="width: 100%" | ||
|- style="background: #222222;" | |||
! colspan=4 | Combat rigs | ! colspan=4 | Combat rigs | ||
|- | |- style="background: #222222;" | ||
! Effect !! Medium !! Large !! eXtra Large | ! Effect !! Medium !! Large !! eXtra Large | ||
|- | |- | ||
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* {{Sk|Structure Engineering Systems}}: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level | * {{Sk|Structure Engineering Systems}}: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level | ||
* {{Sk|Structure Missile Systems}}: 2% bonus to all structure missile and guided bomb damage per level | * {{Sk|Structure Missile Systems}}: 2% bonus to all structure missile and guided bomb damage per level | ||
[[Category:Structures]] | [[Category:Structures]] | ||