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A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | ||
== | == Mission timers == | ||
=== Offer timer === | |||
The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. | |||
=== Completion timer === | |||
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction.. | |||
== | === Bonus timer === | ||
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward. | |||
=== Decline timer === | |||
The decline timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline timer incurs a standing penalty with the agent, corporation and faction. | |||
' | == Mission levels == | ||
Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer with the exception of Storyline missions. Each agent, with the exception of Storyline agents, offers only one level of missions. | |||
'''[[ | *'''Level 1''' The most basic type. Can be run by basic [[frigates]]. Only the most basic [[Starting skills|piloting skills]] are required. | ||
*'''Level 2''' While Mining and Courier missions may be run in frigates, Encounter is designed for [[cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting ships|fit out new ships]]. | |||
*'''Level 3''' As you specialize, you will need a [[battlecruiser]], [[Mining Barge]], or a medium-sized [[hauler]]. These missions go faster if you have trained for better ships and at least some [[Tech 2]] fittings. | |||
*'''Level 4''' These require a [[battleship]], an [[exhumer]], or a large hauler. These missions can be time-consuming, but they offer large rewards. These missions require [[Omega clone|omega]] to run. | |||
*'''Level 5''' Encounter (combat) missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, these also require omega to run. | |||
== Mission | == Mission types == | ||
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}} given by distribution division agents. | |||
The mission types are: | |||
'''[[Distribution missions|Courier missions]]''' (also referred to as distribution) require shipping cargo from station to station or occasionally from agent to station. Distribution missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | |||
'''[[ | '''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | ||
'''[[ | '''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | ||
''' | '''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions | ||
''' | '''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs. | ||
''' | '''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accept the mission of your choice. These mission occur as part of Epic Arcs. | ||
== Mission categories == | |||
=== Basic missions === | |||
== Storyline missions == | === Storyline missions === | ||
As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | ||
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[[The InterBus]] and militia corporations do not offer any Storyline missions. | [[The InterBus]] and militia corporations do not offer any Storyline missions. | ||
=== Special missions === | |||
These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | |||
'''[[Career Agents|Career missions]]''', also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given [[Career Agents|Career Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set. | |||
'''[[Research missions]]''' are a part of the [[Industry]] career path. Instead of iSK and Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before he or she will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. | |||
'''[[Epic arcs]]''' are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. | |||
'''[[Anomic missions]]''' (also known as "burner" missions) are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating. | |||
'''[[COSMOS]]''' missions are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and following missions will not be offered to you. | |||
'''[[Data centers]]''' involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | |||
== Rewards == | |||
Completing missions will reward you with ISK, Loyalty Points, and standings and occasionally with items. | |||
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP. | |||
The mission LP rewards also scale with the system security of the agent. The formula for calculating the LP reward is: | |||
: <!--''LP reward = (1.6288 - System security) × Base LP''--> <math> \text{ LP reward } = (1.6288 - \text{ System security }) \times \text{ Base LP } </math> | |||
This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system. | |||
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref> | |||
Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings. | |||
You will also receive ISK from bounties while killing NPC in combat missions. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. | |||
== Declining missions == | |||
[[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]] | |||
Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, '''and faction'''. | |||
If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | |||
== Kinds of agents == | |||
There are different kinds of agents, each with its own set of missions. | |||
* Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter). | |||
* [[Epic arc]] - a linked series of missions that tells a story and provides a substantial reward. | |||
* [[#Storyline missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction. | |||
* [[Career Agents|Career]] - tutorial missions that introduce new players to EVE's various activities. | |||
== Agents == | == Agents == | ||
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | ||
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To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | ||
== Finding agents == | == Finding agents == | ||
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NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | ||
== Notes == | |||
<references group=Note /> | |||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Missions]] | |||