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Ratting at NSC: Difference between revisions

From EVE University Wiki
Hippla (talk | contribs)
Rewriting content to be coherent with new Main Community / NS Community after doing away with EVE Uni campuses. Also updating language.
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Additional changes to Combat sites and Ratting headings
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Should you kill all rats in a belt and clear it completely or should you "chain" the belt? Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.
Should you kill all rats in a belt and clear it completely or should you "chain" the belt? Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.


When you partly destroy a group of NPC rats and then leave the belt, the whole group will respawn. This means that you can keep killing battleships over and over for their high bounty. Kill only the rat battleships and leave the smaller ships. If there is a spawn without battleships, kill all of the rats to "re-roll" the spawn for battleships. This will make it so that all asteroid belts will contain the battleship rat groups and these can keep being exploited.
When you partly destroy a group of NPC rats and then leave the belt, the whole group will respawn. This means that you can keep killing battleships over and over for their high bounty. Kill only the rat battleships and leave the smaller ships. If there is a spawn without battleships, kill all of the rats to "re-roll" that particular spawn to hope for a new spawn including battleships. The aim of chaining is to have all spawns in the asteroid belts contain the battleship rat groups and thus significantly increasing both bounty and loot.


This also means that the special rats, like Shadow Serpentis ships, can't spawn, but it will still give more ISK over time.
There is a debate whether chaining reduces the number of Shadow Serpentis spawns. More testing is needed to get a definite answer.


=== Rare Spawns ===
=== Rare Spawns ===


Several types of rare and valuable rat can spawn in NSC pocket systems.
Several types of rare and valuable rats can spawn in Null-Sec.


==== Faction Spawns: Shadow Serpentis ====
==== Faction Spawns: Shadow Serpentis ====
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These are elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, but have a much bigger bounty and can drop [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.
These are elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, but have a much bigger bounty and can drop [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.


==== Capital Spawns: Serpentis Dreadnoughts ====
==== Capital Spawns ====


Dreadnoughts and Shadow Serpentis Dreadnoughts are capital pirate ships. '''If you warp to a belt and see a dreadnought there, you should warp out immediately!''' These ships are very powerful. If you linger on grid with one, it will probably destroy you.
Serpentis Dreadnoughts, the faction version: Shadow Serpentis Dreadnoughts and the Shadow Serpentis Titan are capital pirate ships. '''If you encounter a capital spawn, you should warp out immediately!''' These ships are very powerful and quickly dispose of a regular ratting ship.


Once you have escaped, report the presence of a dreadnought, including system, planet and belt numbers, in the chat channel for the NCS standing fleet (which you should be part of!) and ideally also on Mumble if you have a microphone.
Once you have escaped, report the presence of a capital, including system, planet and belt numbers, in either standing fleet, Mumble or eventually in the #ping-pve channel in Discord to gather a sufficient number of pilots.  


The NSC uses [https://forum.eveuniversity.org/viewtopic.php?f=212&t=120707 Dread Vexors] to kill NPC Dreadnoughts, in a specific tactic which other members will be able to explain to you. If you can't fly a Dread Vexor, you can still help, because one player needs to use their pod to provide a warp-in for the fleet (NPC rats will not fire on pods).
Common fits used in EVE University are the [https://www.eveworkbench.com/fitting/vexor/08fd23b5-52d4-4a28-df6f-08d81159a738 Dread Vexors] or their T1 Meta version to kill NPC Dreadnoughts and a mix of Titan Catalysts and [https://www.eveworkbench.com/fitting/algos/3192408a-99ac-44fd-5641-08d833f69a71 Titan Algoses] to dispose of NPC Titans.
 
The tactic is to warp a capsule to 0m to the capital spawn, as rats do not attack capsules. The fleet then warps to the capsule and tightly orbits the capital ship at 500m with their afterburners active. All suggested fits will have multiple scrams, as those are required to pin down capital ships. All NPC Dread or Titan spawns have regular cruisers accompanying them. Dispose of the cruisers first and then focus all DPS on the capital ship. It is recommended to salvage the capital wrecks.


Killing a rat dreadnought can be lucrative:
Killing a rat dreadnought can be lucrative:
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* Serpentis Dreadnought: 60,000,000 ISK bounty
* Serpentis Dreadnought: 60,000,000 ISK bounty
* Shadow Serpentis Dreadnought: 120,000,000 ISK bounty
* Shadow Serpentis Dreadnought: 120,000,000 ISK bounty
* Shadow Serpentis Titan: 240,000,000 ISK bounty


These can also spawn in combat anomalies.
==== NPC Hauler Spawns ====


==== NPC Hauler Spawns ====
There are NPC haulers that can spawn in belts.
These Serpentis hauler ships can drop up to 100,000,000 ISK worth of ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on Mumble. Remember to bookmark the wreck when you switch into your hauler.


There are NPC freighters that can spawn in belts. These ships can drop more than 100,000,000 ISK in ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on comms. Remember to bookmark the wreck when you switch into your hauler.
NOTE: These are Serpentis haulers that appear red as regular rats. Do '''not''' confuse these with neutral Diamond [[NPC_Mining_Operations|mining/hauling spawns]]!


NPC hauler spawns are not the same as the NPC mining fleets.


=== NPC Mining Fleets ===
=== NPC Mining Fleets ===
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[[File:c ano sig.jpg|240px|thumb|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]]
[[File:c ano sig.jpg|240px|thumb|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]]


At the NSC, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes.
In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes.


* [[Combat sites#Combat anomalies|Cosmic anomalies]]:
* [[Combat sites#Combat anomalies|Cosmic anomalies]]:
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** They usually consist of many parts, and expeditions can escalation into new expeditions in new systems
** They usually consist of many parts, and expeditions can escalation into new expeditions in new systems


The [[system security]] (not true-sec) determines the level of the sites that spawn, while the region determines what pirate faction sites spawn. Since the NSC is located in Syndicate, we get Serpentis pirate spawns, with the occasional rogue drones combat sites as well.
The [[system security]] (not true-sec) determines the level of the sites that spawn, while the region determines what pirate faction sites spawn. Since the PC9 pocket is located in Syndicate, combat sites are either Serpentis or occasional rogue drones combat sites.


At the NSC, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ([[Serpentis Hidden Den]]), to the Class 10 site ([[Serpentis Sanctum]]).
In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ([[Serpentis Hidden Den]]), to the Class 10 site ([[Serpentis Sanctum]]).
It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of Battleships or the possibility to escalate to lucrative DED-rated sites:
* [[Serpentis_Forsaken_Rally_Point|Serpentis Forsaken Rally Point]]
* [[Serpentis_Forsaken_Hub|Serpentis Forsaken Hub]]
* [[Serpentis_Haven|Serpentis Haven]]
* [[Serpentis_Sanctum|Serpentis Sanctum]]


Serpentis combat anomalies are usually worth your time doing, while the rogue drone combat sites are generally of questionable worth.
Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting.


Unrated combat sites, DED combat sites and Expeditions are generally more challenging and need preparations or to be done in a group, but also offer higher rewards. It is important to know that, while higher classes of combat anomalies mean harder combat, the difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with their class. CCP haven't been great at balancing these combat sites, so look any site up online before tackling it for the first time.
Unrated combat sites, DED combat sites and Expeditions are generally more challenging and need preparations or to be done in a group, but also offer higher rewards. It is important to know that, while higher classes of combat anomalies mean harder combat, the difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with their class. CCP haven't been great at balancing these combat sites, so look up the site on the UniWiki or consult your local Null-Sec veteran.


=== Tips ===
=== Tips ===