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Weapons: Difference between revisions

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Tracking is how fast the turret can turn to follow the target. Faster is better. Why? Because the target is not standing still and neither are you.}}{{clear}}
Tracking is how fast the turret can turn to follow the target. Faster is better. Why? Because the target is not standing still and neither are you.}}{{clear}}


=== Turret and Launcher Comparison Chart===
=== Weapons Comparison Chart===
There is no "best" weapons system. Each has its own advantages and disadvantages, and in the long run you will probably seek out ships that give preference to the weapons for which you have trained skills. The most important thing, therefore, is to have a good [[Skills_and_learning#Ways_to_Plan|skills plan]] to carry you forward into the game.
There is no "best" weapons system. Each has its own advantages and disadvantages, and in the long run you will probably seek out ships that give preference to the weapons for which you have trained skills. The most important thing, therefore, is to have a good [[Skills_and_learning#Ways_to_Plan|skills plan]] to carry you forward into the game.


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br>Precision!! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Links
! colspan = "3" | Weapon type
! Range <br>Class
! Range <br>Relative
! Firing <br>speed
! Reloading
! Magazine size
! Accuracy /<br>Precision
! style="width: 100px;" |Damage<br>type
! Damage<br>per hit
! Capacitor<br>use
! Links
|-
|-
| '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || none ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]
| rowspan = "5" | Launcher
| colspan = "2" | Rocket / Heavy Assault Missiles
| short
| short
| fast
| slow
| large
| high
| rowspan = "5" style="color:#77932A" | any one damage type
| medium
| rowspan = "5" | none
| rowspan = "5" colspan = "2" |
* [[Missile Launchers]]
* [[Missile Damage]]
* [[Missile mechanics]]
* [[Missile ships]]
* [[Fitting missile launchers]]
|-
|-
| &nbsp;&nbsp; Rocket / Assault Missile || short || fast || slow || large || high || || medium ||
| colspan = "2" | Light Missiles / Heavy Missiles
| long
| long
| slow
| slow
| medium
| medium
| high
|-
|-
| &nbsp;&nbsp; Missile || long || slow || slow || medium || medium || || high ||
| colspan = "2" | Torpedo / XL Torpedo
| short
| short
| fast
| slow
| medium
| low
| high
|-
|-
| &nbsp;&nbsp; Torpedo || short || slow || slow || medium || low || || high ||
| colspan = "2" | Cruise Missile / XL Cruise Missile
| long
| long
| slow
| slow
| medium
| medium
| medium
|-
|-
| &nbsp;&nbsp; Rapid Launcher || medium || fast || very slow || small || high || || medium ||
| colspan = "2" | Rapid Launcher
| short
| medium
| very fast
| very slow
| small
| high
| medium
|-
|-
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]
| rowspan = "7" | Turret
| rowspan = "2" | Hybrid
| Blaster
| short
| very short
| fast
| rowspan = "2" | medium
| large
| high
| rowspan = "2" style="color:#77932A" | mixture of kinetic + thermal
| medium
| rowspan = "2" | medium
| rowspan = "2" |
* [[Turrets#Hybrid_turrets|Hybrid Turrets]]
| rowspan = "7" |
* [[Turrets]]
* [[Turret mechanics]]
|-
|-
| ''Hybrid'' || || || medium || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || medium || [[Turrets#Hybrid_turrets|Hybrid Turrets]]
| Railgun
| very long
| long
| medium
| medium
| low
| low
|-
|-
| &nbsp;&nbsp; Blaster || very short || fast || || large || high || || medium ||  
| rowspan = "2" | Energy
| Pulse Laser
| short
| short
| fast
| rowspan = "2" | none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref>
| rowspan = "2" | none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref>
| medium
| rowspan = "2" style="color:#77932A" | mixture of EM + thermal
| low
| rowspan = "2" | high
| rowspan = "2" |
* [[Turrets#Energy_turrets|Energy Turrets]]
* [[Crystal damage|Crystal life expectancy]]
|-
|-
| &nbsp;&nbsp; Railgun || very long || medium || || medium || low ||  || low ||
| Beam Laser
| long
| long
| slow
| low
| high
|-
|-
| ''Energy'' || || || none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref> || none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref> || || <span style="color:#77932A">mixture of EM + thermal</span> || || high || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]
| rowspan = "2" | Projectile
| Autocannon
| short
| short
| medium
| rowspan = "2" | slow
| large
| high
| rowspan = "2" style="color:#77932A" | mixture of two or three damage types
| low
| rowspan = "2" | none
| rowspan = "2" |
* [[Turrets#Projectile_turrets|Projectile Turrets]]
* [[Projectile ammunition]]
|-
|-
| &nbsp;&nbsp; Pulse || short || fast || || || medium || || low ||
| Artillery
| long
| medium
| very slow
| small
| low
| very high
|-
|-
| &nbsp;&nbsp; Beam || long || slow || || || low ||  || high ||  
| colspan = "2" | Entropic Disintegrator
| short
| medium
| fast
| instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref>
| very large
| high
| style="color:#77932A" | mixture of thermal + explosive
| high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref>
| medium
|
* [[Turrets#Precursor_turrets|Precursor turrets]]
* [[Triglavian Collective]]
|-
|-
| ''Projectile''  || || || slow || ||  || <span style="color:#77932A">mixture of two or three damage types</span> || || none || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]
| colspan = "3" | Vorton Projector
|-
| long
| &nbsp;&nbsp; Autocannon || short || medium || || large || high ||  || low ||
| very long
|-
| very slow
| &nbsp;&nbsp; Artillery || medium || very slow || || small || low ||  || very high ||
| medium
|-
| medium
| ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]]
| medium
|-
| <span style="color:#77932A">mixture of EM + kinetic</span>
| ''Vorton Projector'' || long || slow || medium || medium || medium<ref>Vorton Projectors do not use normal Turret accuracy. They never miss, but their damage can be reduced.</ref> || <span style="color:#77932A">mixture of EM + kinetic</span> || medium<ref>Vorton Projector shots hit up to 4 additional targets within 10km of the original.</ref> || high || [[Vorton Projectors]]<br>[[EDENCOM]]
| very high<ref>Vorton Projector shots hit up to 9 additional targets within 10km of the original.</ref>
| medium
| colspan = "2" |
* [[Vorton Projectors]]
* [[EDENCOM]]
|}
|}


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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
|-
! Tactical<br>approach !! Race !! Weapon !! Ammo !!Capacitor<br>use !! Frigate
! Tactical<br>approach
|-
! Race
| '''Brawling''' || || || ||
! Weapon
|-
! Ammo
| || Amarr || Pulse Laser|| Crystal || high || [[Punisher]]
!Capacitor<br>use
! Frigate
|-
|-
| || Caldari || Rocket<br>Launcher || Rocket ||no || [[Merlin]]  
| rowspan = "4" | '''Brawling'''
| Amarr
| Pulse Laser
| Crystal
| high
| [[Punisher]]
|-
|-
| || Gallente|| Blaster || Hybrid ||medium || [[Incursus]]
| Caldari
| Rocket<br>Launcher
| Rocket
|no
| [[Merlin]]
|-
|-
| || Minmatar|| Autocannon || Projectile ||no || [[Breacher]]  
| Gallente
| Blaster
| Hybrid
|medium
| [[Incursus]]
|-
|-
| '''Sniping''' || || || ||  
| Minmatar
| Autocannon
| Projectile
|no
| [[Breacher]]
|-
|-
| || Amarr || Beam Laser|| Crystal ||high || [[Tormentor]]  
| rowspan = "4" | '''Sniping'''
| Amarr
| Beam Laser
| Crystal
|high
| [[Tormentor]]
|-
|-
| || Caldari || Missile<br>Launcher || Light Missile ||no || [[Kestrel]]  
| Caldari
| Missile<br>Launcher
| Light Missile
|no
| [[Kestrel]]
|-
|-
| || Gallente|| Railgun<br>and Drones || Hybrid ||medium || [[Tristan]]
| Gallente
| Railgun<br>and Drones
| Hybrid
|medium
| [[Tristan]]
|-
|-
| || Minmatar|| Artillary || Projectile ||no || [[Rifter]]  
| Minmatar
| Artillary
| Projectile
|no
| [[Rifter]]
|}
|}