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{{related class|Missions (CORE class)}} | {{related class|Missions (CORE class)}} | ||
A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | ||
== Mission levels == | == Mission levels == | ||
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== Rewards == | == Rewards == | ||
Completing missions will reward you with ISK, Loyalty Points, standings and occasionally with items. | Completing missions will reward you with ISK, Loyalty Points, standings and occasionally with items. | ||
The amount of ISK received is influenced by the {{sk|Negotiation}} skill giving 5% additional ISK per skill level. | |||
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP. | Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP. | ||
The mission LP rewards | The mission LP rewards scale with the system security of the agent. The formula for calculating the LP reward is: | ||
: <!--''LP reward = (1.6288 - System security) × Base LP''--> <math> \text{ LP reward } = (1.6288 - \text{ System security }) \times \text{ Base LP } </math> | : <!--''LP reward = (1.6288 - System security) × Base LP''--> <math> \text{ LP reward } = (1.6288 - \text{ System security }) \times \text{ Base LP } </math> | ||
This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system. | This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system. | ||
The LP amount is also influenced by the following skills: | |||
* {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. | |||
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | |||
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | |||
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref> | The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref> | ||
Gaining | Gaining standings with an agent, corporation or faction can be lucrative. With higher standings, you will be able to take higher level missions, pay fewer [[Trading#Broker's fee|broker fees]] in NPC stations and get cheaper [[reprocessing]] in NPC stations. See [[NPC standings]] for all advantages of standings. The amount of standing received is influenced by the {{sk|Social}} skill giving 5% bonus per level to NPC agent, corporation and faction standing increase. | ||
You will also receive ISK from bounties while killing NPC pirates. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and [[salvage]] the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. | You will also receive ISK from bounties while killing NPC pirates. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and [[salvage]] the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. | ||
== Mission related timers == | |||
=== Offer timer === | |||
The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <''Where to find''> | |||
=== Completion timer === | |||
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <''Where to find''> | |||
< ''Add image for Offer and Completion timer'' > | |||
=== Bonus timer === | |||
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward. <''Where to find''> | |||
=== Decline missions timer === | |||
The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline missions timer incurs a standing penalty with the agent, corporation and faction. | |||
or | |||
=== Decline missions timer === | |||
The decline missions timer starts when declining a mission and has a duration of 4 hours. See [[#Declining missions|Declining missions]] | |||
== Declining missions == | == Declining missions == | ||
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---- <!-- What to do with the stuff between the double lines --> | ---- <!-- What to do with the stuff between the double lines --> | ||
---- | ---- | ||
== Agents == | == Agents == | ||
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | ||