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The mission types are: | The mission types are: | ||
'''[[Distribution missions|Courier missions]]''' (also referred to as distribution) require shipping cargo from station to station or occasionally from agent (in | '''[[Distribution missions|Courier missions]]''' (also referred to as distribution) require shipping cargo from station to station or occasionally from agent (in space) to station. Distribution missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | ||
'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | '''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | ||
'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions | '''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat. | ||
'''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs. | '''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs. | ||
'''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | '''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | ||
'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is doing a recon (i.e. go to the target area, look and leave) or to transport items from or to a structure (<em>not a station</em>) somewhere in space. These missions have the highest rewards but they are also slower and involve a risk of dying. <!-- this > has to go somewhere else, it is about agent division and not mission type -->(Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | '''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is doing a recon (i.e. go to the target area, look and leave) or to transport items from or to a structure (<em>not a station</em>) somewhere in space. These missions have the highest rewards but they are also slower and involve a risk of dying. <!-- this > has to go somewhere else, it is about agent division and not mission type -->(Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | ||
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These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | ||
==== Career missions ==== | |||
{{Main|Career Agents}} | |||
Also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given [[Career Agents|Career Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set. | |||
==== Research missions ==== | |||
{{Main|Research missions}} | |||
Are a part of the [[Industry]] career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy [[datacores]] from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. | |||
==== Epic arcs ==== | |||
{{Main|Epic arcs}} | |||
Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. | |||
==== Anomic missions ==== | |||
{{Main|Anomic missions}} | |||
Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating. | |||
==== COSMOS ==== | |||
{{Main|COSMOS}} | |||
Are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and following missions will not be offered to you. COSMOS missions do not reward loyalty points. | |||
==== Data center ==== | |||
{{Main|Data centers}} | |||
Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | |||
== Rewards == | == Rewards == | ||
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Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | ||
<div style=" | <div style="margin-right:100px; margin-left:100px">{{ important note box | Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly. }}</div> | ||
Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | ||