Difference between revisions of "Silence the Informant (Level 4)"
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{{NPCTableRow|Cruiser|4|Mercenary Commander}} | {{NPCTableRow|Cruiser|4|Mercenary Commander}} | ||
{{NPCTableRow|Battleship|1|Mercenary Overlord}} | {{NPCTableRow|Battleship|1|Mercenary Overlord}} | ||
{{NPCTableSeparator|Group 2 (55 km)}} | {{NPCTableSeparator|Group 2 (55 km)}} | ||
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Bounties: 6M ISK | Bounties: 6M ISK | ||
− | Loot: | + | Loot: 9-18M ISK |
Salvage: 1M ISK | Salvage: 1M ISK |
Revision as of 10:54, 30 September 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 4 |
Type | Encounter |
Objective | Kill the informant |
Factions | Rogue DronesMercenaries |
Best damage to deal | EM Th Kin Th |
Damage to resist | Ex Kin Th Kin Th |
Warp disruption | Elite frigates |
EWAR | Webs |
Mission briefing |
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Yes, I do and I think this is something you'll love <Character>. We have a bit of a problem on our hands with a recently fired employee of ours. He was working as a deep cover agent for us, and now he is threatening to release all the information to DED about what we have been doing. We cannot have this happen. If he does make it to the DED headquarters in Yulai, Federal Intelligence Office will face serious repercussions. Eliminate this threat as soon as possible to ensure that he doesn't get the information to DED agents. I'll put into your way-points where he was last seen. Return here and let me know that he is dead. |
Video: Tengu, Raven, Raven Navy Issue, Sentry Dominix
Blitz: You have to kill everything except the sentries. In third room snipe and kill the lone cruiser. Warp out.
The mission is flagged complete once you've killed the named Ex-Elite Secret Agent.
No Hostiles at Initial Gate.
1st pocket
Acceleration gate to next pocket is at 4km. The gate is locked until all ships are destroyed. Sentries do not need to be destroyed.
Auto-aggro from the Sentry Towers, attacking them will aggro the entire pocket (use to draw 3rd group closer). Other groups can be agressed one by one.
Battleships deal very high thermal and kinetic damage. It is recommended to take them out first.
Aggressive drones may attack the sentries and cause unwanted aggro. Watch out for drone aggro.
2nd Pocket (Mercenaries)
Acceleration gate to next pocket is at 6km. The gate is locked until all ships are destroyed.
No auto aggro but elite frigates will target drones.
Groups can be agressed individually
Some of the battleships will have unique names. The named battleships do not appear to drop anything special and seem to be just normal mercenary ships with new name.
3rd Pocket (Ex-Elite Secret Agent)
Auto aggro from the Sentries. Attacking any of the Sentries will aggro the lone cruiser.
Blow up the cruiser and return to your agent.
The target cruiser is 77 km from warp-in.
WD | EWAR | L
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1 x Cruiser Kioran Jeraulek | ||||
3 x Sentry Tower Sentry Drone II | ||||
5 x Sentry Tower Sentry Drone III |
WD | EWAR | L
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1 x Road House |
Mining
2nd Pocket has 4 Veldspar asteroids of 1,200 units each (56- 90km).
Loot
Bounties: 6M ISK
Loot: 9-18M ISK
Salvage: 1M ISK
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