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Lord Finnbar (talk | contribs) →Drifter Wormholes: Updated with correct static information and Drifter behaviour |
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| rowspan=" | | rowspan="8" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | ||
|'''Effects''' | |'''Effects''' | ||
|'''Class 1''' | |'''Class 1''' | ||
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|- style="background:#0A2A0A;" | |- style="background:#0A2A0A;" | ||
|'''Missile Explosion Velocity''' | |'''Missile Explosion Velocity''' | ||
| +30% | |||
| +44% | |||
| +58% | |||
| +72% | |||
| +86% | |||
| +100% | |||
|- style="background:#0A2A0A;" | |||
|'''Vorton Projectors Explosion Velocity''' | |||
| +30% | | +30% | ||
| +44% | | +44% | ||
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====Magnetar==== | ====Magnetar==== | ||
Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. | Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| rowspan=" | | rowspan="8" style="padding:0px;" | [[File:WH_Magnetar.jpg|180px]] | ||
|'''Effects''' | |'''Effects''' | ||
|'''Class 1''' | |'''Class 1''' | ||
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|- style="background:#3B0B0B;" | |- style="background:#3B0B0B;" | ||
|'''Missile Explosion Radius''' | |'''Missile Explosion Radius''' | ||
| + | | +30% | ||
| + | | +44% | ||
| + | | +58% | ||
| + | | +72% | ||
| + | | +86% | ||
| + | | +100% | ||
|- style="background:#3B0B0B;" | |||
|'''Vorton Projectors Explosion Radius''' | |||
| +30% | |||
| +44% | |||
| +58% | |||
| +72% | |||
| +86% | |||
| +100% | |||
|- style="background:#3B0B0B;" | |- style="background:#3B0B0B;" | ||
|'''Drone Tracking''' | |'''Drone Tracking''' | ||
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====Wolf Rayet==== | ====Wolf Rayet==== | ||
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to ''Small'' weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, [[Tactical Destroyers]], and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). | Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to ''Small'' weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, [[Tactical Destroyers]], and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. | ||
As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 [[Shattered wormhole systems#Small Ship Shattered Wormhole Systems|Small Ship Shattered wormholes]], which use C6-strength Wolf Rayet effects. | As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 [[Shattered wormhole systems#Small Ship Shattered Wormhole Systems|Small Ship Shattered wormholes]], which use C6-strength Wolf Rayet effects. | ||