Difference between revisions of "User:Devalt Yotosala/Sandbox2"
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* Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM. | * Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM. | ||
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== The Fulcrum == | == The Fulcrum == |
Revision as of 04:27, 16 November 2023
Zarzakh is a solar system controlled by the Deathless Circle, and a sanctuary for the Angel Cartel and Guristas Pirates, introduced September 28, 2023 in advance of the Havoc expansion. It connects to Turnur, Alsavoinon, H-PA29, and G-OQ86.
Mechanical Differences
- Entry for non-Pirate aligned capsuleers requires an ISK payment based off of ship mass.
- Bookmarks are disabled in system.
- D-Scan is disabled in system.
- Zarzakh is affected by gravity hazards, which damages ship hull when you exit the safe zone generated by the Fulcrum, stargates, and the Interstellar Ship Caster.
- Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM.
The Fulcrum
The Fulcrum is a Jovian station under control of the Deathless Circle, open to any player who is not currently enlisted in Factional Warfare with an Empire Militia. While offering most of the usual services to neutral characters, some services and bonuses are only available to players or corps those who are enlisted with the Angel Cartel or Guristas Pirates.
Alignment | Service |
---|---|
Neutral | Repair, Fitting, Market, Insurance, Industry |
Pirate Enlisted Player | Jump Cloning |
Pirate Enlisted Corporation | Corporation Offices |
In addition, the Fulcrum has a 6% Material Efficiency bonus and a 70% Time Efficiency Bonus when manufacturing any sub-capital Angel Cartel or Guristas Pirate ship.
Ship Caster
The Deathless Shipcaster is a structure in Zarzakh that allows for players enlisted in one of the two pirate factions to jump from Zarzakh to the location of the current Pirate Insurgency for that faction. The Shipcaster alternates between the two current Insurgency FOB systems, with a one minute charge cycle, followed by one minute active cycle. Players may only jump to the FOB of the pirate faction they are currently enlisted with.