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WIP <br>
 
WIP <br>
  
This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start here: https://wiki.eveuniversity.org/Abyssal_Deadspace <br>
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This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start [[https://wiki.eveuniversity.org/Abyssal_Deadspace|here]]<br>
  
 
Unless otherwise specified, this page should not be seen as official or reliable.
 
Unless otherwise specified, this page should not be seen as official or reliable.
  
= Language use: Is there an agreed upon standard for Wiki/Teaching material? =
+
= Desirable Alpa to Omega path =  
 
 
    - Module: Group of lessons on a given topic. Approx length: 3-6 lessons
 
    - Lesson: Explanation/Demonstration/Tutorial. Approx duration 1h - 2h
 
    - Progression: Material/SP that should be reached before moving on the the next step. Use your own judgement. It is better to find an activity that you enjoy rather than jumping ahead of the intended lessons. Your milage may vary.
 
 
 
= Module 1 - Abyssals 101 =
 
Newbro friendly? Yes, please complete AIR tutorial before, add the Eve-Uni overview (link) as well as Mumble and Discord set-ups. (Link) If you don't know how to do this please reach out in the Questions chat (link) <br>
 
 
 
- Introduction
 
- Before your first T0
 
- Running your first T0
 
- Homework
 
 
 
== Lesson 1 - Introduction ==
 
Welcome to Abyssals 101. This lesson is an introduction to both Abyssals and Eve in general. There are many ways to learn about the game as a new player and this is one of them. If you do not know about those other ways, please head over to Eve-Uni's Core classes. We recommend the Careers class as your first stop followed by the other Core classes. None of those classes are required for this module. <br>
 
 
<br>
 
<br>
The main page for Abyssals can be found here: Link (https://wiki.eveuniversity.org/Abyssal_Deadspace) and we recommend that you read through that page at your leasure. What follows is a heavily abridged version intended as a follow along and cheat-sheet for the live lessons. <br>
+
Test path by using new alt doing only what is written.  
 
<br>
 
<br>
The Abyss is a PvE activity in which you use an in-game item called "Filament" (link: https://wiki.eveuniversity.org/Abyssal_filaments) to create an instance for up to 3 frigates or 2 destroyers or 1 cruiser to battle against a number of foes in three "rooms". In each room loot is received from a container called "Triglavian Bioadaptive Cache" as well as "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes". This loot can be sold on the market as well as to NPC's. <br>
+
Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step.  
 
<br>
 
<br>
Each instance is further divided by it's tier (difficulty) as well as weather effects within the instance. <br>
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Explanation of what A2O is, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity.  
 
<br>
 
<br>
In addition to enemies, weather effects and ship restrictions each instance has a time-limit of 20 minutes before it collapses and destroys both your ship and pod. Due to this relative high risk, the ISK one can make with this activity can be quite substantial. A rough guide to ISK/h is as follows: <br>
+
Overview of steps and how to use the A2O path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Tier !! Name !! Appearance !! ISK/h
 
|-
 
| 0 || Tranquil || [[File:abyssalFilamentL0.png|32px]] || 20M
 
|-
 
| 1 || Calm || [[File:abyssalFilamentL1.png|32px]] || 40M
 
|-
 
| 2 || Agitated || [[File:abyssalFilamentL2.png|32px]] || 80M
 
|-
 
| 3 || Fierce || [[File:abyssalFilamentL3.png|32px]] || 120M
 
|-
 
| 4 || Raging || [[File:abyssalFilamentL4.png|32px]] || 160M
 
|-
 
| 5 || Chaotic || [[File:abyssalFilamentL5.png|32px]] || 200-300M
 
|-
 
| 6 || Cataclysmic || [[File:abyssalFilamentL6.png|32px]] || 350-500M
 
|}
 
 
 
As you can see Abyssals can be immensely profitable, not only that but they take at most 20 minutes to complete, or you die. According to this the skill requirements from you as a player, not SP, for this activity are somewhat high compared to other activities. This is however a blessing in disguise, if you can solo a tier 1 abyssal in a frigate, you are ready to face most (not all, never all) of what the new player experience in Eve Online has to throw at you. As such we in the Abyssal community cosider Abyssals to be an excellent first step on your pilot journey. <br>
 
 
 
Come and join us at Slays and catch the class live at first opportunity!
 
 
 
== Lesson 1 - Before your first T0 ==
 
So, you have heard the call of the Abyss and are willing to stare into it until it inevitably stares back and destroys both your ship and pod, but not before making copious amounts of ISK, learning pilot skills and having fun? Welcome to Slays, home of the Abyss. <br>
 
 
 
Before we can really begin, there is some house-keeping to be done, first and foremost you should join our chat-channel: (name of channel, guide on how to add channel in-game). Once there, please say hi! We will let you know once the next class will be held, if someone on staff is free they might run the class on the spot so don't hesitate to ask. Once you have a time and date, explore the game, attend some other CORE-classes (link to classes) and do some reading on the wiki. Once it's time head on over to Slays (link) in a clean clone. (explain what clean clone is and how to do it). If you have any questions, please don't hesitate to ask in chat or in discord. (link) <br>
 
 
 
{| style="border: 1px solid #333333; padding: 0; background: #350000;"
 
| style="padding: 0;" | [[image:Icon_warning.png|56px|link=]]
 
| style="padding: 8px;" |'''PLEASE NOTE:''' This class is not a replacement for other Eve-Uni classes, in fact, this class will be inferior to those classes due to the fact that it is wide rather than deep on any given topic. You are meant to take this class as an introduction and then further your knowledge on each of these topics using either Eve-Uni lessons or written material. This class will give you a day one way to experience the game and to point you in the right direction of skills that are usefull no matter the activity you want to pursue. 
 
|}
 
 
 
The first lesson will cover the following topics as well as take you through your first Abyssals and guide you on how to do more on your own.: <br>
 
1. How to start Abyssal instances safely
 
    - Home station & Clean clones
 
    - Using the Eve-Uni overlay
 
    - How to create a deep-safe 
 
    - Using alliance bookmarks
 
 
 
2. Becoming comfortable maneuvering your ship like it's second nature (you won't have to focus on basic things like this when it gets hectic)
 
    - Maneuvering your ship using hot-keys
 
    - Target- & module-management using hot-keys
 
    - Q-clicking or How to manually steer your ship
 
 
 
3. Know your ship
 
    - How to fit a frigate (Why do the T0 fits use the modules they do, Chris?) --> Recommend CORE fitting class
 
    - Which damage do I deal? --> Recommend CORE Weapon System class
 
    - Which damage am I susceptible to?
 
    - Which e-war am I susceptible to? --> CORE E-War class
 
    - Optimal/effective range of weapons/e-war
 
 
 
4. Which skills should I train
 
    - Skill plan recommendation
 
 
 
5. How much money will I make?
 
    - 20 million ISk per hour on average. This will give you the freedom to try many of all the other activities that Eve has to offer.
 
 
 
6. What do I do after this class?
 
    - Please attend Eve-Uni CORE-classes. They will expand on the knowledge gained here from introuction to understanding.
 
    - Run alot of T0's! Make some ISK, get to know your fellow unistas, browse the wiki and forum, explore!
 
 
<br>
 
<br>
To summarize: Abyssals are a great starting point to your Eve career, it gives you the knowledge and ISK to either move on to something else that is more to your liking OR continue doing Abyssals and having a good time around Slays. See the following rough future plans for either choice: <br>
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== 1. Introduction ==
 
+
Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning.
1. T0 in frigate/T3 in cruiser --> Orbit chache, destroy everything
 
  - Good if you don't like Abyssals
 
  - Good if you want a quick solo activity for some ISK
 
  - Good while you are still figuring out what you want to do in Eve, those first 20M using buyback will feel amazing
 
  
2. Make your way up to solo T1/T2 in a frigate and move on to T5/T6 in a cruiser
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=== Prerequisites: ===
  - Good if you want a deep understanding of core skills and PvE concepts
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-- Finish AIR introduction with Career Agents
  - Good if you like Abyssals (very IRL friendly)
+
-- Join Eve-Uni
  - Good if you like boat-loads of ISK (Bling-Gila isn't gonna buy itself)
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-- Set up Mumble
 
+
-- Set up Discord
== Lesson 1 - Your First T0 Solo ==
+
-- Join Forum
You have made it through your first Abyssals, congratulations! Now the last step of this lesson is up to you, go out there and complete your first T0 Abyssal, solo!
+
-- Join in-game chats (which ones?)
 
+
-- Set up Uni overlay
<br>
+
-- Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class
<br>
 
Notes:
 
If recommending other class, specify schedule and where to find schedules
 
Try to teach skills that are applicable in many other activities if possible
 
More advanced classes can include more specific Abyss knowledge
 
Can be an alternative starting point for brand new players to later branch out to other stuff (Maybe too much solo activity? Own mumble chat? How do other Uni communities do?)
 
Do T2 in frigates community runs?
 
Stream a T6 for first class?
 
  
== Lesson 2 - Parsing information before T1 and first solo T1 ==  
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=== Mechanics to learn: ===
Have you been bitten by the bug that is Abyssals? Do you dream about Tesselas and Devoted Hunters falling to your superior ship? Well, then get ready for some payback by those guys, because it is time for T1! <br>
+
* How to use the Uni overlay
P.S Thankfully the cash more than makes up for it! <br>
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* How to use contracts to get T0 ships/filaments
 +
* How to use Jita alt to get to market for upgrades/more filaments
 +
* How to use Uni buyback & Hauling services
 
<br>
 
<br>
'''IRL Skill progression:''' <br>
+
* How to safely engage in Abyssal Deadspace activity
1. Enemy ship-knowledge
+
** [[https://wiki.eveuniversity.org/Home_Station|Home station]] & Clean clones
    - Which enemies do what kind of damage/e-war (create cheat-sheet for in-game notepad) (teach how to evaluate enemies based on stats)
+
** [[https://wiki.eveuniversity.org/Safe_spots|How to create a deep-safe]]
    - Kill order (which enemies should be killed first?) (Take students on T1 runs, have them tag enemies in order and explain why)  
+
** [[https://wiki.eveuniversity.org/Bookmarks|How to use alliance bookmarks]]
    - Danger rating (Which enemies will screw me and why? Ex.: Get underneath guns, kite, etc.) (have students identify real dangers)
+
** Further reading:
    - How to research enemies for activities in general (how to do the same for missions)
+
*** [[https://wiki.eveuniversity.org/Bookmarks_(CORE_class)|CORE Bookmarks]]
 +
*** [[https://wiki.eveuniversity.org/D-Scan_(CORE_class)|CORE D-SCAN]]
 +
*** [[https://forum.eveuniversity.org/viewforum.php?f=72|Intro to safe travelling class]]
  
2. Own Ship knwoledge (Switch between punisher and missiles+drones, teach drone hotkeys)
+
=== How to maneuver ship ===
    - Which damage should I deal, which guns and ammo should I use based on enemy and Filament/activity type. (compare to missions/pvp?)
+
* Maneuvering using hot-keys
    - Boosters & Implants, when & why
+
* Target- & Module-management using hot-keys
    - Overheating modules, when & why (Take students through T1 with only one rep, have them use heat to manage damage)  
+
* Q-clicking or How to manually steer your ship (add link)
    - Control range based on enemy type (possible to do T0 without rep, only managing range/transversal?)
+
* How to use drones using hot-keys
    - Drones, Different weapon types and ammo types (assumes Punisher use up until now, branch out and learn about missiles and other weapon types.)
+
* How to use MWD / AB correctly
  
3. Other
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=== Understanding your ship ===
    - When to use towers & clouds (Take through T1, have student call out if cloud/tower is useful or should be avoided)  
+
* Understand the upgrade path from frigate to cruiser
    - Evaluate systems (stretch-goal, monitor system for pvp-ganks etc. Tim?)
+
* Abyss frigate fits and how to upgrade them
 +
* Which weapons do I use and which damage do I deal?
 +
* Which damage am I susceptible to?
 +
* Which e-war am I susceptible to?
 +
* Optimal/Effective range of my weapons
 +
* Further reading:
 +
** [[https://wiki.eveuniversity.org/Weapon_Systems_(CORE_class)|CORE Weapon Systems]]
 +
** [[https://wiki.eveuniversity.org/EWAR_(CORE_class)|CORE E-WAR]]
 +
** [[https://wiki.eveuniversity.org/Fitting_(CORE_class)|CORE Fitting]]
 +
** [[https://wiki.eveuniversity.org/Ship_Roles_(CORE_class)|CORE Ship roles]]
 +
 +
=== Skills to train: ===
 +
* DD Frigate
 +
* A2O Tristan skills
 +
* ?
  
'''SP progression:'''
+
=== Further reading: (Add links) ===
    - Working on core skills like the Eve-Uni Fitting and Tank Plans
+
* CORE Exploration
    - Look to the future, cruiser how?
+
* CORE Fleets
 +
* CORE Missions
 +
* CORE Logistics
 +
* CORE Industry 
  
'''ISK progression:'''
+
== 2. Move to running T1 solo in frigate consistently =
    - Start building up capital to support cruiser
+
Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers.
  
== Lesson 3 - Graduation ==  
+
=== Prerequisites: ===
Run T1 Solo consistently - Graduation (If possible, do T1 in a frigate while working on SP/ISK for cruisers. More info needed if you need to focus on frigate skills to make T1 frigate solo viable while focusing on cruiser skills. Better to focus on T2 frigate?)
+
* Run solo T0s
 +
* Upgraded Tristan
  
'''IRL skill progression:'''
+
=== Mechanics to learn: ===
    - Apply knowledge in other PvE activities or PVP
+
* Abyssal Deadspaces
 +
** Which ships can run which filaments?
 +
** DPS & EHP req per filament tier
 +
** Towers and Clouds
  
'''SP progression:'''
+
=== Ship knowledge ===
    - Work towards cruisers (Missiles, Drones, Cruiser)
+
* How to use heat
 +
* Which damage to deal based on enemy/filament type
 +
* Bosters and Implants, when and why?
 +
* Control range
  
'''ISK progression:'''
+
=== Enemy knowledge ===
    - Afford the povertila 600M / 40M/h = 15h --> SP will be main limiting factor. How to speed up SP-gain? 
+
* Which enemy do what kind of damage/e-war, make your own cheat sheet
 +
* Kill orders
 +
* Danger rating of enemies
 +
* How to research PvE enemies
  
= Other activities - Where to go from here =
+
=== SP plan: ===
Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression):
+
* Upgraded Tristan, then Worm
    - Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle)
+
* DD Cruiser
    - FC in a fleet (call out targets, stay calm under pressure)
+
* L1 Fitting
    - DPS in fleet (module and heat management, staying calm under pressure)
+
* L2 Tank
    - Running missions
+
* L3 Missiles Support
    - Faction Warfare
+
* L3 T2 Drones
    - NullSec
+
* L3a LR Missiles 
    - Learn how to scan and run anomalies
 
    - Learn about standings and how to run missions
 
    - Learn about mining
 
    - Learn about industry
 
    - Complementary classes (CORE)
 
  
= Module 2 - Cruisers =  
+
=== Further reading: ===
== Lesson 1 - T3 ==
+
* Abyss tracker
 +
* 3rd Party fitting tool
 +
* How to find a system to pop higher-tier filaments
  
== Lesson 2 - Understanding Cruiser Fits for Abyss ==
 
  
== Lesson 3 - T6 ==
+
== 3. Move up to T2 - T4 solo in cruiser ==
 +
No more handholding should be required. Move on to Gila.
  
 
= Community building ideas =
 
= Community building ideas =

Revision as of 14:02, 10 December 2023

DISCLAIMERS

WIP

This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start [[1]]

Unless otherwise specified, this page should not be seen as official or reliable.

Desirable Alpa to Omega path


Test path by using new alt doing only what is written.
Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step.
Explanation of what A2O is, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity.
Overview of steps and how to use the A2O path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve

1. Introduction

Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning.

Prerequisites:

-- Finish AIR introduction with Career Agents -- Join Eve-Uni -- Set up Mumble -- Set up Discord -- Join Forum -- Join in-game chats (which ones?) -- Set up Uni overlay -- Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class

Mechanics to learn:

  • How to use the Uni overlay
  • How to use contracts to get T0 ships/filaments
  • How to use Jita alt to get to market for upgrades/more filaments
  • How to use Uni buyback & Hauling services


How to maneuver ship

  • Maneuvering using hot-keys
  • Target- & Module-management using hot-keys
  • Q-clicking or How to manually steer your ship (add link)
  • How to use drones using hot-keys
  • How to use MWD / AB correctly

Understanding your ship

  • Understand the upgrade path from frigate to cruiser
  • Abyss frigate fits and how to upgrade them
  • Which weapons do I use and which damage do I deal?
  • Which damage am I susceptible to?
  • Which e-war am I susceptible to?
  • Optimal/Effective range of my weapons
  • Further reading:

Skills to train:

  • DD Frigate
  • A2O Tristan skills
  • ?

Further reading: (Add links)

  • CORE Exploration
  • CORE Fleets
  • CORE Missions
  • CORE Logistics
  • CORE Industry

= 2. Move to running T1 solo in frigate consistently

Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers.

Prerequisites:

  • Run solo T0s
  • Upgraded Tristan

Mechanics to learn:

  • Abyssal Deadspaces
    • Which ships can run which filaments?
    • DPS & EHP req per filament tier
    • Towers and Clouds

Ship knowledge

  • How to use heat
  • Which damage to deal based on enemy/filament type
  • Bosters and Implants, when and why?
  • Control range

Enemy knowledge

  • Which enemy do what kind of damage/e-war, make your own cheat sheet
  • Kill orders
  • Danger rating of enemies
  • How to research PvE enemies

SP plan:

  • Upgraded Tristan, then Worm
  • DD Cruiser
  • L1 Fitting
  • L2 Tank
  • L3 Missiles Support
  • L3 T2 Drones
  • L3a LR Missiles

Further reading:

  • Abyss tracker
  • 3rd Party fitting tool
  • How to find a system to pop higher-tier filaments


3. Move up to T2 - T4 solo in cruiser

No more handholding should be required. Move on to Gila.

Community building ideas

Some further thoughts on community building:

Have competitions for:

   - fastest completion time
   - Highest tier reached in ship-type, solo/group
   - Flying suboptimal fits to show player skill
   - Use competition fits for runs or use your own in two separate categories
   - Highest cost/reward ration category


Use competition to create a community that's both learning together to get better results, make ISK along the way and have fun all at the same time.
Try to get our own money vault to fund competition fits and prizes
Also, save my disaster runs. Have players stream (if possible) intentional mistakes and how to fix them. Often in tutorials they only show what to do, not what to do if you make a mistake
3 vets running T6 on a specific budget and not knowing what the other guys are running in terms of ship, filament type etc. Maybe ban some ships, then do the runs.

To-Do/Issues

   - ISK and IRL skill gain exceed SP-gain. 
   - Finalize desirable IRL and SP skills
   - Competitions? 
   - Create a clearer path to T6 
   - Integrate into other Uni-Activities/Classes (Core-class?) 
   - Ensure market for Filaments + Ships & Modules
   - Structure wiki
   - Chat-lounge with cheat-sheets
   - Migrate info from third party websites to wiki
   - Find a way to troubleshoot individual newbros
   - Reduce heading depth/improve formatting