Paxte Eriker (talk | contribs) Added armor praxis fits |
Paxte Eriker (talk | contribs) Added armor Vindicator fit |
||
| Line 209: | Line 209: | ||
== Intermediate (Pirate Faction) Battleships == | == Intermediate (Pirate Faction) Battleships == | ||
{{important note box| | {{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}} | ||
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information. | |||
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information. | If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information. | ||
| Line 219: | Line 218: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| fitName= Incursions ( | | fitName= Incursions (Vangards, Basic) | ||
| fitID= Incursions ( | | fitID= Incursions (Vangards, Basic) | ||
| high1name=Modal Mega | | high1name=Modal Mega Electron Particle Accelerator I | ||
| high1typeID= | | high1typeID=7743 | ||
| high2name=Modal Mega | | high2name=Modal Mega Electron Particle Accelerator I | ||
| high2typeID= | | high2typeID=7743 | ||
| high3name=Modal Mega | | high3name=Modal Mega Electron Particle Accelerator I | ||
| high3typeID= | | high3typeID=7743 | ||
| high4name=Modal Mega | | high4name=Modal Mega Electron Particle Accelerator I | ||
| high4typeID= | | high4typeID=7743 | ||
| high5name=Modal Mega | | high5name=Modal Mega Electron Particle Accelerator I | ||
| high5typeID= | | high5typeID=7743 | ||
| high6name=Modal Mega | | high6name=Modal Mega Electron Particle Accelerator I | ||
| high6typeID= | | high6typeID=7743 | ||
| high7name=Modal Mega | | high7name=Modal Mega Electron Particle Accelerator I | ||
| high7typeID= | | high7typeID=7743 | ||
| high8name=Modal Mega | | high8name=Modal Mega Electron Particle Accelerator I | ||
| high8typeID= | | high8typeID=7743 | ||
| mid1name=Alumel-Wired Enduring Sensor Booster | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID=6159 | | mid1typeID=6159 | ||
| Line 243: | Line 242: | ||
| mid3name=Federation Navy Stasis Webifier | | mid3name=Federation Navy Stasis Webifier | ||
| mid3typeID=17559 | | mid3typeID=17559 | ||
| mid4name= | | mid4name=Federation Navy Stasis Webifier | ||
| mid4typeID= | | mid4typeID=17559 | ||
| mid5name= | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Multispectrum Energized Membrane II | ||
| low2typeID= | | low2typeID=11269 | ||
| low3name= | | low3name=Multispectrum Energized Membrane II | ||
| low3typeID= | | low3typeID=11269 | ||
| low4name= | | low4name=Multispectrum Energized Membrane II | ||
| low4typeID= | | low4typeID=11269 | ||
| low5name=Magnetic Field Stabilizer II | | low5name=Magnetic Field Stabilizer II | ||
| low5typeID=10190 | | low5typeID=10190 | ||
| Line 261: | Line 260: | ||
| low7name=Magnetic Field Stabilizer II | | low7name=Magnetic Field Stabilizer II | ||
| low7typeID=10190 | | low7typeID=10190 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer II | ||
| rig1typeID= | | rig1typeID=26288 | ||
| rig2name=Large Hyperspatial Velocity Optimizer II | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
| rig2typeID=26322 | | rig2typeID=26322 | ||
| rig3name=Large | | rig3name=Large Hybrid Locus Coordinator II | ||
| rig3typeID= | | rig3typeID=26402 | ||
| charge1name=Imperial Navy Acolyte x5 | | charge1name=Imperial Navy Acolyte x5 | ||
| charge1typeID=31864 | | charge1typeID=31864 | ||
| charge2name=Medium | | charge2name=Medium Armor Maintenance Bot I x5 | ||
| charge2typeID= | | charge2typeID=23709 | ||
| charge3name= | | charge3name=Federation Navy Antimatter Charge L x10000 | ||
| charge3typeID= | | charge3typeID=22993 | ||
| charge4name= | | charge4name=Scan Resolution Script x1 | ||
| charge4typeID= | | charge4typeID=29011 | ||
| charge5name= | | charge5name=Optimal Range Script x1 | ||
| charge5typeID= | | charge5typeID=28999 | ||
| charge6name= | | charge6name=Tracking Speed Script x1 | ||
| charge6typeID= | | charge6typeID=29001 | ||
| | | skills=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version=2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse= | | alphacanuse=Y | ||
}} | }} | ||