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User:Paxte Eriker/sandbox/E-Uni INC Community Fits and Skills: Difference between revisions

From EVE University Wiki
Added armor praxis fits
Added armor Vindicator fit
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== Intermediate (Pirate Faction) Battleships ==
== Intermediate (Pirate Faction) Battleships ==


{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
{{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}}
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.


If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
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{{ShipFitting
{{ShipFitting
| ship=Vindicator
| ship=Vindicator
| fitName= Incursions (vanguards)
| fitName= Incursions (Vangards, Basic)
| fitID= Incursions (vanguards)
| fitID= Incursions (Vangards, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1name=Modal Mega Electron Particle Accelerator I
| high1typeID=7783
| high1typeID=7743
| high2name=Modal Mega Neutron Particle Accelerator I
| high2name=Modal Mega Electron Particle Accelerator I
| high2typeID=7783
| high2typeID=7743
| high3name=Modal Mega Neutron Particle Accelerator I
| high3name=Modal Mega Electron Particle Accelerator I
| high3typeID=7783
| high3typeID=7743
| high4name=Modal Mega Neutron Particle Accelerator I
| high4name=Modal Mega Electron Particle Accelerator I
| high4typeID=7783
| high4typeID=7743
| high5name=Modal Mega Neutron Particle Accelerator I
| high5name=Modal Mega Electron Particle Accelerator I
| high5typeID=7783
| high5typeID=7743
| high6name=Modal Mega Neutron Particle Accelerator I
| high6name=Modal Mega Electron Particle Accelerator I
| high6typeID=7783
| high6typeID=7743
| high7name=Modal Mega Neutron Particle Accelerator I
| high7name=Modal Mega Electron Particle Accelerator I
| high7typeID=7783
| high7typeID=7743
| high8name=Modal Mega Neutron Particle Accelerator I
| high8name=Modal Mega Electron Particle Accelerator I
| high8typeID=7783
| high8typeID=7743
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid1typeID=6159
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| mid3name=Federation Navy Stasis Webifier
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid3typeID=17559
| mid4name=Multispectrum Shield Hardener II
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=2281
| mid4typeID=17559
| mid5name=Multispectrum Shield Hardener II
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=2281
| mid5typeID=6176
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Tracking Enhancer II
| low2name=Multispectrum Energized Membrane II
| low2typeID=1999
| low2typeID=11269
| low3name=Tracking Enhancer II
| low3name=Multispectrum Energized Membrane II
| low3typeID=1999
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4name=Multispectrum Energized Membrane II
| low4typeID=10190
| low4typeID=11269
| low5name=Magnetic Field Stabilizer II
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low5typeID=10190
Line 261: Line 260:
| low7name=Magnetic Field Stabilizer II
| low7name=Magnetic Field Stabilizer II
| low7typeID=10190
| low7typeID=10190
| rig1name=Large EM Shield Reinforcer II
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26436
| rig1typeID=26288
| rig2name=Large EM Shield Reinforcer II
| rig2typeID=26436
| rig3name=Large Thermal Shield Reinforcer II
| rig3typeID=26442
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| charge1name=Federation Navy Antimatter Charge L x14000
| charge1typeID=22993
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
| showNOTES=Y
| difficulty=0
| version=February 2022
| showTOC=N
| alphacanuse=Y
}}
{{ShipFitting
| ship=Vindicator
| fitName= Incursions (vanguards)
| fitID= Incursions (vanguards)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Pithum A-Type Multispectrum Shield Hardener
| mid5typeID=4347
| low1name=Syndicate Damage Control
| low1typeID=41201
| low2name=Republic Fleet Tracking Enhancer
| low2typeID=15965
| low3name=Republic Fleet Tracking Enhancer
| low3typeID=15965
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Federation Navy Magnetic Field Stabilizer
| low7typeID=15895
| rig1name=Large EM Shield Reinforcer II
| rig1typeID=26436
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig2typeID=26322
| rig3name=Large Thermal Shield Reinforcer II
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26442
| rig3typeID=26402
| charge1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge1typeID=31864
| charge2name=Medium Shield Maintenance Bot I x5
| charge2name=Medium Armor Maintenance Bot I x5
| charge2typeID=23717
| charge2typeID=23709
| charge3name=High-grade Ascendancy Alpha x0
| charge3name=Federation Navy Antimatter Charge L x10000
| charge3typeID=33516
| charge3typeID=22993
| charge4name=High-grade Ascendancy Beta x0
| charge4name=Scan Resolution Script x1
| charge4typeID=33525
| charge4typeID=29011
| charge5name=High-grade Ascendancy Gamma x0
| charge5name=Optimal Range Script x1
| charge5typeID=33528
| charge5typeID=28999
| charge6name=High-grade Ascendancy Delta x0
| charge6name=Tracking Speed Script x1
| charge6typeID=33526
| charge6typeID=29001
| charge7name=High-grade Ascendancy Epsilon x0
| skills=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| charge7typeID=33527
| charge8name=Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 x0
| charge8typeID=3119
| charge9name=Ogdin's Eye Coordination Enhancer x0
| charge9typeID=20443
| charge10name=Inherent Implants 'Squire' Capacitor Management EM-806 x0
| charge10typeID=3239
| charge11name=Inherent Implants 'Lancer' Gunnery RF-906 x0
| charge11typeID=3214
| charge12name=Inherent Implants 'Lancer' Large Energy Turret LE-1006 x0
| charge12typeID=3215
| charge13name=Null L x9000
| charge13typeID=12787
| charge14name=Federation Navy Antimatter Charge L x4000
| charge14typeID=22993
| charge15name=Nanite Repair Paste x200
| charge15typeID=28668
| charge16name=Scan Resolution Script x1
| charge16typeID=29011
| skills=
| showSKILLS=Y
| showSKILLS=Y
| notes=
| notes=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=1
| version=2023.1.4
| version=December 2023
| showTOC=N
| showTOC=N
| alphacanuse=N
| alphacanuse=Y
}}
}}