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Command Bursts: Difference between revisions

From EVE University Wiki
m Reduce overlinking as per UniWiki:Manual of Style/Linking
m Convert formula to <math> to make visible. Link maintenance.
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{|
{|
| valign="middle" | [[File:Warfare-links.png|64px|link=]]
| [[File:Warfare-links.png|64px|link=]]
| valign="middle" | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
| '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
|}
|}


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Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details.
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details.


All Command Burst modules require the [[clone states|Omega Clone State]] to be used. However, any character can benefit from bursts fired by fleet members.
All Command Burst modules require the [[Omega clone]] state to be used. However, any character can benefit from bursts fired by fleet members.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|- style="background-color:#222222;"
|- style="background-color:#222222;"
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! Effect
! Effect
! Base
! Base
! Max<small>&nbsp;<ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small>
! Max <small><ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small>
|-
|-
| rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
| rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
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! Command burst modules allowed
! Command burst modules allowed
|-
|-
| [[Capital Ship#Titans|Titans]]<br>[[Capital Ship#Capital Industrial Ship: The Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]]
| [[Titans]]<br>[[Capital Ship#Capital Industrial Ships|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]]
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
| Can fit {{co|lightgreen|three}} command burst modules
| Can fit {{co|lightgreen|three}} command burst modules
|-
|-
| [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Capital Ship#Carriers|Carriers]]<br>[[Capital Ship#Supercarriers|Supercarriers]]<br>[[Capital Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]]
| [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Carriers]]<br>[[Supercarriers]]<br>[[Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]]
| {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
| {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
| No bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus
| No bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus
| Can fit {{co|lightgreen|two}} command burst modules
| Can fit {{co|lightgreen|two}} command burst modules
|-
|-
| [[Destroyer#Command Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Support Processor''' subsystem.</ref></small>
| [[Command Destroyer]]s<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]] <small><ref>Requires the '''Support Processor''' subsystem.</ref></small>
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
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|}
|}
<small><references/></small>
<small><references/></small>
===== Racial types =====
 
=== Racial types ===
Several ships get multiple bonuses to Command Burst modules.
Several ships get multiple bonuses to Command Burst modules.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
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! Primary
! Primary
! Secondary
! Secondary
! Tertiary<small>&nbsp;<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
! Tertiary <small<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
|-
|-
| [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
| [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
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<small><references/></small>
<small><references/></small>


===== Command Processor rigs =====
=== Command Processor rigs ===
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.


For the armour and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
For the armor and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.


===== Industrial core =====
=== Industrial core ===
The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[File:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in two flavors, {{co|coral|Medium Industrial Core}} and {{co|coral|Large Industrial Core}}, and are fit on different ships. The Porpoise fits the {{co|coral|Medium Industrial Core}}. The Rorqual and Orca fit the {{co|coral|Large Industrial Core}}.
The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[File:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in two flavors, {{co|coral|Medium Industrial Core}} and {{co|coral|Large Industrial Core}}, and are fit on different ships. The Porpoise fits the {{co|coral|Medium Industrial Core}}. The Rorqual and Orca fit the {{co|coral|Large Industrial Core}}.
{| class="wikitable" style="font-size:90%;"
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|}
|}


= Calculating Command Burst bonuses =
== Calculating Command Burst bonuses ==
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
== Formula for strength ==
=== For strength ===
The various multipliers for '''strength''' are calculated as follows:
The various multipliers for '''strength''' are calculated as follows:
{{code|Strength = {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + specialization/100)}} * {{co|slateblue|(1 + module/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
 
<small><references/></small>
: <math> \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 
 
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).


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! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
|- style="background-color:#111111;"
|- style="background-color:#111111;"
! style="background-color:#111111;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
! [[File:certificate-level2.png|24px|link=]]
! [[File:certificate-level2.png|24px|link=]]
! [[File:certificate-level3.png|24px|link=]]
! [[File:certificate-level3.png|24px|link=]]
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| 21.56%
| 21.56%
|-
|-
| style="text-align:left;" | [[Capital Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command Destroyers|Command Destroyers]] ({{co|lightgreen|+2%}} per level)
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s ({{co|lightgreen|+2%}} per level)
| 8%
| 8%
| 11%
| 11%
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| 20.63%
| 20.63%
|-
|-
| style="text-align:left;" | [[Orca]] / [[Capital Ship#Carriers|Carriers]] / [[Capital Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| style="text-align:left;" | [[Orca]] / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| 8%
| 8%
| 11%
| 11%
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|}
|}


== Formula for duration ==
=== For duration ===
For '''duration''' the multipliers are calculated as follows:
For '''duration''' the multipliers are calculated as follows:
{{code|Duration = {{co|teal|60s}} * {{co|steelblue|(1 + command/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
 
<small><references/></small>
: <math> \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 
 
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
{| class="wikitable" style="font-size:90%; text-align:center;"
{| class="wikitable" style="font-size:90%; text-align:center;"
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| -
| -
|-
|-
| style="text-align:left;" | [[Capital Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
| 60s
| 60s
| 66s
| 66s
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| -
| -
|-
|-
| style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Capital Ship#Carriers|Carriers]] / [[Capital Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
| 60s
| 60s
| 66s
| 66s
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<small><references/></small>
<small><references/></small>


== Formula for area of effect range ==
=== For area of effect range ===
The '''area of effect range''' is calculated like this:
The '''area of effect range''' is calculated like this:
{{code|Range = {{co|teal|15km}} * {{co|steelblue|(1 + (leadership/100))}} * {{co|slateblue|(1 + (wing command/100))}} * {{co|rebeccapurple|(1 + (fleet command/100))}} * {{co|purple|(1 + (ship/100))}} {{co|grey|* (1 + (core/100))}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
 
<small><references/></small>
: <math> \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 
 
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
{| class="wikitable" style="font-size:90%; text-align:center;"
{| class="wikitable" style="font-size:90%; text-align:center;"
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| 49.4km
| 49.4km
|-
|-
| style="text-align:left;" | [[Attack Command Ships]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) {{refn|group=r|Command Destroyers require {{sk|Leadership|V|icon=yes}}, and Attack Command Ships further require {{sk|Wing Command|IV|icon=yes}}.}}
| style="text-align:left;" | [[Attack Command Ships]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) <ref>Command Destroyers require {{sk|Leadership|V|icon=yes}}, and Attack Command Ships further require {{sk|Wing Command|IV|icon=yes}}.</ref>
| 15km
| 15km
| 16.1km
| 16.1km
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| 32.9km
| 32.9km
|}
|}
<small>{{reflist|group=r}}</small>
<small><references /></small>


== Formula for reload speed ==
=== For reload speed ===
Since '''reload speed''' is affected by fewer things, the calculation is simple:
Since '''reload speed''' is affected by fewer things, the calculation is simple:
{{code|Reload speed = {{co|teal|60s}} * {{co|steelblue|(1 - command specialist/10)}}}}
 
<small><references/></small>
: <math> \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) </math>
 
 
As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.
As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.


= Links =
== External links ==
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)