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E-Uni INC Community Armor Doctrine Fits (Vanguard): Difference between revisions

From EVE University Wiki
Muhib (talk | contribs)
Updated for Armor Doctrine
Muhib (talk | contribs)
Further updated for Armor Doctrine
Line 38: Line 38:


<tabs>
<tabs>
<tab name="Entry Level (T1) Battleships">
<tab name="Starter Battleships">
== Entry Level (T1) Battleships ==
== Starter Battleships ==


=== Praxis ===
=== Praxis ===
Line 47: Line 47:
{{ShipFitting
{{ShipFitting
| ship=Praxis
| ship=Praxis
| fitName= Incursions (Vanguard, Pulse)
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| fitID= Incursions (Vanguard, Pulse)
| fitID= E-UNI VG Starter Pulse
| high1name=Mega Modulated Pulse Energy Beam I
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high1typeID=7087
Line 65: Line 65:
| mid1name=Republic Fleet Large Cap Battery
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=41218
| mid1typeID=41218
| mid2name=Phased Scoped Target Painter
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=19814
| mid2typeID=6159
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid3typeID=6159
| mid4name=Shadow Serpentis Stasis Webifier
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=14270
| mid4typeID=14270
| mid5name=Shadow Serpentis Stasis Webifier
| mid5name=Parallel Enduring Target Painter
| mid5typeID=14270
| mid5typeID=19812
| mid6name=Tracking Computer II
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid6typeID=1978
Line 97: Line 97:
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Federation Navy Garde x4
| charge2name=Federation Navy Garde x4
| drone2typeID=31886
| charge2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| charge3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge3typeID=23709
| charge1name=Scan Resolution Script x1
| charge4name=Imperial Navy Multifrequency L x24
| charge1typeID=29011
| charge2name=Optimal Range Script x1
| charge2typeID=28999
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Imperial Navy Multifrequency L x7
| charge4typeID=23105
| charge4typeID=23105
| charge5name=Imperial Navy Radio L x18
| charge5name=Imperial Navy Radio L x18
Line 115: Line 109:
| charge6name=Imperial Navy Xray L x24
| charge6name=Imperial Navy Xray L x24
| charge6typeID=23109
| charge6typeID=23109
| charge7name=Scan Resolution Script x2
| charge7typeID=29011
| charge8name=Optimal Range Script x2
| charge8typeID=28999
| charge9name=Tracking Speed Script x2
| charge9typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| showSKILLS=Y
Line 120: Line 120:
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}
{{ShipFitting
{{ShipFitting
| ship=Praxis
| ship=Praxis
| fitName= Incursions (Vanguard, Blasters)
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= Incursions (Vanguard, Blasters)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high1typeID=7783
Line 142: Line 142:
| high7name=Large Solace Scoped Remote Armor Repairer
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| high7typeID=16455
| mid1name=Large Cap Battery II
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=3504
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid3typeID=6159
| mid4name=Shadow Serpentis Stasis Webifier
| mid4name=Tracking Computer II
| mid4typeID=14270
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid5typeID=14270
Line 176: Line 176:
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Federation Navy Garde x4
| charge2name=Federation Navy Garde x4
| drone2typeID=31886
| charge2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| charge3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge3typeID=23709
| charge1name=Scan Resolution Script x1
| charge1typeID=29011
| charge2name=Optimal Range Script x1
| charge2typeID=28999
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Caldari Navy Antimatter Charge L x10000
| charge4name=Caldari Navy Antimatter Charge L x10000
| charge4typeID=21740
| charge4typeID=21740
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x3
| charge6typeID=28999
| charge7name=Tracking Speed Script x3
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| showSKILLS=Y
Line 195: Line 195:
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}
</tab>
<tab name="Intermediate (Pirate Faction) Battleships">
== Intermediate (Pirate Faction) Battleships ==


{{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}}
=== Apocalypse Navy Issue ===
 
{{ShipFitting
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
| ship=Apocalypse Navy Issue
{{note box|Out of all the '''pirate faction battleships''', the {{sh|Vindicator}} stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
| fitName= E-UNI Incursions Starter (Vanguard)
{{Color box|color=sienna|border=sandybrown|As of October 2022, both the {{sh|Machariel}} and {{sh|Nightmare}} are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.}}
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Hull Maintenance Bot I x5
| charge2typeID=33706
| charge3name=Medium Armor Maintenance Bot I x5
| charge3typeID=23709
| charge4name=Imperial Navy Microwave L x8
| charge4typeID=23117
| charge5name=Imperial Navy Multifrequency L x16
| charge5typeID=23105
| charge6name=Imperial Navy Xray L x8
| charge6typeID=23109
| charge7name=Nanite Repair Paste x200
| charge7typeID=28668
| charge8name=Scan Resolution Script x1
| charge8typeID=29011
| charge9name=Optimal Range Script x2
| charge9typeID=28999
| charge10name=Tracking Speed Script x2
| charge10typeID=29001
| skills=
| showSKILLS=Y
| notes=
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


=== Vindicator ===
=== Megathron ===
{{ShipFitting
{{ShipFitting
| ship=Vindicator
| ship=Megathron
| fitName= Incursions (Vangards, Basic)
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= Incursions (Vangards, Basic)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Electron Particle Accelerator I
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7743
| high1typeID=7783
| high2name=Modal Mega Electron Particle Accelerator I
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7743
| high2typeID=7783
| high3name=Modal Mega Electron Particle Accelerator I
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7743
| high3typeID=7783
| high4name=Modal Mega Electron Particle Accelerator I
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7743
| high4typeID=7783
| high5name=Modal Mega Electron Particle Accelerator I
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7743
| high5typeID=7783
| high6name=Modal Mega Electron Particle Accelerator I
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7743
| high6typeID=7783
| high7name=Modal Mega Electron Particle Accelerator I
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7743
| high7typeID=7783
| high8name=Modal Mega Electron Particle Accelerator I
| mid1name=Tracking Computer II
| high8typeID=7743
| mid1typeID=1978
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid2name=Tracking Computer II
| mid1typeID=6159
| mid2typeID=1978
| mid2name=Federation Navy Stasis Webifier
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=17559
| mid3typeID=6159
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid4typeID=17559
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=6176
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2name=Magnetic Field Stabilizer II
| low2typeID=11269
| low2typeID=10190
| low3name=Multispectrum Energized Membrane II
| low3name=Magnetic Field Stabilizer II
| low3typeID=11269
| low3typeID=10190
| low4name=Multispectrum Energized Membrane II
| low4name=Magnetic Field Stabilizer II
| low4typeID=11269
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5name=Multispectrum Energized Membrane II
| low5typeID=10190
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6name=1600mm Steel Plates II
| low6typeID=10190
| low6typeID=20353
| low7name=1600mm Steel Plates II
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=20353
| low7typeID=18839
| rig1name=Large Explosive Armor Reinforcer II
| low8name=Multispectrum Energized Membrane II
| rig1typeID=26288
| low8typeID=11269
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig1name=Large Kinetic Armor Reinforcer I
| rig2typeID=26322
| rig1typeID=25890
| rig3name=Large Hybrid Locus Coordinator II
| rig2name=Large Thermal Armor Reinforcer I
| rig3typeID=26402
| rig2typeID=25892
| drone1name=Imperial Navy Acolyte x5
| rig3name=Large Hyperspatial Velocity Optimizer II
| drone1typeID=31864
| rig3typeID=26322
| drone2name=Medium Armor Maintenance Bot I x5
| charge1name=Imperial Navy Acolyte x5
| drone2typeID=23709
| charge1typeID=31864
| charge1name=Federation Navy Antimatter Charge L x10000
| charge2name=Medium Armor Maintenance Bot I x5
| charge1typeID=22993
| charge2typeID=23709
| charge2name=Scan Resolution Script x1
| charge3name=Federation Navy Antimatter Charge L x20000
| charge2typeID=29011
| charge3typeID=22993
| charge3name=Optimal Range Script x1
| charge4name=Federation Navy Iron Charge L x10000
| charge3typeID=28999
| charge4typeID=23007
| charge4name=Tracking Speed Script x1
| charge5name=Nanite Repair Paste x200
| charge4typeID=29001
| charge5typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| charge6name=Scan Resolution Script x1
| charge6typeID=29011
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| skills=
| showSKILLS=Y
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| notes=
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}
</tab>
<tab name="Intermediate Battleships">
== Intermediate Battleships ==


=== Nightmare ===
=== Nightmare ===
{{ShipFitting
{{ShipFitting
| ship=Nightmare
| ship=Nightmare
| fitName= Incursions (Vanguards, Basic)
| fitName= E-UNI Incursions (Vanguard
| fitID= Incursions (Vanguards, Basic)
| fitID= E-UNI Incursions (Vanguard
| high1name=Mega Modal Pulse Laser I
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7083
| high1typeID=7087
| high2name=Mega Modal Pulse Laser I
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7083
| high2typeID=7087
| high3name=Mega Modal Pulse Laser I
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7083
| high3typeID=7087
| high4name=Mega Modal Pulse Laser I
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7083
| high4typeID=7087
| high5name=Auto Targeting System I
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=1182
| high5typeID=16481
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16451
| high6typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=6159
| mid1typeID=17559
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2name=Tracking Computer II
| mid2typeID=6159
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3name=Tracking Computer II
| mid3typeID=6159
| mid3typeID=1978
| mid4name=F-12 Enduring Tracking Computer
| mid4name=Tracking Computer II
| mid4typeID=6176
| mid4typeID=1978
| mid5name=F-12 Enduring Tracking Computer
| mid5name=Tracking Computer II
| mid5typeID=6176
| mid5typeID=1978
| mid6name=F-12 Enduring Tracking Computer
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6176
| mid6typeID=6159
| mid7name=Federation Navy Stasis Webifier
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=17559
| mid7typeID=6159
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2name=Heat Sink II
| low2typeID=15729
| low2typeID=2364
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3name=Heat Sink II
| low3typeID=15729
| low3typeID=2364
| low4name=Heat Sink II
| low4name=Heat Sink II
| low4typeID=2364
| low4typeID=2364
| low5name=Heat Sink II
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=2364
| low5typeID=15729
| low6name=1600mm Steel Plates II
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=20353
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig1typeID=25888
Line 331: Line 408:
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| charge2name=Light Armor Maintenance Bot I x5
| drone2typeID=23709
| charge2typeID=23711
| charge1name=Imperial Navy Microwave L x8
| charge3name=Light Hull Maintenance Bot I x5
| charge1typeID=23117
| charge3typeID=33706
| charge2name=Imperial Navy Multifrequency L x20
| charge4name=Imperial Navy Microwave L x8
| charge2typeID=23105
| charge4typeID=23117
| charge3name=Imperial Navy Xray L x8
| charge5name=Imperial Navy Multifrequency L x20
| charge3typeID=23109
| charge5typeID=23105
| charge4name=Scan Resolution Script x3
| charge6name=Imperial Navy Xray L x8
| charge4typeID=29011
| charge6typeID=23109
| charge5name=Optimal Range Script x3
| charge7name=Nanite Repair Paste x200
| charge5typeID=28999
| charge7typeID=28668
| charge6name=Tracking Speed Script x3
| charge8name=Scan Resolution Script x2
| charge6typeID=29001
| charge8typeID=29011
| charge9name=Optimal Range Script x4
| charge9typeID=28999
| charge10name=Tracking Speed Script x4
| charge10typeID=29001
| charge11name=Parallel Enduring Target Painter x1
| charge11typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| showSKILLS=Y
Line 352: Line 435:
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}


=== Machariel ===
 
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}}
=== Vindicator ===
{{ShipFitting
{{ShipFitting
| ship=Machariel
| ship=Vindicator
| fitName= Incursions (vanguards)
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= Incursions (vanguards)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=9327
| high1typeID=7783
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=9327
| high2typeID=7783
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=9327
| high3typeID=7783
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=9327
| high4typeID=7783
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=9327
| high5typeID=7783
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=9327
| high6typeID=7783
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=9327
| high7typeID=7783
| high8name=Large Coaxial Compact Remote Armor Repairer
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=16451
| high8typeID=7783
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Tracking Computer II
| mid1typeID=6159
| mid1typeID=1978
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2name=Tracking Computer II
| mid2typeID=6159
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=6159
| mid3typeID=17559
| mid4name=F-12 Enduring Tracking Computer
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=6176
| mid4typeID=17559
| mid5name=F-12 Enduring Tracking Computer
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6176
| mid5typeID=6159
| mid6name=F-12 Enduring Tracking Computer
| mid6typeID=6176
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2name=Multispectrum Energized Membrane II
| low2typeID=15729
| low2typeID=11269
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3name=Multispectrum Energized Membrane II
| low3typeID=15729
| low3typeID=11269
| low4name=1600mm Steel Plates II
| low4name=Magnetic Field Stabilizer II
| low4typeID=20353
| low4typeID=10190
| low5name=Gyrostabilizer II
| low5name=Magnetic Field Stabilizer II
| low5typeID=519
| low5typeID=10190
| low6name=Gyrostabilizer II
| low6name=Magnetic Field Stabilizer II
| low6typeID=519
| low6typeID=10190
| rig1name=Large Explosive Armor Reinforcer I
| low7name=Centum C-Type Explosive Energized Membrane
| rig1typeID=25888
| low7typeID=18839
| rig2name=Large Explosive Armor Reinforcer I
| rig1name=Large Kinetic Armor Reinforcer I
| rig2typeID=25888
| rig1typeID=25890
| rig3name=Large Kinetic Armor Reinforcer I
| rig2name=Large Thermal Armor Reinforcer I
| rig3typeID=25890
| rig2typeID=25892
| drone1name=Imperial Navy Acolyte x5
| rig3name=Large Hyperspatial Velocity Optimizer II
| drone1typeID=31864
| rig3typeID=26322
| drone2name=Medium Armor Maintenance Bot I x5
| charge1name=Imperial Navy Acolyte x5
| drone2typeID=23709
| charge1typeID=31864
| charge1name=Republic Fleet EMP L x10000
| charge2name=Medium Armor Maintenance Bot I x5
| charge1typeID=21894
| charge2typeID=23709
| charge2name=Scan Resolution Script x3
| charge3name=Medium Hull Maintenance Bot I x5
| charge2typeID=29011
| charge3typeID=33704
| charge3name=Optimal Range Script x3
| charge4name=Caldari Navy Antimatter Charge L x10000
| charge3typeID=28999
| charge4typeID=21740
| charge4name=Tracking Speed Script x3
| charge5name=Nanite Repair Paste x200
| charge4typeID=29001
| charge5typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| charge6name=Scan Resolution Script x1
| charge6typeID=29011
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| charge9name=Federation Navy Stasis Webifier x1
| charge9typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| showSKILLS=Y
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}
</tab>
</tab>


<tab name="Advanced (Faction) Battleships">
<tab name="Advanced Battleships">
== Advanced (Faction) Battleships ==
== Advanced Battleships ==


=== Nightmare ===
=== Nightmare ===
{{ShipFitting
{{ShipFitting
| ship=Nightmare
| ship=Nightmare
| fitName= Incursions (Vanguards, Advanced)
| fitName= E-UNI Incursions (Vanguard
| fitID= Incursions (Vanguards
| fitID= E-UNI Incursions (Vanguard
| high1name=Mega Pulse Laser II
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high1typeID=3057
Line 450: Line 539:
| high5name=Auto Targeting System I
| high5name=Auto Targeting System I
| high5typeID=1182
| high5typeID=1182
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6name=Large Remote Armor Repairer II
| high6typeID=16451
| high6typeID=26914
| mid1name=Sensor Booster II
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid1typeID=1952
Line 466: Line 555:
| mid7name=Federation Navy Stasis Webifier
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=17559
| mid7typeID=17559
| low1name=1600mm Steel Plates II
| low1name=Imperial Navy 1600mm Steel Plates
| low1typeID=20353
| low1typeID=31900
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low2typeID=15729
Line 484: Line 573:
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| charge2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge2typeID=23709
| charge1name=Conflagration L x40
| charge1typeID=12816
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x20
| charge3name=Imperial Navy Multifrequency L x20
| charge3typeID=23105
| charge3typeID=23105
| charge4name=Scan Resolution Script x3
| charge4name=Optimal Range Script x3
| charge4typeID=29011
| charge4typeID=28999
| charge5name=Optimal Range Script x3
| charge5name=Tracking Speed Script x3
| charge5typeID=28999
| charge5typeID=29001
| charge6name=Tracking Speed Script x3
| charge6name=Conflagration L x40
| charge6typeID=29001
| charge6typeID=12816
| charge7name=Scan Resolution Script x3
| charge7typeID=29011
| charge8name=Scorch L x40
| charge8typeID=12820
| charge9name=Republic Fleet Target Painter x1
| charge9typeID=31944
| skills=Requires all Armor Compensation skills trained to at least level 4
| skills=Requires all Armor Compensation skills trained to at least level 4
| showSKILLS=Y
| showSKILLS=Y
Line 505: Line 596:
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=N
| alphacanuse=N
}}
}}
Line 513: Line 604:
{{ShipFitting
{{ShipFitting
| ship=Vindicator
| ship=Vindicator
| fitName= Incursions (Vangards
| fitName= E-UNI Incursions (Vanguard
| fitID= Incursions (Vangards
| fitID= E-UNI Incursions (Vanguard
| high1name=Neutron Blaster Cannon II
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high1typeID=3186
Line 545: Line 636:
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low2typeID=15729
| low3name=Magnetic Field Stabilizer II
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=10190
| low3typeID=15895
| low4name=Magnetic Field Stabilizer II
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=10190
| low4typeID=15895
| low5name=Magnetic Field Stabilizer II
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=10190
| low5typeID=15895
| low6name=Magnetic Field Stabilizer II
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=10190
| low6typeID=15895
| low7name=1600mm Steel Plates II
| low7name=Imperial Navy 1600mm Steel Plates
| low7typeID=20353
| low7typeID=31900
| rig1name=Large Explosive Armor Reinforcer II
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig1typeID=26288
Line 561: Line 652:
| rig3name=Large Hybrid Locus Coordinator II
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| charge2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge2typeID=23709
| charge1name=Null L x10000
| charge3name=Null L x10000
| charge1typeID=12787
| charge3typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge4name=Tracking Speed Script x1
| charge2typeID=22993
| charge4typeID=29001
| charge3name=Scan Resolution Script x1
| charge5name=Federation Navy Antimatter Charge L x10000
| charge3typeID=29011
| charge5typeID=22993
| charge6name=Scan Resolution Script x1
| charge6typeID=29011
| charge7name=Optimal Range Script x1
| charge7typeID=28999
| charge8name=Shadow Serpentis Tracking Computer x1
| charge8typeID=14238
| skills=Requires all Armor Compensation skills trained to at least level 4
| skills=Requires all Armor Compensation skills trained to at least level 4
| showSKILLS=Y
| showSKILLS=Y
Line 576: Line 673:
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=N
}}
 
=== Paladin ===
{{ShipFitting
| ship=Paladin
| fitName= E-UNI Incursions (Vanduard
| fitID= E-UNI Incursions (Vanduard
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpii A-Type Multispectrum Coating
| low1typeID=18708
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| charge1name=Light Hull Maintenance Bot I x5
| charge1typeID=33706
| charge2name=Acolyte II x5
| charge2typeID=2205
| charge3name=Light Armor Maintenance Bot I x5
| charge3typeID=23711
| charge4name=Imperial Navy Multifrequency L x20
| charge4typeID=23105
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| charge7name=Conflagration L x40
| charge7typeID=12816
| charge8name=Scan Resolution Script x2
| charge8typeID=29011
| charge9name=Scorch L x40
| charge9typeID=12820
| charge10name=Nanite Repair Paste x400
| charge10typeID=28668
| skills=
| showSKILLS=Y
| notes=
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
=== Kronos ===
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard
| fitID= E-UNI Incursions (Vanguard
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Coreli A-Type Multispectrum Coating
| low1typeID=18789
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| charge1name=Medium Armor Maintenance Bot I x5
| charge1typeID=23709
| charge2name=Federation Navy Garde x2
| charge2typeID=31886
| charge3name=Acolyte II x5
| charge3typeID=2205
| charge4name=Optimal Range Script x3
| charge4typeID=28999
| charge5name=Tracking Speed Script x3
| charge5typeID=29001
| charge6name=Null L x20000
| charge6typeID=12787
| charge7name=Federation Navy Antimatter Charge L x10000
| charge7typeID=22993
| charge8name=Scan Resolution Script x2
| charge8typeID=29011
| charge9name=Void L x20000
| charge9typeID=12791
| charge10name=Nanite Repair Paste x400
| charge10typeID=28668
| skills=
| showSKILLS=Y
| notes=
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
| alphacanuse=N
}}
}}
</tab>
</tab>


<tab name="Optimal (Marauder) Battleships">
<tab name="Elite Battleships">
== Optimal (Marauder) Battleships ==
== Elite Battleships ==


{{important note box| Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.}}
Some things to keep in mind:


Some things to keep in mind:
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.


* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
Line 668: Line 919:
}}
}}


<!--
=== Vargur ===
=== Vargur ===
{{ShipFitting
{{ShipFitting
Line 736: Line 988:
| alphacanuse=N
| alphacanuse=N
}}
}}
 
-->
=== Kronos ===
=== Kronos ===
{{ShipFitting
{{ShipFitting
Line 823: Line 1,075:
{{ShipFitting
{{ShipFitting
| ship=Oneiros
| ship=Oneiros
| fitName= Incursion (Vanguards, Logi 4)
| fitName= E-UNI Incursions (Logistics, Basic)
| fitID= Incursion (Vanguards, Logi 4)
| fitID= E-UNI Incursions (Logistics
| high1name=Large Remote Armor Repairer II
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high1typeID=26914
Line 831: Line 1,083:
| high3name=Large Remote Armor Repairer II
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high3typeID=26914
| high4name=Large Remote Armor Repairer II
| high4name=Large I-ax Enduring Remote Armor Repairer
| high4typeID=26914
| high4typeID=16449
| mid1name=Shadow Serpentis Remote Tracking Computer
| mid1name=Republic Fleet Medium Cap Battery
| mid1typeID=14240
| mid1typeID=41215
| mid2name=Republic Fleet Medium Cap Battery
| mid2name=Cap Recharger II
| mid2typeID=41215
| mid2typeID=2032
| mid3name=Cap Recharger II
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=2032
| mid3typeID=14240
| mid4name=Republic Fleet Medium Cap Battery
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=41215
| mid4typeID=14240
| low1name=Damage Control II
| low1name=800mm Steel Plates II
| low1typeID=2048
| low1typeID=20351
| low2name=True Sansha Capacitor Power Relay
| low2name=Multispectrum Energized Membrane II
| low2typeID=14146
| low2typeID=11269
| low3name=Imperial Navy 800mm Steel Plates
| low3name=Multispectrum Energized Membrane II
| low3typeID=31916
| low3typeID=11269
| low4name=Corpum C-Type Multispectrum Energized Membrane
| low4name=Capacitor Power Relay II
| low4typeID=18829
| low4typeID=1447
| low5name=Corpum A-Type Explosive Energized Membrane
| low5name=Capacitor Power Relay II
| low5typeID=18873
| low5typeID=1447
| rig1name=Medium Capacitor Control Circuit II
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2name=Medium Capacitor Control Circuit II
| rig2typeID=31378
| rig2typeID=31378
| drone1name=Medium Armor Maintenance Bot I x5
| charge1name=Acolyte II x5
| drone1typeID=23709
| charge1typeID=2205
| charge1name=Optimal Range Script x1
| charge2name=Light Armor Maintenance Bot I x5
| charge1typeID=28999
| charge2typeID=23711
| charge2name=Tracking Speed Script x1
| charge3name=Nanite Repair Paste x200
| charge2typeID=29001
| charge3typeID=28668
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
| charge4name=Optimal Range Script x4
| charge4typeID=28999
| charge5name=Tracking Speed Script x4
| charge5typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| showSKILLS=Y
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li>
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=N
| alphacanuse=N
}}
}}
Line 878: Line 1,134:
{{ShipFitting
{{ShipFitting
| ship=Oneiros
| ship=Oneiros
| fitName= Incursion (Vanguards, Logi 5)
| fitName= E-UNI Incursions (Logistics, Advanced)
| fitID= Incursion (Vanguards, Logi 5)
| fitID= E-UNI Incursions (Logistics, Advanced)
| high1name=Large Remote Armor Repairer II
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high1typeID=26914
Line 894: Line 1,150:
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid3typeID=14240
| mid4name=Republic Fleet Medium Cap Battery
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=41215
| mid4typeID=14240
| low1name=Damage Control II
| low1name=Federation Navy 800mm Steel Plates
| low1typeID=2048
| low1typeID=31918
| low2name=True Sansha Capacitor Power Relay
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=14146
| low2typeID=15729
| low3name=Imperial Navy 800mm Steel Plates
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=31916
| low3typeID=15729
| low4name=Centum C-Type Multispectrum Energized Membrane
| low4name=True Sansha Capacitor Power Relay
| low4typeID=18831
| low4typeID=14146
| low5name=Centum A-Type Explosive Energized Membrane
| low5name=True Sansha Capacitor Power Relay
| low5typeID=18875
| low5typeID=14146
| rig1name=Medium Capacitor Control Circuit II
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2name=Medium Remote Repair Augmentor II
| rig2typeID=31378
| rig2typeID=31079
| drone1name=Medium Armor Maintenance Bot I x5
| charge1name=Acolyte II x5
| drone1typeID=23709
| charge1typeID=2205
| charge1name=Optimal Range Script x3
| charge2name=Light Armor Maintenance Bot I x5
| charge1typeID=28999
| charge2typeID=23711
| charge2name=Tracking Speed Script x3
| charge3name=Nanite Repair Paste x200
| charge2typeID=29001
| charge3typeID=28668
| charge4name=Optimal Range Script x4
| charge4typeID=28999
| charge5name=Tracking Speed Script x4
| charge5typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| showSKILLS=Y
Line 921: Line 1,181:
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| version=December 2023
| version=February 2024
| showTOC=N
| showTOC=Y
| alphacanuse=N
| alphacanuse=N
}}
}}
</tab>
<tab name="Elite Logistics">
== Elite Logistics ==


</tab>
</tab>
Line 932: Line 1,197:
{{ShipFitting
{{ShipFitting
| ship=Astarte
| ship=Astarte
| fitName= Incursions (Vanguard)
| fitName= E-UNI Incursions Logibooster (Vanguard)
| fitID= Incursions (Vanguard)
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high1name=Armor Command Burst II
| high1name=Armor Command Burst II
| high1typeID=43552
| high1typeID=43552
Line 948: Line 1,213:
| high7name=Skirmish Command Burst II
| high7name=Skirmish Command Burst II
| high7typeID=43556
| high7typeID=43556
| mid1name=Republic Fleet Large Cap Battery
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=41218
| mid1typeID=41198
| mid2name=Sentient Remote Sensor Booster
| mid2name=Sentient Remote Sensor Booster
| mid2typeID=41198
| mid2typeID=41198
| mid3name=Sentient Remote Sensor Booster
| mid3name=Sentient Remote Sensor Booster
| mid3typeID=41198
| mid3typeID=41198
| mid4name=Sentient Remote Sensor Booster
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41198
| mid4typeID=41218
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Corpum A-Type Explosive Energized Membrane
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=18873
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3name=Centum C-Type Explosive Energized Membrane
| low3typeID=15729
| low3typeID=18839
| low4name=Imperial Navy 800mm Steel Plates
| low4name=Imperial Navy Capacitor Power Relay
| low4typeID=31916
| low4typeID=17528
| low5name=Imperial Navy Capacitor Power Relay
| low5name=Imperial Navy Capacitor Power Relay
| low5typeID=17528
| low5typeID=17528
Line 972: Line 1,237:
| rig2name=Medium Command Processor I
| rig2name=Medium Command Processor I
| rig2typeID=43896
| rig2typeID=43896
| drone1name=Imperial Navy Acolyte x5
| charge1name=Acolyte II x5
| drone1typeID=31864
| charge1typeID=2205
| drone2name=Medium Armor Maintenance Bot I x5
| charge2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge2typeID=23709
| charge1name=Federation Navy Command Mindlink x1
| charge3name=Federation Navy Command Mindlink x0
| charge1typeID=33404
| charge3typeID=33404
| charge2name=Armor Energizing Charge x600
| charge4name=Armor Energizing Charge x600
| charge2typeID=42832
| charge4typeID=42832
| charge3name=Rapid Repair Charge x600
| charge5name=Rapid Repair Charge x600
| charge3typeID=42833
| charge5typeID=42833
| charge4name=Scan Resolution Script x3
| charge6name=Evasive Maneuvers Charge x600
| charge4typeID=29011
| charge6typeID=42838
| charge5name=Evasive Maneuvers Charge x600
| charge7name=Interdiction Maneuvers Charge x600
| charge5typeID=42838
| charge7typeID=42839
| charge6name=Interdiction Maneuvers Charge x600
| charge8name=Nanite Repair Paste x200
| charge6typeID=42839
| charge8typeID=28668
| charge9name=Scan Resolution Script x4
| charge9typeID=29011
| charge10name=800mm Steel Plates II x1
| charge10typeID=20351
| charge11name=Signal Amplifier II x1
| charge11typeID=1987
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| showSKILLS=Y
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:
<p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=2
| version=December 2023
| version=February
| showTOC=N
| showTOC=Y
| alphacanuse=N
| alphacanuse=N
}}
}}