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User:Olly Wakwako/sandbox/Incursion Fitting Principles: Difference between revisions

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In vanguards it is somewhat common for FCs to allow (sometimes significantly) lower resists in fleets with sufficient DPS. This is a concept known as ''DPS tanking''. Though it can be precarious and depend on all members of the fleet flying their ships effectively, having 4 or 5 Marauders in a fleet means that a significant portion of the Sanshas DPS never applies because the ships die before the get into range to apply significantly. With that said, remember that resists are far more important than raw shield hit points, as higher resists has the secondary benefit of increasing the efficiency of remote repairs. Below is a graph illustrating how damage changes with scaling resists.
In vanguards it is somewhat common for FCs to allow (sometimes significantly) lower resists in fleets with sufficient DPS. This is a concept known as ''DPS tanking''. Though it can be precarious and depend on all members of the fleet flying their ships effectively, having 4 or 5 Marauders in a fleet means that a significant portion of the Sanshas DPS never applies because the ships die before the get into range to apply significantly. With that said, remember that resists are far more important than raw armour hit points, as higher resists has the secondary benefit of increasing the efficiency of remote repairs. Below is a graph illustrating how damage changes with scaling resists.


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