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User:Olly Wakwako/sandbox/Incursion Fitting Principles: Difference between revisions

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= Applying the Guidelines - a practical example =
= Applying the Guidelines - a practical example =


This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying the Starter Nightmare fit, and wants to work towards a more advanced fit to more effectively contribute to fleets, but does not have excessive isk to buy the most expensive fancy modules.
This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying a pulse Praxis, and wants to Begin flying a Nightmare. They have the skills to fit T2 guns, but don't have a whole lot of isk to be spending on excessive expensive modules.


==== Rigs ====
==== Required Modules - Rigs, Tank, and Guns ====
We begin with the rigs, as we would like for our fit to be useful outside of Vanguards. The rigs used by Contingency Incursions for their "Advanced" Nightmare fit (and also by The Ditanian Fleet, but strangely only in their "Antigank" fit) are a T1 Explosive and Kinetic Armour Reinforcer, and a T2 Hyperspatial Velocity Optimizer.
 
Following this, we consider how to meet the 67% omni resists guideline. Looking to those same headquarters fits, we see expensive A-Type deadspace modules. Looking again to the "Antigank" fits, we see the use of Imperial Navy Multispectrum Energized Membranes. Using two of these on our Nightmare with the aforementioned rigs doesn't quite get us to the resists we need, but adding a Damage Control puts us over the mark. Finally for now, we know that we will need to be able to do damage, so we include the maximum number of Mega Pulse Laser IIs that we can fit - 4 to match the 4 turret hardpoints of the Nightmare.
 
{{ShipFitting
| ship=Nightmare
| fitName= Rigs, Tank, Guns
| fitID= Incursions (Vanguards)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| low1name=Imperial Navy Multispectrum Energized Membrane
| low1typeID=15729
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Damage Control II
| low3typeID=2048
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2024.2.2
| showTOC=N
| alphacanuse=N
}}


==== Required Modules - Guns and Tank ====


==== Rounding out the Lowslots ====
==== Rounding out the Lowslots ====