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There are three basic types of missions that are immediately available to new players: {{Co|#CEE686| | There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Courier}} given by distribution division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Encounter}} given by security division agents. | ||
The mission types are: | The mission types are: | ||
'''[[Distribution missions|Courier | [[File:Missing Cargo Warning.jpg|thumb]] | ||
'''[[Distribution missions|Courier mission]]s''' (also referred to as distribution) require shipping cargo from station to station. Courier missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. Courier missions produce a warning when trying to leave the pick-up station without the required cargo in your hold. | |||
'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however a risk of combat during | {{Clear}} | ||
'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however a risk of combat during mining missions, through the "[[belt rat]]" NPC hostiles that can show up and are usually rather weak. Note that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | |||
'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat. | '''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat. | ||
'''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs. | '''Talk to Agent missions''' (also referred to as travel). The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs. | ||
'''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | '''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | ||
'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is doing a recon (i.e. go to the target area, look and leave) or to transport items from or to a structure (<em>not a station</em>) somewhere in space. These missions have the highest rewards but they are also slower and involve a risk of dying. <!-- this > has to go somewhere else, it is about agent division and not mission type -->(Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | '''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is doing a recon (i.e. go to the target area, look and leave) or to transport items from or to a structure (<em>not a station</em>) somewhere in space. Unlike "true" courier missions encounter transport missions will <em>not</em> warn you when you try to leave without the cargo in your hold.. These missions have the highest rewards but they are also slower and involve a risk of dying. <!-- this > has to go somewhere else, it is about agent division and not mission type -->(Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | ||
== Mission categories == | == Mission categories == | ||
=== Basic missions === | === Basic missions === | ||
Basic missions are offered by regular agents and are of the types: Mining, Courier | Basic missions are offered by regular agents and are of the types: Mining, Courier or Encounter. Basic missions are randomly allocated out of a pool with the exception of [[#Mission chain|mission chains]]. | ||
=== Storyline missions === | === Storyline missions === | ||
As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | ||
* If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from. | * If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from. | ||
* If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security. | * If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security. | ||
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When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on. | When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on. | ||
Storyline missions are of the types trade, courier or encounter. There is no relation between the mission type and the issuing Storyline agent's division. | |||
[[The InterBus]] and militia corporations do not offer any Storyline missions. | [[The InterBus]] and militia corporations do not offer any Storyline missions. | ||
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==== Research missions ==== | ==== Research missions ==== | ||
{{Main|Research missions}} | {{Main|Research missions}} | ||
Are a part of the [[Industry]] career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy [[datacores]] from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. | Are a part of the [[Industry]] career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy [[datacores]] from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. Research missions do count for the storyline mission tally. | ||
==== Epic arcs ==== | ==== Epic arcs ==== | ||
{{Main|Epic arcs}} | {{Main|Epic arcs}} | ||
Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. | Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc typically carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. Epic arcs missions do not give Loyalty points <ref group=Note>At least [[The Blood-Stained Stars]] does not.</ref>Epic arc missions do count for the storyline mission tally. | ||
==== Anomic missions ==== | ==== Anomic missions ==== | ||
{{Main|Anomic missions}} | {{Main|Anomic missions}} | ||
Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as | Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as [[overheat]]ing. | ||
==== COSMOS ==== | ==== COSMOS ==== | ||
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{{Main|Data centers}} | {{Main|Data centers}} | ||
Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | ||
== Mission chain == | |||
A mission chain is a series of connected missions. Completing a mission will automatically offer the next mission in the chain. Chain missions share a single offer timer. Chain missions can be of a different type than is usual for the agent's division . Mission chains appear to be only given out by distribution and security division agents. Mission chains can usually be identified by some form of "part x of y" in the title of the mission but not always (see the mission chain [[Survey Rendezvous]], [[Listening Post]] and [[Kicking the Nest]] for an example). | |||
== Rewards == | == Rewards == | ||
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Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | ||
<div style="margin-right:100px; margin-left:100px">{{ important note box | Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly. }}</div> | <div style="margin-right:100px; margin-left:100px">{{important note box | ||
| Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly. | |||
}}</div> | |||
{{important note box|width= 80% | |||
| Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly. | |||
}} | |||
Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | ||