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User:Olly Wakwako/sandbox/Incursion Upgrades and Progression: Difference between revisions

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= Fit Progression =
= Fit Progression =


For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade.
For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships and marauders mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade.
 
The decision that has the most influence on the shape of your fit is your choice of rigs. That choice also heavily influences the amount of ISK you need to front to make the fit work. The examples below will follow our fitting principle of using rigs that are compatible with headquarters groups, and we suggest you strongly consider this when you fit your own ships. However, these are not the only way to make fits work, and if you only ever plan on running with the EVE University Incursion Community, you could consider a more aggressive choice of rigs (e.g. swapping a tank rig with a DPS rig).


See [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] for more information and remember that your options are highly limited by your [[Incursion fitting principles#Rigging choice|choice of rigs]]. That choice also heavily influences the amount of ISK you need to front to make the fit work. The examples below will use the more common setups, so will not include specialized fits such as the '''warp speed''' variant.
== Cheap ==
== Cheap ==
If you're not entirely sure how you want to fit your ship in the end, the same principle that we follow to fit our [[Incursion fitting principles#Minimum setup|minimum fits]] can be applied to pirate faction ships as well. Practically you can fit a '''Vindicator''' more or less the same way you'd fit a [[Vanguard Incursion fits#Hyperion|Hyperion]]. The same goes for fitting a '''Machariel''' similar to how you fit a [[Vanguard Incursion fits#Maelstrom|Maelstrom]].


Here's an example of a '''Nightmare''' fit according to our principles, with only a minor change to rigs since their increased stats make shield extender rigs superfluous.
For a cheap initial fit, we will limit ourselves to Tech 1 rigs and Tech 2 tank modules, avoid faction and deadspace entirely. Here is how a Nightmare fit might look before adding any utility modules.
 
{{ShipFitting
{{ShipFitting
| ship=Nightmare
| ship=Nightmare
| shipTypeID=17736
| fitName= Incursions (Vanguards
| fitName=Cheap setup (example)
| fitID= Incursions (Vanguards
| fitID=Cheap-setup-(example)
| high1name=Mega Modal Pulse Laser I
| high1typeID=7083
| high2name=Mega Modal Pulse Laser I
| high2typeID=7083
| high3name=Mega Modal Pulse Laser I
| high3typeID=7083
| high4name=Mega Modal Pulse Laser I
| high4typeID=7083
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| mid1name=Multispectrum Shield Hardener II
| low2name=Multispectrum Energized Membrane II
| mid1typeID=2281
| low2typeID=11269
| mid2name=Multispectrum Shield Hardener II
| low3name=Multispectrum Energized Membrane II
| mid2typeID=2281
| low3typeID=11269
| mid3name=EM Shield Hardener II
| low4name=1600mm Steel Plates II
| mid3typeID=2301
| low4typeID=20353
| rig1name=Large Thermal Shield Reinforcer I
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26082
| rig1typeID=25888
| rig2name=Large Energy Burst Aerator II
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=26380
| rig2typeID=25890
| low2name=open
| rig3name=Large Hyperspatial Velocity Optimizer I
| low3name=open
| rig3typeID=26068
| low4name=open
| low5name=open
| low6name=open
| mid4name=open
| mid5name=open
| mid6name=open
| mid7name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| rig3name=open
| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=The '''Nightmare''' is often the only decent entry-ship for '''Amarr''' pilots.</li><li>Even using the standard setup the ship sports plenty of midslots allowing for a '''high number of''' [[Incursion fitting principles#Utility modules|utility modules]], four to be exact.
| notes=In this fit, the use of Tech 2 Energized Membranes means that the resists fall slightly short of our target of 67%. To mitigate this, a 1600mm plate is included.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| warsop=A
| version=2024.2.4
| warsopReason=
| version=June 2020
| showTOC=N
| showTOC=N
| shipDNA=17736:2048;1:2281;2:2301;1:26082;1:26380;1::
| alphacanuse=N
| fleetup=
}}
}}


== Effective ==
== Effective ==
{{quote|... will free up an extra midslot.}}
 
If you want to keep the cost of the fit down while still having some improvements, you could go halfway with the cheapest deadspace modules. The [[Incursion fitting principles#Thermal rig|advanced EM rig setup]] from the '''fitting principles''' page will free up an extra midslot.
By upgrading our tank modules to the faction variants and upgrading our turrets and rigs to Tech 2, we gain a nice bump in damage and can forego the inclusion of a plate, freeing up a lowslot for a damage module. Here is a Vindicator fit demonstrating this:
{{note|This fit changes the rig to a {{icon|em resist|22}}{{co|coral|Large EM Shield Reinforcer I}} and will not work with other resist rigs.}}
 
{{ShipFitting
{{ShipFitting
| ship=Machariel
| ship=Vindicator
| shipTypeID=11738
| fitName= Incursions (Vangards
| fitName=Effective setup (example)
| fitID= Incursions (Vangards
| fitID=Optimal-setup-(example)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| mid1name=Pithum C-Type Multispectrum Shield Hardener
| low2name=Imperial Navy Multispectrum Energized Membrane
| mid1typeID=4349
| low2typeID=15729
| mid2name=Multispectrum Shield Hardener II
| low3name=Imperial Navy Multispectrum Energized Membrane
| mid2typeID=2281
| low3typeID=15729
| rig1name=Large EM Shield Reinforcer I
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26076
| rig1typeID=26288
| rig2name=Large Projectile Burst Aerator II
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26430
| rig2typeID=26322
| low2name=open
| rig3name=Large Hybrid Locus Coordinator II
| low3name=open
| rig3typeID=26402
| low4name=open
| low5name=open
| low6name=open
| mid3name=open
| mid4name=open
| mid5name=open
| mid6name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| high8name=open
| rig3name=open
| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=With a cheap setup you'd use up 3 midslots for tank, this only uses two, giving you one extra midslot for [[Incursion fitting principles#Utility modules|utility modules]].</li><li>Increasing the tank for this fit is a bit limited, but you can either add a normal {{co|coral|Multispectrum Shield Hardener II}} module for assaults, or if you want to solidify your tank for headquarters, two {{co|coral|Pithum B-Type Multispectrum Shield Hardeners}}.
| notes=Here, we meet the resist threshold, and have sufficient armour HP to avoid including a plate. The Vindicator has a different set of rigs as compared to the Nightmare, but the principles still hold true.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=April 2020
| version=2024.2.4
| showTOC=N
| showTOC=N
| shipDNA=17740:2048;1:4349;1:2281;1:26076;1:26430;1::
| alphacanuse=N
| fleetup=
}}
}}


== Optimal ==
== Optimal ==
{{quote|... gives you maximum damage and will free up two extra midslots.}}
If you're willing to spend a little bit more on your favourite cash-cow ship, you can take it one step further with one of the more costly deadspace hardeners. The [[Incursion fitting principles#Electromagnetic rig|advanced electromagnetic rig setup]] from the '''fitting principles''' page gives you maximum damage and will free up an extra midslot.


Here's an example of a '''Vindicator''' fit according to that principle.
By using deadspace modules and faction damage controls, as well as Tech 2 rigs and turrets, we arrive at the optimal fit. These fits can sometimes be slightly undertanked as compared to a strict reading of our fitting principles. Though the tank is still perfectly within reason (the fit below meets 69% in all except thermal, where it only gets to 63.5%), we can get away with this through "DPS tank", as well as with a pilot broadcasting early and letting logi know over comms so that they can get on top of the incoming damage.
{{note|This fit changes the rig to a {{icon|em resist|22}}{{co|coral|Large EM Shield Reinforcer I}} and will not work with other resist rigs.}}
 
{{ShipFitting
{{ShipFitting
| ship=Vindicator
| ship=Nightmare
| shipTypeID=17740
| fitName= Incursions (Vanguards
| fitName=Optimal setup (example)
| fitID= Incursions (Vanguards
| fitID=Optimal-setup-(example)
| high1name=Mega Pulse Laser II
| low1name=Damage Control II
| high1typeID=3057
| low1typeID=2048
| high2name=Mega Pulse Laser II
| mid1name=Pithum B-Type Multispectrum Shield Hardener
| high2typeID=3057
| mid1typeID=4348
| high3name=Mega Pulse Laser II
| rig1name=Large EM Shield Reinforcer I
| high3typeID=3057
| rig1typeID=26076
| high4name=Mega Pulse Laser II
| rig2name=Large Hybrid Burst Aerator II
| high4typeID=3057
| rig2typeID=26394
| low1name=Syndicate Damage Control
| low2name=open
| low1typeID=41201
| low3name=open
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low4name=open
| low2typeID=18881
| low5name=open
| rig1name=Large Explosive Armor Reinforcer II
| low6name=open
| rig1typeID=26288
| low7name=open
| rig2name=Large Kinetic Armor Reinforcer II
| mid2name=open
| rig2typeID=26290
| mid3name=open
| rig3name=Large Hyperspatial Velocity Optimizer II
| mid4name=open
| rig3typeID=26322
| mid5name=open
| high1name=open
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| high7name=open
| high8name=open
| rig3name=open
| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=With a cheap setup you'd use up 3 midslots for tank, leaving only 2 midslots for [[Incursion fitting principles#Utility modules|utility modules]]. But since you're only using 1 midslot you now have room for two additional midslots.</li><li>Increasing the tank for this fit can be as cheap as adding a normal {{co|coral|Multispectrum Shield Hardener II}} module for assaults, or if you want to solidify your tank for headquarters, a second {{co|coral|Pithum B-Type}} or {{co|coral|Pithum A-Type Multispectrum Shield Hardener}}.
| notes=This fit has somewhat of a thermal hole, but reaches 69% or higher in every other area, and only uses two tank modules to do so.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=June 2020
| version=2024.2.4
| showTOC=N
| showTOC=N
| shipDNA=17740:2048;1:4348;1:2281;1:26076;1:26394;1::
| alphacanuse=N
| fleetup=
}}
}}