Olly Wakwako (talk | contribs) |
Olly Wakwako (talk | contribs) |
||
| Line 274: | Line 274: | ||
= Fit Progression = | = Fit Progression = | ||
For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade. | For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships and marauders mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade. | ||
The decision that has the most influence on the shape of your fit is your choice of rigs. That choice also heavily influences the amount of ISK you need to front to make the fit work. The examples below will follow our fitting principle of using rigs that are compatible with headquarters groups, and we suggest you strongly consider this when you fit your own ships. However, these are not the only way to make fits work, and if you only ever plan on running with the EVE University Incursion Community, you could consider a more aggressive choice of rigs (e.g. swapping a tank rig with a DPS rig). | |||
== Cheap == | == Cheap == | ||
For a cheap initial fit, we will limit ourselves to Tech 1 rigs and Tech 2 tank modules, avoid faction and deadspace entirely. Here is how a Nightmare fit might look before adding any utility modules. | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| | | fitName= Incursions (Vanguards | ||
| | | fitID= Incursions (Vanguards | ||
| | | high1name=Mega Modal Pulse Laser I | ||
| high1typeID=7083 | |||
| high2name=Mega Modal Pulse Laser I | |||
| high2typeID=7083 | |||
| high3name=Mega Modal Pulse Laser I | |||
| high3typeID=7083 | |||
| high4name=Mega Modal Pulse Laser I | |||
| high4typeID=7083 | |||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| | | low2name=Multispectrum Energized Membrane II | ||
| | | low2typeID=11269 | ||
| | | low3name=Multispectrum Energized Membrane II | ||
| | | low3typeID=11269 | ||
| | | low4name=1600mm Steel Plates II | ||
| | | low4typeID=20353 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer I | ||
| rig1typeID= | | rig1typeID=25888 | ||
| rig2name=Large | | rig2name=Large Kinetic Armor Reinforcer I | ||
| rig2typeID= | | rig2typeID=25890 | ||
| | | rig3name=Large Hyperspatial Velocity Optimizer I | ||
| rig3typeID=26068 | |||
| | |||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=In this fit, the use of Tech 2 Energized Membranes means that the resists fall slightly short of our target of 67%. To mitigate this, a 1600mm plate is included. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=2024.2.4 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}} | }} | ||
== Effective == | == Effective == | ||
By upgrading our tank modules to the faction variants and upgrading our turrets and rigs to Tech 2, we gain a nice bump in damage and can forego the inclusion of a plate, freeing up a lowslot for a damage module. Here is a Vindicator fit demonstrating this: | |||
{{ShipFitting | {{ShipFitting | ||
| ship= | | ship=Vindicator | ||
| | | fitName= Incursions (Vangards | ||
| | | fitID= Incursions (Vangards | ||
| | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | |||
| high2name=Neutron Blaster Cannon II | |||
| high2typeID=3186 | |||
| high3name=Neutron Blaster Cannon II | |||
| high3typeID=3186 | |||
| high4name=Neutron Blaster Cannon II | |||
| high4typeID=3186 | |||
| high5name=Neutron Blaster Cannon II | |||
| high5typeID=3186 | |||
| high6name=Neutron Blaster Cannon II | |||
| high6typeID=3186 | |||
| high7name=Neutron Blaster Cannon II | |||
| high7typeID=3186 | |||
| high8name=Neutron Blaster Cannon II | |||
| high8typeID=3186 | |||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
| | | low2typeID=15729 | ||
| | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
| | | low3typeID=15729 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer II | ||
| rig1typeID= | | rig1typeID=26288 | ||
| rig2name=Large | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
| rig2typeID= | | rig2typeID=26322 | ||
| | | rig3name=Large Hybrid Locus Coordinator II | ||
| rig3typeID=26402 | |||
| | |||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=Here, we meet the resist threshold, and have sufficient armour HP to avoid including a plate. The Vindicator has a different set of rigs as compared to the Nightmare, but the principles still hold true. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=2024.2.4 | ||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}} | }} | ||
== Optimal == | == Optimal == | ||
By using deadspace modules and faction damage controls, as well as Tech 2 rigs and turrets, we arrive at the optimal fit. These fits can sometimes be slightly undertanked as compared to a strict reading of our fitting principles. Though the tank is still perfectly within reason (the fit below meets 69% in all except thermal, where it only gets to 63.5%), we can get away with this through "DPS tank", as well as with a pilot broadcasting early and letting logi know over comms so that they can get on top of the incoming damage. | |||
{{ShipFitting | {{ShipFitting | ||
| ship= | | ship=Nightmare | ||
| fitName= Incursions (Vanguards | |||
| fitName= | | fitID= Incursions (Vanguards | ||
| fitID= | | high1name=Mega Pulse Laser II | ||
| | | high1typeID=3057 | ||
| | | high2name=Mega Pulse Laser II | ||
| | | high2typeID=3057 | ||
| | | high3name=Mega Pulse Laser II | ||
| | | high3typeID=3057 | ||
| | | high4name=Mega Pulse Laser II | ||
| | | high4typeID=3057 | ||
| | | low1name=Syndicate Damage Control | ||
| | | low1typeID=41201 | ||
| | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
| | | low2typeID=18881 | ||
| | | rig1name=Large Explosive Armor Reinforcer II | ||
| | | rig1typeID=26288 | ||
| | | rig2name=Large Kinetic Armor Reinforcer II | ||
| | | rig2typeID=26290 | ||
| | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
| | | rig3typeID=26322 | ||
| | |||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=This fit has somewhat of a thermal hole, but reaches 69% or higher in every other area, and only uses two tank modules to do so. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=2024.2.4 | ||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}} | }} | ||