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{{Incursions links}} | {{Incursions links}} | ||
= Overview = | == Overview == | ||
Incursion fleets rely rely on good resists, sufficient buffer, command bursts and active logistics. There are simply too many enemies to be able to fit a strong enough local tank, not to mention that by sacrificing a small portion of your fleet to bring in logistics instead of more damage dealers, the rest of the damage dealers can fit more offensive modules and your fleet will perform better. | Incursion fleets rely rely on good resists, sufficient buffer, command bursts and active logistics. There are simply too many enemies to be able to fit a strong enough local tank, not to mention that by sacrificing a small portion of your fleet to bring in logistics instead of more damage dealers, the rest of the damage dealers can fit more offensive modules and your fleet will perform better. | ||
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See [[Preparing for Incursions]] for more information about what skills we ask that members of the [[EVE University Incursion Community]] have trained. While other communities might have similar requirements, this is just what we recommend. | See [[Preparing for Incursions]] for more information about what skills we ask that members of the [[EVE University Incursion Community]] have trained. While other communities might have similar requirements, this is just what we recommend. | ||
= Fitting Principles = | == Fitting Principles == | ||
The EVE University Incursion community suggests fits based on a set of principles which are designed to allow us to run the sites safely and efficiently. These princples act as guidelines that are followed in every fit we suggest to our community. | The EVE University Incursion community suggests fits based on a set of principles which are designed to allow us to run the sites safely and efficiently. These princples act as guidelines that are followed in every fit we suggest to our community. | ||
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= Why these principles? = | == Why these principles? == | ||
=== Shield vs armor doctrines === | === Shield vs armor doctrines === | ||
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With that said, it is worth noting that the reverse is true - if the ongrid boosts were to no longer be present, a ship with fewer tank modules would be taking relatively more damage as compared to a normal situation. This can sometimes become important to consider in ships fit with an expensive A-Type energized membrane, which would likely be accepted onto a fleet (at the FC's discretion) but which might be under the tank guidelines of the community. | With that said, it is worth noting that the reverse is true - if the ongrid boosts were to no longer be present, a ship with fewer tank modules would be taking relatively more damage as compared to a normal situation. This can sometimes become important to consider in ships fit with an expensive A-Type energized membrane, which would likely be accepted onto a fleet (at the FC's discretion) but which might be under the tank guidelines of the community. | ||
= Applying the Guidelines - a practical example = | == Applying the Guidelines - a practical example == | ||
This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying a pulse Praxis, and wants to Begin flying a Nightmare. They have the skills to fit T2 guns, but don't have a whole lot of isk to be spending on excessive expensive modules. | This section serves as a guide on how to apply the fitting principles in a way that could generate a suitable fit for any suitable hull. In this example, we will work towards a fit for a pilot who has been flying a pulse Praxis, and wants to Begin flying a Nightmare. They have the skills to fit T2 guns, but don't have a whole lot of isk to be spending on excessive expensive modules. | ||