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=== Ships === | === Ships === | ||
Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | ||
* Turret [[ | * Turret [[destroyers]] ({{sh|Coercer}}, {{sh|Cormorant}}, {{sh|Catalyst}}, and {{sh|Thrasher}}) make for excellent beginner salvaging ships. They have eight high slots, allowing pilots to salvage many wrecks simultaneously. They also have a decent amount of cargo space and are moderately fast, not to mention very reasonably priced. Their main weakness is a rather small [[capacitor]], so they may not be able to salvage continuously with all eight Salvagers. The missile and drone destroyers ({{sh|Dragoon}}, {{sh|Corax}}, {{sh|Algos}}, and {{sh|Talwar}}) are also decent salvagers but have fewer high slots. | ||
* The | * The {{Sh|Noctis}} is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills, its tractor beams can reach out to 80 km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship by miles; its only downsides are its somewhat weak tank (compared to the value of the salvage it often carries), its slow speed, and its steeper price tag of around 130 million ISK. | ||
In addition to the more specialised ships listed above, many ships can be used to salvage "on the side": | In addition to the more specialised ships listed above, many ships can be used to salvage "on the side": | ||
* PvE [[Drone Capable Ships| | * PvE [[Drone Capable Ships|droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers. | ||
* Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5 m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. | * Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5 m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. | ||
* [[Marauders]] are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | * [[Marauders]] are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | ||
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Since you'll be juggling a lot of wrecks and modules, keep in mind that you can click on the module icon underneath a targeted wreck to stop that specific module from cycling - useful for turning off the right tractor beam once it's pulled a wreck close to your ship. Also, learn the [[Keyboard controls|keyboard shortcuts]] for targeting and activating/deactivating modules, as it will save you a lot of clicking. | Since you'll be juggling a lot of wrecks and modules, keep in mind that you can click on the module icon underneath a targeted wreck to stop that specific module from cycling - useful for turning off the right tractor beam once it's pulled a wreck close to your ship. Also, learn the [[Keyboard controls|keyboard shortcuts]] for targeting and activating/deactivating modules, as it will save you a lot of clicking. | ||
If you're flying a fast and agile ship (i.e. a Destroyer instead of a Noctis), then it may be faster to create a [[bookmark]] 150 km away, warp to it, then warp back to a wreck, instead of slow-boating around the wreck field. | If you're flying a fast and agile ship (i.e. a Destroyer instead of a Noctis), then it may be faster to create a [[bookmark]] 150 km away, warp to it, then warp back to a wreck, instead of slow-boating around the wreck field. | ||
Mobile Tractor Units and salvaging drones can support your ship's salvagers and tractor beams but are considerably slower. However, they can be used for a minimum-effort approach to salvaging (even though it's considerably less efficient): deploy a Mobile Tractor Unit at the start of an engagement, which will pull all the wrecks you create into a tight ball (and loot them for you). When you have destroyed all the enemies, fly close to the MTU, deploy your salvage drones, and [[Drones#Salvage_drones|order them to salvage all nearby wrecks]]. Then sit back and watch your drones work. You may want to occasionally reposition your ship to be as close as possible to the wrecks - salvage drones fly slowly (900 m/s, plus skill bonuses) and they have to return to your ship to drop off their salvage. | Mobile Tractor Units and salvaging drones can support your ship's salvagers and tractor beams but are considerably slower. However, they can be used for a minimum-effort approach to salvaging (even though it's considerably less efficient): deploy a Mobile Tractor Unit at the start of an engagement, which will pull all the wrecks you create into a tight ball (and loot them for you). When you have destroyed all the enemies, fly close to the MTU, deploy your salvage drones, and [[Drones#Salvage_drones|order them to salvage all nearby wrecks]]. Then sit back and watch your drones work. You may want to occasionally reposition your ship to be as close as possible to the wrecks - salvage drones fly slowly (900 m/s, plus skill bonuses) and they have to return to your ship to drop off their salvage. | ||
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| +15% | | +15% | ||
| | | | ||
| 22 seconds<br> | | 22 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 40 seconds<br> | | 40 seconds<br>{{Co|grey|(4 cycles)}} | ||
| 66 seconds<br> | | 66 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +20% | | +20% | ||
| | | | ||
| 20 seconds<br> | | 20 seconds<br>{{Co|grey|(2 cycles)}} | ||
| 25 seconds<br> | | 25 seconds<br>{{Co|grey|(2.5 cycles)}} | ||
| 33 seconds<br> | | 33 seconds<br>{{Co|grey|(3.3 cycles)}} | ||
| 50 seconds<br> | | 50 seconds<br>{{Co|grey|(5 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +35% | | +35% | ||
| | | | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 18 seconds<br> | | 18 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 22 seconds<br> | | 22 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 66 seconds<br> | | 66 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a [[Noctis]] with ORE Hauler III.">Advanced</span> | | style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a [[Noctis]] with ORE Hauler III.">Advanced</span> | ||
| +35% | | +35% | ||
| -15% | | -15% | ||
| 13 seconds<br> | | 13 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 19 seconds<br> | | 19 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 25 seconds<br> | | 25 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 56 seconds<br> | | 56 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and a Tech I Salvage Tackle rig.">Professional</span> | | style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and a Tech I Salvage Tackle rig.">Professional</span> | ||
| +45% | | +45% | ||
| -20% | | -20% | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.3 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 18 seconds<br> | | 18 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 32 seconds<br> | | 32 seconds<br>{{Co|grey|(4 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and two Tech I Salvage Tackle rigs.">Expert</span> | | style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and two Tech I Salvage Tackle rigs.">Expert</span> | ||
| +55% | | +55% | ||
| -20% | | -20% | ||
| 9 seconds<br> | | 9 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.3 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 23 seconds<br> | | 23 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler V, three Tech II Salvage Tackle rigs, and both a Poteque 'Prospector' Salvaging SV-905 and a Poteque 'Prospector' Environmental Analysis EY-1005 implant.">God mode</span> | | style="text-align:left; background-color:#333333;" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler V, three Tech II Salvage Tackle rigs, and both a Poteque 'Prospector' Salvaging SV-905 and a Poteque 'Prospector' Environmental Analysis EY-1005 implant.">God mode</span> | ||
| +85% | | +85% | ||
| -30% | | -30% | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 8 seconds<br> | | 8 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
|} | |} | ||
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| +5% | | +5% | ||
| 1 | | 1 | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 40 seconds<br> | | 40 seconds<br>{{Co|grey|(4 cycles)}} | ||
| 1 min 6 s<br> | | 1 min 6 s<br>{{Co|grey|(6.6 cycles)}} | ||
| 2 min 26 s<br> | | 2 min 26 s<br>{{Co|grey|(15 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +9% | | +9% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 27 seconds<br> | | 27 seconds<br>{{Co|grey|(2.7 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +11% | | +11% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.4 cycles)}} | ||
| 23 seconds<br>< | | 23 seconds<br><{{Co|grey|(2.3 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +13% | | +13% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.4 cycles)}} | ||
| 20 seconds<br> | | 20 seconds<br>{{Co|grey|(2 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
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| +24% | | +24% | ||
| 5 | | 5 | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.0 cycles)}} | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.0 cycles)}} | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 27 seconds<br> | | 27 seconds<br>{{Co|grey|(2.7 cycles)}} | ||
|} | |} | ||
This table shows that for T1 salvage drones there are significant diminishing returns above {{sk|Salvage Drone Operation|III}}, after that one only gains a significant boost to salvage speed with T2 drones. Additionally, even though a flight of five salvaging drones with reasonable skills can approach the same salvaging rate as two salvager modules, most salvaging ships will fit four or more salvaging modules, and will therefore always outperform salvage drones. On the other hand, if time is not a factor, then salvage drones offer a very hands-off method of salvaging. | This table shows that for T1 salvage drones there are significant diminishing returns above {{sk|Salvage Drone Operation|III}}, after that one only gains a significant boost to salvage speed with T2 drones. Additionally, even though a flight of five salvaging drones with reasonable skills can approach the same salvaging rate as two salvager modules, most salvaging ships will fit four or more salvaging modules, and will therefore always outperform salvage drones. On the other hand, if time is not a factor, then salvage drones offer a very hands-off method of salvaging. | ||
Lastly, travel time should be taken into account when using salvaging drones - salvaging a wreck 5 km away easily adds ten seconds to the salvaging time (as the drone needs to fly to the wreck, salvage it, and return to your ship), so, if possible, keep your ship as close to the wrecks as possible (or use a Mobile Tractor Unit to pull all the wrecks into a ball). | Lastly, travel time should be taken into account when using salvaging drones - salvaging a wreck 5 km away easily adds ten seconds to the salvaging time (as the drone needs to fly to the wreck, salvage it, and return to your ship), so, if possible, keep your ship as close to the wrecks as possible (or use a Mobile Tractor Unit to pull all the wrecks into a ball). | ||
==Salvage Distribution== | ==Salvage Distribution== | ||
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The type of salvage you get depends on the faction of the wreck that is being salvaged. | The type of salvage you get depends on the faction of the wreck that is being salvaged. | ||
===Tech 1=== | === Tech 1 === | ||
{| class="wikitable" style="text-align: center; padding: 10px;" | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |- | ||
! Salvage !! Amarr<br>Blood Raider<br>Sansha's Nation !! Minmatar<br>Angel Cartel !! Caldari<br>Guristas !! Gallente<br>Serpentis !! Rogue Drone | ! Salvage !! Amarr<br>Blood Raider<br>Sansha's Nation !! Minmatar<br>Angel Cartel !! Caldari<br>Guristas !! Gallente<br>Serpentis !! Rogue Drone | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Alloyed Tritanium Bar || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Armor Plates || x || x || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Broken Drone Transceivers || || || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Burned Logic Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Charred Micro Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Conductive Polymer || || || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Contaminated Lorentz Fluid || || || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Contaminated Nanite Compound || x || x || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Damaged Artificial Neural Network || || || x || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Defective Current Pump || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Fried Interface Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Malfunctioning Shield Emitter || || x || x || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Melted Capacitor Console || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Scorched Telemetry Processor || || || x || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Smashed Trigger Unit || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Tangled Power Conduit || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Thruster Console || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Tripped Power Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Ward Console || || || x || || x | ||
|} | |} | ||
===Tech 2=== | ===Tech 2=== | ||
{| class="wikitable" style="text-align: center; padding: 10px;" | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |- | ||
! Salvage !! Angel Cartel<br />(Minmatar space) !! Blood Raiders<br />(Amarr space) !! Guristas<br /> (Caldari space) !! Sanshas<br /> (Amarr space) !! Serpentis<br /> (Gallente space) | ! Salvage !! Angel Cartel<br />(Minmatar space) !! Blood Raiders<br />(Amarr space) !! Guristas<br /> (Caldari space) !! Sanshas<br /> (Amarr space) !! Serpentis<br /> (Gallente space) | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Artificial Neural Network || x || x || x || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Capacitor Console || || x || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Conductive Thermoplastic || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Current Pump || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Drone Transceiver || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Enhanced Ward Console || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Impetus Console || x || || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Intact Armor Plates || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Intact Shield Emitter || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Interface Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Logic Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Lorentz Fluid || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Micro Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Nanite Compound || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Power Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Power Conduit || || x || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Single-crystal Superalloy I-beam || x || || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Telemetry Processor || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Trigger Unit || x || || || || | ||
|} | |} | ||
== References == | == References == | ||
< | <references /> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:PvE]] | [[Category:PvE]] | ||