Difference between revisions of "User:Boundbylife/sandbox"
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====Commander Spawns==== | ====Commander Spawns==== | ||
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====Capital Spawns==== | ====Capital Spawns==== |
Revision as of 11:17, 13 March 2024
Ratting is the hunting and killing of NPC pirates, which can appear in asteroid belts and cosmic anomalies, and also near to gates in nullsec space. Players receive bounty payments for killing rats. The amount of the bounty is based on the difficulty of killing the rat.
Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures.
Belt Ratting
Rare Spawns
Hauler Spawns
Mining Fleet
Commander Spawns
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
When running missions or killing rats in asteroid belts, you can gleam a lot of information is given through the names of the NPC ships you're fighting.
- The main part of the name indicates the ship class (e.g. frigate, destroyer, cruiser...).
- The prefix or suffix indicates if the rat is an Elite ship or a Commander.
- Elite ships inflict greater damage, have much higher resists, are often faster, and are more likely to bring Webs, Warp Disruptors, or EWAR than non-elite ships of similar size. Additionally, they have a higher probability of attacking your drones.
- Commander Ships: Inflict greater damage and have a better range than a regular rat of the same class. Commanders tend to be rare spawns, and can also carry Faction Items as loot.
- Every ship also has a "flavor name" (e.g. Ambusher, Raider, Reaver...). Differently named ships have slightly different stats and abilities, and may use either short-ranged or long-ranged weapons or a different ammo type, however on the whole ships of a given size are fairly similar.
Note: This does not mean that only Elite ships can tackle you, it only means it's more common for them to do so. This information is intended to give you a general feel for the Rats you'll be facing in missions; for specific information on rats you'll need to look at mission walkthroughs.
Note: Rogue Drones are the only Faction with a ship class lower than Corvette (like a drone for a drone), this Drone is called an Apis.
Sources
Capital Spawns
Ratting in Comsmic Anomalies
Building for target NPCs
Just like player ships, NPCs have different resistances for different damage types. However, NPCs tend to ignore the native resistance conventions of shields and armor, and instead have damage resistances which are specific to their faction. If you are running missions or ratting, it is helpful to know towards which damage the NPCs are weak and what damage they deal. This way you can can fit your ship accordingly and maximize your effectiveness against your chosen targets. You can see the resistances and damage types dealt in the attribute tab of an NPC if you open its info window.
In general, all NPCs from a certain faction have similar damage profiles, making them much more predictable than player ships. Additionally, each faction only uses particular types of electronic warfare; this is also noted in the table below. Ship fitting tools like PYFA can simulate combat against rats of different factions, giving you even more fine-grained control over your fit. Please note that a few special NPCs don't follow the pattern of their faction.
Faction | Weaknesses | Damage types dealt | Electronic Warfare |
---|---|---|---|
Angel Cartel | Explosive / Kinetic | Explosive (62%) / Kinetic (22%) | Target Painters |
Blood Raiders | EM / Thermal | EM (50%) / Thermal (48%) | Energy Neutralizers, Tracking Disruptors |
Guristas Pirates | Kinetic / Thermal | Kinetic (79%) / Thermal (18%) | ECM |
Mordu's Legion | Kinetic / EM [1] | Kinetic (70%) / Thermal (30%) | |
Rogue Drones | EM/Thermal | (varies) [2] | |
Sansha's Nation (missions / anomalies) |
EM / Thermal | EM (53%) / Thermal (47%) | Tracking Disruptors |
Serpentis | Kinetic / Thermal | Thermal (55%) / Kinetic (45%) | Sensor Dampeners |
CONCORD [3] | Kinetic / Thermal | (Omni) [4]" | |
Equilibrium of Mankind | Kinetic[5] | Kinetic (74%) / Thermal (26%) | |
Khanid Kingdom | EM / Thermal | Thermal / EM | |
Mercenaries | Kinetic / Thermal | Kinetic / Thermal | |
Sleepers | (Omni) [4] | (Omni) [4] | Energy Neutralizers |
Sansha's Nation (incursions) |
(Omni) [4] | (Omni) [4] | (all) |
Triglavian Collective (abyss) |
Explosive / Thermal [6] | Thermal (60%) / Explosive (40%) | (all except ECM) |
Triglavian Collective (invasions) |
Explosive / Thermal | (Omni) [4] | (all except ECM) |
Amarr Empire | EM / Thermal | EM (47%) / Thermal (42%) | Energy Neutralizers, Tracking Disruptors |
Caldari State | Kinetic / Thermal | Kinetic (51%) / Thermal (48%) | ECM |
Gallente Federation | Kinetic / Thermal | Kinetic (60%) / Thermal (39%) | Sensor Dampeners |
Minmatar Republic | Explosive / Kinetic | Explosive (50%) / Kinetic (31%) | Target Painters |
Amarr Empire (EDENCOM) | Thermal / EM | EM (58%) / Thermal (42%) | Energy Neutralizers, Tracking Disruptors |
Caldari State (EDENCOM) | EM / Explosive | EM (51%) / Explosive (44%) | ECM |
Gallente Federation (EDENCOM) | EM / Explosive | Kinetic (58%) / Thermal (42%) | Sensor Dampeners |
Minmatar Republic (EDENCOM) | Kinetic / Explosive | (Omni) [4] | Target Painters |
Amarr Empire (Homefronts) | Thermal / EM | EM (62.5%) / Thermal (37.5%) | Energy Neutralizers, Tracking Disruptors |
Caldari State (Homefronts) | EM / Explosive | Kinetic (62.5%) / Thermal (37.5%) | ECM |
Gallente Federation (Homefronts) | EM / Explosive | Kinetic (62.5%) / Thermal (37.5%) | Sensor Dampeners |
Minmatar Republic (Homefronts) | Kinetic / Explosive | Explosive (62.5%) / Kinetic (37.5%) | Target Painters |
Angel Cartel (Homefronts) | Explosive / Kinetic | Explosive (62.5%) / Kinetic (37.5%) | Target Painters |
Blood Raiders (Homefronts) | EM / Thermal | EM (62.5%) / Thermal (37.5%) | Energy Neutralizers, ECM |
Guristas Pirates (Homefronts) | Kinetic / Thermal | Kinetic (62.5%) / Thermal (37.5%) | ECM |
Ashes of Turnur (Homefronts) | Explosive / Kinetic | Thermal (62.5%) / EM (37.5%) | ECM |
Disciples of Purity (Homefronts) | EM / Kinetic | Thermal 62.5% / Explosive 37.5% | ECM |
Gallente Primacy (Homefronts) | Thermal / Kinetic | Explosive (62.5%) / EM (37.5%) | Energy Neutralizers, ECM |
United Champions of Freedom (Homefronts) | Thermal / Kinetic | Explosive (62.5%) / EM (37.5%) | ECM |
Triglavian Collective (Homefronts) | Explosive / Thermal | Thermal (62.5%) / Explosive (37.5%) | (all except ECM) |
- ^ Kinetic damage is best, EM and thermal are both ~75% as effective as kinetic but EM is better against shields and Mordu's ships have active shields so it is better overall. EMP is best projectiles to use.
- ^ Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult mission reports about the specific mission or exploration site before undocking.
- ^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
- ^ a b c d e f g "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.
- ^ Em/Th approx 75% as effective as kinetic. Explosive around 60% compared to kinetic. EMP the best projectile ammo
- ^ Unless in an Electrical or Exotic filament, in which case use EM or Kinetic respectively