Difference between revisions of "User:Boundbylife/sandbox"
Boundbylife (talk | contribs) |
Boundbylife (talk | contribs) |
||
Line 8: | Line 8: | ||
====Mining Fleet==== | ====Mining Fleet==== | ||
====Commander Spawns==== | ====Commander Spawns==== | ||
− | {{main | | + | {{main | NPC naming conventions}} |
Commander ships inflict more damage and have better range than other rats of a similar class. Commanders tend to be rare spawns, and can also carry Faction Items as loot. | Commander ships inflict more damage and have better range than other rats of a similar class. Commanders tend to be rare spawns, and can also carry Faction Items as loot. |
Revision as of 11:28, 13 March 2024
Ratting is the hunting and killing of NPC pirates, which can appear in asteroid belts and cosmic anomalies, and also near to gates in nullsec space. Players receive bounty payments for killing rats. The amount of the bounty is based on the difficulty of killing the rat.
Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures.
Belt Ratting
Rare Spawns
Hauler Spawns
Mining Fleet
Commander Spawns
- Main article: NPC naming conventions
Commander ships inflict more damage and have better range than other rats of a similar class. Commanders tend to be rare spawns, and can also carry Faction Items as loot.
Commander ships are always prefixed with the following titles:
- Domination Angel Cartel
- Dark Blood Raider
- Dread Guristas
- True Sansha's Nation
- Shadow Serpentis
- Sentient Rogue Drone
Capital Spawns
Ratting in Comsmic Anomalies
Building for target NPCs
Just like player ships, NPCs have different resistances for different damage types. However, NPCs tend to ignore the native resistance conventions of shields and armor, and instead have damage resistances which are specific to their faction. If you are running missions or ratting, it is helpful to know towards which damage the NPCs are weak and what damage they deal. This way you can can fit your ship accordingly and maximize your effectiveness against your chosen targets. You can see the resistances and damage types dealt in the attribute tab of an NPC if you open its info window.
In general, all NPCs from a certain faction have similar damage profiles, making them much more predictable than player ships. Additionally, each faction only uses particular types of electronic warfare; this is also noted in the table below. Ship fitting tools like PYFA can simulate combat against rats of different factions, giving you even more fine-grained control over your fit. Please note that a few special NPCs don't follow the pattern of their faction.
Faction | Weaknesses | Damage types dealt | Electronic Warfare |
---|---|---|---|
Angel Cartel | Explosive / Kinetic | Explosive (62%) / Kinetic (22%) | Target Painters |
Blood Raiders | EM / Thermal | EM (50%) / Thermal (48%) | Energy Neutralizers, Tracking Disruptors |
Guristas Pirates | Kinetic / Thermal | Kinetic (79%) / Thermal (18%) | ECM |
Mordu's Legion | Kinetic / EM [1] | Kinetic (70%) / Thermal (30%) | |
Rogue Drones | EM/Thermal | (varies) [2] | |
Sansha's Nation (missions / anomalies) |
EM / Thermal | EM (53%) / Thermal (47%) | Tracking Disruptors |
Serpentis | Kinetic / Thermal | Thermal (55%) / Kinetic (45%) | Sensor Dampeners |
CONCORD [3] | Kinetic / Thermal | (Omni) [4]" | |
Equilibrium of Mankind | Kinetic[5] | Kinetic (74%) / Thermal (26%) | |
Khanid Kingdom | EM / Thermal | Thermal / EM | |
Mercenaries | Kinetic / Thermal | Kinetic / Thermal | |
Sleepers | (Omni) [4] | (Omni) [4] | Energy Neutralizers |
Sansha's Nation (incursions) |
(Omni) [4] | (Omni) [4] | (all) |
Triglavian Collective (abyss) |
Explosive / Thermal [6] | Thermal (60%) / Explosive (40%) | (all except ECM) |
Triglavian Collective (invasions) |
Explosive / Thermal | (Omni) [4] | (all except ECM) |
Amarr Empire | EM / Thermal | EM (47%) / Thermal (42%) | Energy Neutralizers, Tracking Disruptors |
Caldari State | Kinetic / Thermal | Kinetic (51%) / Thermal (48%) | ECM |
Gallente Federation | Kinetic / Thermal | Kinetic (60%) / Thermal (39%) | Sensor Dampeners |
Minmatar Republic | Explosive / Kinetic | Explosive (50%) / Kinetic (31%) | Target Painters |
Amarr Empire (EDENCOM) | Thermal / EM | EM (58%) / Thermal (42%) | Energy Neutralizers, Tracking Disruptors |
Caldari State (EDENCOM) | EM / Explosive | EM (51%) / Explosive (44%) | ECM |
Gallente Federation (EDENCOM) | EM / Explosive | Kinetic (58%) / Thermal (42%) | Sensor Dampeners |
Minmatar Republic (EDENCOM) | Kinetic / Explosive | (Omni) [4] | Target Painters |
Amarr Empire (Homefronts) | Thermal / EM | EM (62.5%) / Thermal (37.5%) | Energy Neutralizers, Tracking Disruptors |
Caldari State (Homefronts) | EM / Explosive | Kinetic (62.5%) / Thermal (37.5%) | ECM |
Gallente Federation (Homefronts) | EM / Explosive | Kinetic (62.5%) / Thermal (37.5%) | Sensor Dampeners |
Minmatar Republic (Homefronts) | Kinetic / Explosive | Explosive (62.5%) / Kinetic (37.5%) | Target Painters |
Angel Cartel (Homefronts) | Explosive / Kinetic | Explosive (62.5%) / Kinetic (37.5%) | Target Painters |
Blood Raiders (Homefronts) | EM / Thermal | EM (62.5%) / Thermal (37.5%) | Energy Neutralizers, ECM |
Guristas Pirates (Homefronts) | Kinetic / Thermal | Kinetic (62.5%) / Thermal (37.5%) | ECM |
Ashes of Turnur (Homefronts) | Explosive / Kinetic | Thermal (62.5%) / EM (37.5%) | ECM |
Disciples of Purity (Homefronts) | EM / Kinetic | Thermal 62.5% / Explosive 37.5% | ECM |
Gallente Primacy (Homefronts) | Thermal / Kinetic | Explosive (62.5%) / EM (37.5%) | Energy Neutralizers, ECM |
United Champions of Freedom (Homefronts) | Thermal / Kinetic | Explosive (62.5%) / EM (37.5%) | ECM |
Triglavian Collective (Homefronts) | Explosive / Thermal | Thermal (62.5%) / Explosive (37.5%) | (all except ECM) |
- ^ Kinetic damage is best, EM and thermal are both ~75% as effective as kinetic but EM is better against shields and Mordu's ships have active shields so it is better overall. EMP is best projectiles to use.
- ^ Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult mission reports about the specific mission or exploration site before undocking.
- ^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
- ^ a b c d e f g "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.
- ^ Em/Th approx 75% as effective as kinetic. Explosive around 60% compared to kinetic. EMP the best projectile ammo
- ^ Unless in an Electrical or Exotic filament, in which case use EM or Kinetic respectively