Difference between revisions of "Amarrian Tyrants (Level 2)"

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=== Single pocket ===
 
=== Single pocket ===
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{{NPCTableHead|5 ships (~20km)}}
{{NPCTableRow|Frigate|4-5|Imperial Navy Scout/Crucifer}}
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{{NPCTableRow|Frigate|4-5|Imperial Navy Scout/Crucifer/Detective}}
{{NPCTableRow|Cruiser|1|Imperial Navy Officer/Omen}}
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{{NPCTableRow|Cruiser|0-1|Imperial Navy Officer/Omen}}
 
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The Imperial Navy Detective is only present when the cruiser is not
  
 
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[[Category:Storyline missions]]
 
[[Category:Storyline missions]]

Revision as of 10:53, 3 June 2024

This article details the level 2 variant of this mission. For other level variants, see Amarrian Tyrants (disambiguation).

Amarrian Tyrants is a storyline mission involving combat against the Amarr Empire.


Level 2 Storyline
Type Encounter
Objective Destroy the Amarrian threat.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion GallenteIshkur
Standing loss Amarr Empire -0.24 from ship kill.
Mission briefing
High command asked me to pass this on to you ― they seem to think you're ideal for the job.

We've detected a small Amarrian reconaissance outpost nearby and would like you to eliminate the threat as fast as possible. We can't allow these Amarrian scum to come near our homes unharassed. Make them pay.

Blitz: Destroy the cruiser and return to agent.

Single pocket

5 ships (~20km)
WD EWAR L


Frigate 4-5 x Frigate Imperial Navy Scout/Crucifer/Detective
Cruiser 0-1 x Cruiser Imperial Navy Officer/Omen

The Imperial Navy Detective is only present when the cruiser is not