More actions
m Update link. |
m Editing. |
||
| Line 41: | Line 41: | ||
The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent. | The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent. | ||
Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative. If you keep doing Storyline missions for [[Minmatar Republic]] you will find that [[Gallente Federation]] will also like you while [[Amarr Empire]], [[Caldari State]] and various pirate factions will gradually start to dislike you. | Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative, towards other factions. If you keep doing Storyline missions for [[Minmatar Republic]] you will find that [[Gallente Federation]] will also like you while [[Amarr Empire]], [[Caldari State]] and various pirate factions will gradually start to dislike you. | ||
When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on. | When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on. | ||
| Line 110: | Line 110: | ||
{{Quote|I can no longer await your response to my offer. I am displeased by your indecisiveness.}} | {{Quote|I can no longer await your response to my offer. I am displeased by your indecisiveness.}} | ||
Letting the offer timer expire has no consequences for your standings. | Letting the offer timer expire has no consequences for your standings. | ||
Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. | Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. | ||
The offer timer can be found: {{Co|yellow|<''Add image?''>}} | |||
* in the Opportunities overview by hovering over the hourglass in the bottom right corner of the tile (countdown timer) | |||
* in the Opportunities mission details view (countdown timer) | |||
* in the mission journal (timestamp) | |||
{{Open journal}} | |||
=== Completion timer === | === Completion timer === | ||
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. | The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. | ||
{{Co|yellow|<'' | The completion timer can be found: {{Co|yellow|<''Add image?''>}} | ||
* in the Opportunities overview by hovering over the hourglass in the bottom right corner of the tile (countdown timer) | |||
* in the Opportunities mission details view (countdown timer) | |||
* in the mission journal (timestamp) | |||
=== Bonus timer === | === Bonus timer === | ||
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. | The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. | ||
{{Co|yellow|<'' | The bonus timer can be found: {{Co|yellow|<''Add image?''>}} | ||
* on the right side of the Agent Conversation window in the Bonus Rewards section | |||
=== Decline missions timer === | === Decline missions timer === | ||
[[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]] | |||
The decline missions timer starts when declining a mission and has a duration of 4 hours. See {{Section link||Declining missions}}. | The decline missions timer starts when declining a mission and has a duration of 4 hours. See {{Section link||Declining missions}}. | ||
The decline timer can be found: | |||
* on the left side ofthe Agent Conversation window in the last paragraph of text | |||
== Declining missions == | == Declining missions == | ||
Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, '''and faction'''. | Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, '''and faction'''. | ||
If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | ||
{{Clear}} | |||
== Missioning with a fleet == | == Missioning with a fleet == | ||
{{Main|Mission fleets}} | {{Main|Mission fleets}} | ||
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together | Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together | ||
== Advice for new mission runners == | == Advice for new mission runners == | ||
If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | ||