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NPC standings: Difference between revisions

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== Faction standings ==
== Faction standings ==
Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].
Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].


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== Corporation standings ==
== Corporation standings ==
Corporation standing does not affect as many systems as faction standings. Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station.
Corporation standing does not affect as many systems as faction standings. Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station.


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== Agent standings ==
== Agent standings ==
[[Agent]] standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough as long as both of them are better than -2.00.
[[Agent]] standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough as long as both of them are better than -2.00.


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== Gaining and losing standings ==
== Gaining and losing standings ==
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30.
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30.


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=== Recovering low faction standings ===
=== Recovering low faction standings ===
You may find yourself in a situation where you have ruined your standing with a faction. This may be the result of taking missions against that faction or taking part in faction warfare. The first problems arise at −2.00 standing as you can not take higher than L1 missions from the faction. The more serious issue comes when you hit −5.00 faction standing as the navy of that faction will start chasing you in high security space of that faction.
You may find yourself in a situation where you have ruined your standing with a faction. This may be the result of taking missions against that faction or taking part in faction warfare. The first problems arise at −2.00 standing as you can not take higher than L1 missions from the faction. The more serious issue comes when you hit −5.00 faction standing as the navy of that faction will start chasing you in high security space of that faction.


Quite simply, if you are below −2.00, you have very limited options. First, train your Diplomacy skill to as high as you can. This will modify your negative standings upward by a certain percentage. You can do all the tutorials, data center, and COSMOS missions for one time boost to standings, for both that faction and ones that are friendly with it for the derived standings. Remember even if Caldari State is −3.00, if Amarr Empire is −1.00 you will still have access to all the Amarr agents and can even run L4 missions for them which will eventually get you derived standing from storyline missions. If you have no more tutorials, COSMOS, or datacenter missions available, your only recourse are L1 agents (very small faction standing increases with storylines), playing the derived standings game, doing the epic arc, or joining Faction Warfare as detailed below. It's a long road to travel.  
Quite simply, if you are below −2.00, you have very limited options. First, train your Diplomacy skill to as high as you can. This will modify your negative standings upward by a certain percentage. You can do all the tutorials, data center, and COSMOS missions for one time boost to standings, for both that faction and ones that are friendly with it for the derived standings. Remember even if Caldari State is −3.00, if Amarr Empire is −1.00 you will still have access to all the Amarr agents and can even run L4 missions for them which will eventually get you derived standing from storyline missions. If you have no more tutorials, COSMOS, or datacenter missions available, your only recourse are L1 agents (very small faction standing increases with storyline missions), playing the derived standings game, doing the epic arc, or joining Faction Warfare as detailed below. It's a long road to travel.  
* Once you get to −2, you can again access agents with whom you have a high corp standing. Both corp and agent personal standing can be shared in missioning fleets, so this can be the fastest way to start doing high level missions for that faction. You will never gain or lose faction standing from other people's storyline missions when in fleets.
* Once you get to −2, you can again access agents with whom you have a high corp standing. Both corp and agent personal standing can be shared in missioning fleets, so this can be the fastest way to start doing high level missions for that faction. You will never gain or lose faction standing from other people's storyline missions when in fleets.
* If you are in a corp, the corp's relationship to each faction is determined by simply averaging all the member's standings together (ignoring members who do not have standing to that faction). This means that even with low faction standing, you may be able to join a corp that qualifies for Factional Warfare and work your way up through the ranks to recover your faction standing.  
* If you are in a corp, the corp's relationship to each faction is determined by simply averaging all the member's standings together (ignoring members who do not have standing to that faction). This means that even with low faction standing, you may be able to join a corp that qualifies for Factional Warfare and work your way up through the ranks to recover your faction standing.  
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=== Standing ticks ===
=== Standing ticks ===
Standings from rat kills are gained in ticks. The standing tick is 10 minutes long and is tracked on per system basis.
Standings from rat kills are gained in ticks. The standing tick is 10 minutes long and is tracked on per system basis.


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== Skills ==
== Skills ==
NPC standings are modified by various [[Skills:Social|social skills]]. This results in effective standings that are higher than the unmodified standings. Almost all standings related requirements are based on effective standings. The only confirmed uses of unmodified standings are broker fees and faction warfare.
NPC standings are modified by various [[Skills:Social|social skills]]. This results in effective standings that are higher than the unmodified standings. Almost all standings related requirements are based on effective standings. The only confirmed uses of unmodified standings are broker fees and faction warfare.


Skills that modify standings:
Skills that modify standings:
* {{sk|Connections}}: 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)  
* {{sk|Connections}}: 4% standings increase, per level, for non-criminal NPC entities that you have positive or 0 standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
* {{sk|Criminal Connections}}: 4% effective standings increase for criminal NPC entities that you have positive standings with.  
* {{sk|Criminal Connections}}: 4% standings increase, per level, for criminal NPC entities that you have positive or 0 standings with.
* {{sk|Diplomacy}}: 4% effective standings increase with NPC entities you have negative standings with.  
* {{sk|Diplomacy}}: 4% standings increase, per level, with NPC entities you have negative standings with.


A notable feature of the skills is that with level 3 in connections/criminal connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skip level 1 missions completely.
This increase is calculated over the difference between maximal possible standing (10) and the actual unadjusted standing.
 
The math
: <math> \displaystyle \text{ Efective Standing } = \text{ Unmodified Standing } + ( ( 10 - \text{ Unmodified Standing } ) \times ( \text{ modifier } \times \text{ Skill level } ) ) </math>
 
A notable feature of the skills is that with level 3 in (Criminal) Connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skip level 1 missions completely.


There is also one skill that increases the standings gains.
There is also one skill that increases the standings gains.
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== No standing versus 0.0 standing ==
== No standing versus 0.0 standing ==
In the beginning, a new player starts without any standings towards any faction, corporation or agent. This is distinctly different from 0.0 standing even if some of the user interface elements show them as same.{{verify}}
In the beginning, a new player starts without any standings towards any faction, corporation or agent. This is distinctly different from 0.0 standing even if some of the user interface elements show them as same.{{verify}}