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Wormholes: Difference between revisions

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'''Wormholes''' are rifts in space that connect two star systems. Like [[stargates]], they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.
'''Wormholes''' are rifts in space that connect two star systems. Like [[stargates]], they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.


Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes can also connect to uncharted space, or the Anoikis galaxy (henceforth referred to as [[wormhole space]], W-Space, or J-Space); these systems are uncharted, and do not operate like normal systems.
Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes also frequently connect to [[wormhole space]].
 
There are a few special types of wormhole: one massive wormhole system with stations, [[Thera]], and [[Shattered wormhole systems|shattered wormholes]], mysterious spaces which cannot have any residents. Furthermore, the mysterious [[Drifters]] have some connection to five [[Drifters#Drifters Wormhole Systems|Drifter wormhole]] systems that are marked from known space with a "unidentified wormhole" beacon.


== Finding wormholes ==
== Finding wormholes ==
[[File:Wormholec3.jpg|200px|thumb|A wormhole leading to W-Space]]
[[File:Wormholec3.jpg|200px|thumb|A wormhole leading to W-Space]]
Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.
Wormholes can be found by [[Probe scanning|scanning]] down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.
 
Refer to the [[Probe scanning]] and [[Exploration]] guides if you want to learn about finding wormholes.


'''IMPORTANT NEW PLAYER TIP:''' If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a [[clone]] you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately '''right-click and bookmark your entry wormhole''' before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting [https://evescoutrescue.com/home/ EvE-Scout Rescue], who might be able to help.
'''IMPORTANT NEW PLAYER TIP:''' If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a [[clone]] you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately '''right-click and bookmark your entry wormhole''' before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting [https://evescoutrescue.com/home/ EvE-Scout Rescue], who might be able to help.
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'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.
'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.


'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland. Components required to build [[Strategic Cruisers]] and their subsystems are available only in W-space.
'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams.


'''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.
'''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.
== Wormhole local ==
There is no automatic update to the “Local” chat channel when in W-Space, so pilots in W-Space will not automatically appear in the local member list; pilot names appear only if they speak in local chat.
This is unlike Empire space or lowsec and nullsec systems, in which Local is an up-to-date and accurate list of those present and a key information tool. This means that there is no indication of who or how many other pilots are in the same W-Space system you are in. If you are cloaked, no one will even know you’re there. If you do type in local chat, you will show up in the local member list as normal. It is not advisable to chat in local while in W-Space, as doing so reveals your presence in the system. These are the same Local mechanics as those used in [[Pochven]].
Note that when you enter a wormhole, there is a visible brightening and a sound effect to indicate that the hole has been activated, so if someone is watching a wormhole, they will know that someone has jumped in. A large and tightly-organized wormhole group will have cloaked characters sitting on-[[grid]] with each wormhole in their home system at all times.


== Wormhole identification ==
== Wormhole identification ==